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TRACKING INTELLIGENCE · TRACKING PROFILE

Julian Reese

WAS · F · NBA 2025-26

Julian Reese

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season13 box-score gamesTracking in 13 of 13 games

MOVEMENT

sample: 13 games · SpeedDistance
  • distance3.70km
  • on offense1.93km
  • on defense1.77km
  • average speed6.8km/h
  • speed on offense6.9km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute
  • meters per minute120.0meters per minute
  • minutes per game30.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 13 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches46.4per game
  • front-court touches29.7per game
  • % of touches in the frontcourt64.0%
  • touches per minute1.5per minute
  • paint touches9.9per game
  • elbow touches6.0per game
  • post touches0.7per game
  • of his game goes through the inside55.9%
  • seconds per touch2.0s
  • dribbles per touch0.60
  • minutes with the ball1.5minutes
  • points per touch0.26
  • points per paint touch0.76
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 13 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made31.3per game
  • passes received26.6per game
  • passes received per pass made0.85
  • assists1.8per game
  • potential assists3.5per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created4.8per game
  • % of passes ending in a basket5.9%
  • points created per point scored0.41
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.8per game
  • points1.0per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.4per game
  • shooting foul0.3per game
  • attempts0.9per game
  • free throws0.6per game
  • FG%33.3%
  • passes4.3%
  • % ending in a turnover21.7%not stable year to year
  • % ending in a foul17.4%
  • points per drive0.56

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 13 games · CatchShoot
  • HOW IT CREATES ITS SHOTS57.9%

CATCH & SHOOT

sample: 13 games · CatchShoot
  • points0.6per game
  • attempts1.1per game
  • made0.3per game
  • FG%28.6%
  • effective FG%28.6%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 13 games · PullUpShot
  • points0.6per game
  • attempts0.8per game
  • made0.3per game
  • FG%40.0%
  • effective FG%40.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.213.4 %43.8 %43.8 %0.0
tight (2-4 ft)5.560.5 %55.6 %55.6 %0.0
open (4-6 ft)1.617.6 %57.1 %57.1 %0.0
wide open (6+ ft)0.88.4 %40.0 %40.0 %0.0
all shots9.2100.0 %52.9 %52.9 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 13 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 13 games · Defense
  • shots defended6.8per game
  • made on those shots4.7per game
  • opponent FG%69.3%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances17.5per game
  • rebounds secured10.5per game
  • offensive chances8.5per game
  • defensive chances9.4per game
  • conversion rate60.1%
  • offensive conversion49.5%not stable year to year
  • defensive conversion67.2%
  • contested46.7%
  • average rebound distance4.4ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.7 %6.54.263.5 %60.4 %3.1 %
less than 10 ft47.9 %7.04.462.6 %57.3 %5.3 %
two-pointers63.2 %9.25.458.3 %54.3 %4.1 %
more than 15 ft46.8 %6.92.739.3 %34.9 %4.4 %
three-pointers36.8 %5.42.037.1 %33.7 %3.5 %
all shots100.0 %14.67.450.5 %46.3 %4.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.