TRACKING INTELLIGENCE · TRACKING PROFILE
Kam Jones
IND · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 37 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.25km#270/414
- on offense1.13km
- on defense0.97km
- average speed7.3km/h
- speed on offense8.0km/h
- speed on defense6.7km/h
- km per minute0.14km per minute#8/414
- meters per minute135.0meters per minute
- minutes per game16.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 37 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches33.6per game
- front-court touches14.9per game
- % of touches in the frontcourt44.3%
- touches per minute2.0per minute
- paint touches0.6per game#321/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside6.7%
- seconds per touch4.0s
- dribbles per touch3.44
- minutes with the ball2.2minutes
- points per touch0.13#337/342
- points per paint touch0.64
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 37 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.8per game
- passes received28.0per game
- passes received per pass made1.04
- assists3.2per game
- potential assists6.3per game
- secondary assists0.5per game
- free-throw assists0.1per game
- points created8.4per game#108/414
- % of passes ending in a basket12.0%
- points created per point scored1.91
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.2per game#140/414
- points1.8per game
- passes made2.7per game
- assists0.6per game
- turnovers0.4per game
- shooting foul0.1per game
- attempts1.9per game
- free throws0.2per game
- FG%43.7%
- passes52.6%
- % ending in a turnover6.8%not stable year to year
- % ending in a foul2.1%
- points per drive0.35
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 37 games · CatchShoot- HOW IT CREATES ITS SHOTS77.3%
CATCH & SHOOT
sample: 37 games · CatchShoot- points1.4per game
- attempts1.7per game
- made0.5per game
- FG%30.2%
- effective FG%42.1%
- threes attempted1.6per game
- 3P%25.9%
PULL-UP
sample: 37 games · PullUpShot- points0.6per game
- attempts0.5per game
- made0.2per game
- FG%40.0%
- effective FG%57.5%
- threes attempted0.4per game
- 3P%43.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 4.7 % | 37.5 % | 37.5 % | 0.0 | — |
| tight (2-4 ft) | 1.7 | 36.7 % | 48.4 % | 48.4 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.8 | 38.5 % | 29.2 % | 36.2 % | 1.1 | 21.4 % |
| wide open (6+ ft) | 0.9 | 20.1 % | 47.1 % | 66.2 % | 0.8 | 43.3 % |
| all shots | 4.6 | 100.0 % | 40.2 % | 46.7 % | 2.0 | 29.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 37 games · DefenseRIM DEFENCE
sample: 37 games · Defense- shots defended1.7per game#279/414
- made on those shots1.2per game
- opponent FG%74.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.2per game
- rebounds secured1.6per game
- offensive chances1.0per game
- defensive chances2.3per game
- conversion rate50.0%
- offensive conversion42.9%not stable year to year
- defensive conversion52.3%
- contested13.3%
- average rebound distance10.7ft
- average rebound distance (m)3.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 44.9 % | 2.6 | 1.7 | 65.5 % | 61.6 % | 3.8 % |
| less than 10 ft | 60.4 % | 3.5 | 2.2 | 61.1 % | 57.4 % | 3.7 % |
| two-pointers | 70.6 % | 4.1 | 2.4 | 59.1 % | 53.3 % | 5.8 % |
| more than 15 ft | 32.1 % | 1.9 | 0.7 | 36.7 % | 37.2 % | -0.5 % |
| three-pointers | 29.4 % | 1.7 | 0.6 | 36.4 % | 36.5 % | -0.2 % |
| all shots | 100.0 % | 5.8 | 3.1 | 52.4 % | 45.6 % | 6.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%46.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
