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TRACKING INTELLIGENCE · TRACKING PROFILE

Kam Jones

IND · Guard · NBA 2025-26

Kam Jones

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season37 box-score gamesTracking in 37 of 37 games

MOVEMENT

sample: 37 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.25km#270/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.3km/h
  • speed on offense8.0km/h
  • speed on defense6.7km/h
  • km per minute0.14km per minute#8/414
  • meters per minute135.0meters per minute
  • minutes per game16.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 37 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches33.6per game
  • front-court touches14.9per game
  • % of touches in the frontcourt44.3%
  • touches per minute2.0per minute
  • paint touches0.6per game#321/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside6.7%
  • seconds per touch4.0s
  • dribbles per touch3.44
  • minutes with the ball2.2minutes
  • points per touch0.13#337/342
  • points per paint touch0.64
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 37 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made26.8per game
  • passes received28.0per game
  • passes received per pass made1.04
  • assists3.2per game
  • potential assists6.3per game
  • secondary assists0.5per game
  • free-throw assists0.1per game
  • points created8.4per game#108/414
  • % of passes ending in a basket12.0%
  • points created per point scored1.91
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.2per game#140/414
  • points1.8per game
  • passes made2.7per game
  • assists0.6per game
  • turnovers0.4per game
  • shooting foul0.1per game
  • attempts1.9per game
  • free throws0.2per game
  • FG%43.7%
  • passes52.6%
  • % ending in a turnover6.8%not stable year to year
  • % ending in a foul2.1%
  • points per drive0.35

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 37 games · CatchShoot
  • HOW IT CREATES ITS SHOTS77.3%

CATCH & SHOOT

sample: 37 games · CatchShoot
  • points1.4per game
  • attempts1.7per game
  • made0.5per game
  • FG%30.2%
  • effective FG%42.1%
  • threes attempted1.6per game
  • 3P%25.9%

PULL-UP

sample: 37 games · PullUpShot
  • points0.6per game
  • attempts0.5per game
  • made0.2per game
  • FG%40.0%
  • effective FG%57.5%
  • threes attempted0.4per game
  • 3P%43.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.24.7 %37.5 %37.5 %0.0
tight (2-4 ft)1.736.7 %48.4 %48.4 %0.10.0 %
open (4-6 ft)1.838.5 %29.2 %36.2 %1.121.4 %
wide open (6+ ft)0.920.1 %47.1 %66.2 %0.843.3 %
all shots4.6100.0 %40.2 %46.7 %2.029.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 37 games · Defense

RIM DEFENCE

sample: 37 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.2per game
  • opponent FG%74.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.2per game
  • rebounds secured1.6per game
  • offensive chances1.0per game
  • defensive chances2.3per game
  • conversion rate50.0%
  • offensive conversion42.9%not stable year to year
  • defensive conversion52.3%
  • contested13.3%
  • average rebound distance10.7ft
  • average rebound distance (m)3.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.9 %2.61.765.5 %61.6 %3.8 %
less than 10 ft60.4 %3.52.261.1 %57.4 %3.7 %
two-pointers70.6 %4.12.459.1 %53.3 %5.8 %
more than 15 ft32.1 %1.90.736.7 %37.2 %-0.5 %
three-pointers29.4 %1.70.636.4 %36.5 %-0.2 %
all shots100.0 %5.83.152.4 %45.6 %6.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%46.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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