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TRACKING INTELLIGENCE · TRACKING PROFILE

Tyrese Proctor

CLE · G · NBA 2025-26

Tyrese Proctor

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season50 box-score gamesTracking in 50 of 50 games

MOVEMENT

sample: 50 games · SpeedDistance
  • distance1.29km#377/414
  • on offense0.64km
  • on defense0.64km
  • average speed7.3km/h
  • speed on offense7.9km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#269/414
  • meters per minute118.0meters per minute
  • minutes per game10.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 50 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches20.3per game
  • front-court touches9.7per game
  • % of touches in the frontcourt47.8%
  • touches per minute1.9per minute
  • paint touches0.4per game#355/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside5.2%
  • seconds per touch3.8s
  • dribbles per touch3.64
  • minutes with the ball1.3minutes
  • points per touch0.27#192/342
  • points per paint touch0.36
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 50 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made14.0per game
  • passes received16.9per game
  • passes received per pass made1.21
  • assists1.5per game
  • potential assists3.1per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created3.9per game#253/414
  • % of passes ending in a basket10.6%
  • points created per point scored0.72
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.6per game#234/414
  • points1.5per game
  • passes made1.1per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts1.1per game
  • free throws0.4per game
  • FG%49.1%
  • passes43.0%
  • % ending in a turnover3.9%not stable year to year
  • % ending in a foul8.6%
  • points per drive0.58

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 50 games · CatchShoot
  • HOW IT CREATES ITS SHOTS48.5%

CATCH & SHOOT

sample: 50 games · CatchShoot
  • points1.6per game
  • attempts1.6per game
  • made0.5per game
  • FG%33.3%
  • effective FG%50.0%
  • threes attempted1.5per game
  • 3P%34.2%

PULL-UP

sample: 50 games · PullUpShot
  • points1.7per game
  • attempts1.7per game
  • made0.7per game
  • FG%39.3%
  • effective FG%51.2%
  • threes attempted1.1per game
  • 3P%35.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.13.1 %14.3 %14.3 %0.0
tight (2-4 ft)1.227.0 %47.5 %47.5 %0.10.0 %
open (4-6 ft)1.226.5 %33.3 %40.8 %0.823.1 %
wide open (6+ ft)2.043.4 %43.9 %62.8 %1.842.0 %
all shots4.5100.0 %41.2 %51.3 %2.634.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 50 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 50 games · Defense
  • shots defended0.9per game#377/414
  • made on those shots0.7per game
  • opponent FG%76.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.1per game
  • rebounds secured1.3per game
  • offensive chances0.5per game
  • defensive chances1.7per game
  • conversion rate60.4%
  • offensive conversion47.8%not stable year to year
  • defensive conversion63.9%
  • contested17.2%
  • average rebound distance10.1ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.6 %1.60.955.6 %62.9 %-7.3 %
less than 10 ft46.7 %1.91.154.1 %58.3 %-4.2 %
two-pointers61.0 %2.51.349.5 %54.2 %-4.6 %
more than 15 ft46.2 %1.90.734.5 %35.5 %-1.0 %
three-pointers39.0 %1.60.636.6 %34.7 %1.9 %
all shots100.0 %4.11.844.5 %45.3 %-0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.