TRACKING INTELLIGENCE · TRACKING PROFILE
Tyrese Proctor
CLE · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 50 games · SpeedDistance- distance1.29km#377/414
- on offense0.64km
- on defense0.64km
- average speed7.3km/h
- speed on offense7.9km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#269/414
- meters per minute118.0meters per minute
- minutes per game10.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 50 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches20.3per game
- front-court touches9.7per game
- % of touches in the frontcourt47.8%
- touches per minute1.9per minute
- paint touches0.4per game#355/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside5.2%
- seconds per touch3.8s
- dribbles per touch3.64
- minutes with the ball1.3minutes
- points per touch0.27#192/342
- points per paint touch0.36
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 50 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made14.0per game
- passes received16.9per game
- passes received per pass made1.21
- assists1.5per game
- potential assists3.1per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created3.9per game#253/414
- % of passes ending in a basket10.6%
- points created per point scored0.72
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.6per game#234/414
- points1.5per game
- passes made1.1per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts1.1per game
- free throws0.4per game
- FG%49.1%
- passes43.0%
- % ending in a turnover3.9%not stable year to year
- % ending in a foul8.6%
- points per drive0.58
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 50 games · CatchShoot- HOW IT CREATES ITS SHOTS48.5%
CATCH & SHOOT
sample: 50 games · CatchShoot- points1.6per game
- attempts1.6per game
- made0.5per game
- FG%33.3%
- effective FG%50.0%
- threes attempted1.5per game
- 3P%34.2%
PULL-UP
sample: 50 games · PullUpShot- points1.7per game
- attempts1.7per game
- made0.7per game
- FG%39.3%
- effective FG%51.2%
- threes attempted1.1per game
- 3P%35.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 3.1 % | 14.3 % | 14.3 % | 0.0 | — |
| tight (2-4 ft) | 1.2 | 27.0 % | 47.5 % | 47.5 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.2 | 26.5 % | 33.3 % | 40.8 % | 0.8 | 23.1 % |
| wide open (6+ ft) | 2.0 | 43.4 % | 43.9 % | 62.8 % | 1.8 | 42.0 % |
| all shots | 4.5 | 100.0 % | 41.2 % | 51.3 % | 2.6 | 34.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 50 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 50 games · Defense- shots defended0.9per game#377/414
- made on those shots0.7per game
- opponent FG%76.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.1per game
- rebounds secured1.3per game
- offensive chances0.5per game
- defensive chances1.7per game
- conversion rate60.4%
- offensive conversion47.8%not stable year to year
- defensive conversion63.9%
- contested17.2%
- average rebound distance10.1ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.6 % | 1.6 | 0.9 | 55.6 % | 62.9 % | -7.3 % |
| less than 10 ft | 46.7 % | 1.9 | 1.1 | 54.1 % | 58.3 % | -4.2 % |
| two-pointers | 61.0 % | 2.5 | 1.3 | 49.5 % | 54.2 % | -4.6 % |
| more than 15 ft | 46.2 % | 1.9 | 0.7 | 34.5 % | 35.5 % | -1.0 % |
| three-pointers | 39.0 % | 1.6 | 0.6 | 36.6 % | 34.7 % | 1.9 % |
| all shots | 100.0 % | 4.1 | 1.8 | 44.5 % | 45.3 % | -0.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
