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TRACKING INTELLIGENCE · TRACKING PROFILE

Vladislav Goldin

MIA · C · NBA 2025-26

Vladislav Goldin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season9 box-score gamesTracking in 9 of 9 games

MOVEMENT

sample: 9 games · SpeedDistance
  • distance0.32km
  • on offense0.16km
  • on defense0.16km
  • average speed7.6km/h
  • speed on offense8.1km/h
  • speed on defense7.1km/h
  • km per minute0.12km per minute
  • meters per minute119.0meters per minute
  • minutes per game2.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 9 games · Possessions
  • touches2.6per game
  • front-court touches1.4per game
  • % of touches in the frontcourt53.8%
  • touches per minute1.0per minute
  • paint touches0.9per game
  • elbow touches0.1per game
  • post touches0.1per game
  • of his game goes through the inside78.6%
  • seconds per touch1.7s
  • dribbles per touch0.35
  • minutes with the ball0.1minutes
  • points per touch0.30
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 9 games · Passing
  • passes made1.8per game
  • passes received1.1per game
  • passes received per pass made0.61
  • assists0.3per game
  • potential assists0.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.8per game
  • % of passes ending in a basket18.8%
  • points created per point scored1.00
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 9 games · CatchShoot
  • HOW IT CREATES ITS SHOTS· No attempts: no percentage

CATCH & SHOOT

sample: 9 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 9 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.375.0 %66.7 %66.7 %0.0
open (4-6 ft)0.125.0 %100.0 %100.0 %0.0
all shots0.4100.0 %75.0 %75.0 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 9 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 9 games · Defense
  • shots defended1.2per game
  • made on those shots0.3per game
  • opponent FG%27.3%not stable year to year
  • rim shots defended per minute0.4per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.5per game
  • rebounds secured1.0per game
  • offensive chances0.7per game
  • defensive chances0.9per game
  • conversion rate69.2%
  • offensive conversion50.0%not stable year to year
  • defensive conversion75.0%
  • contested55.6%
  • average rebound distance3.2ft
  • average rebound distance (m)1.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft57.1 %1.60.637.5 %56.0 %-18.5 %
less than 10 ft64.3 %1.80.844.4 %54.4 %-10.0 %
two-pointers85.7 %2.40.833.3 %52.0 %-18.7 %
more than 15 ft35.7 %1.00.220.0 %28.7 %-8.7 %
three-pointers14.3 %0.40.250.0 %10.5 %39.5 %
all shots100.0 %2.81.035.7 %46.8 %-11.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%75.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.