TRACKING INTELLIGENCE · TRACKING PROFILE
Julian Reese
WAS · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 13 games · SpeedDistance- distance3.70km
- on offense1.93km
- on defense1.77km
- average speed6.8km/h
- speed on offense6.9km/h
- speed on defense6.7km/h
- km per minute0.12km per minute
- meters per minute120.0meters per minute
- minutes per game30.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 13 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches46.4per game
- front-court touches29.7per game
- % of touches in the frontcourt64.0%
- touches per minute1.5per minute
- paint touches9.9per game
- elbow touches6.0per game
- post touches0.7per game
- of his game goes through the inside55.9%
- seconds per touch2.0s
- dribbles per touch0.60
- minutes with the ball1.5minutes
- points per touch0.26
- points per paint touch0.76
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 13 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made31.3per game
- passes received26.6per game
- passes received per pass made0.85
- assists1.8per game
- potential assists3.5per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created4.8per game
- % of passes ending in a basket5.9%
- points created per point scored0.41
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.8per game
- points1.0per game
- passes made0.1per game
- assists0.0per game
- turnovers0.4per game
- shooting foul0.3per game
- attempts0.9per game
- free throws0.6per game
- FG%33.3%
- passes4.3%
- % ending in a turnover21.7%not stable year to year
- % ending in a foul17.4%
- points per drive0.56
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 13 games · CatchShoot- HOW IT CREATES ITS SHOTS57.9%
CATCH & SHOOT
sample: 13 games · CatchShoot- points0.6per game
- attempts1.1per game
- made0.3per game
- FG%28.6%
- effective FG%28.6%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 13 games · PullUpShot- points0.6per game
- attempts0.8per game
- made0.3per game
- FG%40.0%
- effective FG%40.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.2 | 13.4 % | 43.8 % | 43.8 % | 0.0 | — |
| tight (2-4 ft) | 5.5 | 60.5 % | 55.6 % | 55.6 % | 0.0 | — |
| open (4-6 ft) | 1.6 | 17.6 % | 57.1 % | 57.1 % | 0.0 | — |
| wide open (6+ ft) | 0.8 | 8.4 % | 40.0 % | 40.0 % | 0.0 | — |
| all shots | 9.2 | 100.0 % | 52.9 % | 52.9 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 13 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 13 games · Defense- shots defended6.8per game
- made on those shots4.7per game
- opponent FG%69.3%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances17.5per game
- rebounds secured10.5per game
- offensive chances8.5per game
- defensive chances9.4per game
- conversion rate60.1%
- offensive conversion49.5%not stable year to year
- defensive conversion67.2%
- contested46.7%
- average rebound distance4.4ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 44.7 % | 6.5 | 4.2 | 63.5 % | 60.4 % | 3.1 % |
| less than 10 ft | 47.9 % | 7.0 | 4.4 | 62.6 % | 57.3 % | 5.3 % |
| two-pointers | 63.2 % | 9.2 | 5.4 | 58.3 % | 54.3 % | 4.1 % |
| more than 15 ft | 46.8 % | 6.9 | 2.7 | 39.3 % | 34.9 % | 4.4 % |
| three-pointers | 36.8 % | 5.4 | 2.0 | 37.1 % | 33.7 % | 3.5 % |
| all shots | 100.0 % | 14.6 | 7.4 | 50.5 % | 46.3 % | 4.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
