TRACKING INTELLIGENCE · TRACKING PROFILE
Vladislav Goldin
MIA · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 9 games · SpeedDistance- distance0.32km
- on offense0.16km
- on defense0.16km
- average speed7.6km/h
- speed on offense8.1km/h
- speed on defense7.1km/h
- km per minute0.12km per minute
- meters per minute119.0meters per minute
- minutes per game2.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 9 games · Possessions- touches2.6per game
- front-court touches1.4per game
- % of touches in the frontcourt53.8%
- touches per minute1.0per minute
- paint touches0.9per game
- elbow touches0.1per game
- post touches0.1per game
- of his game goes through the inside78.6%
- seconds per touch1.7s
- dribbles per touch0.35
- minutes with the ball0.1minutes
- points per touch0.30
- points per paint touch0.88
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 9 games · Passing- passes made1.8per game
- passes received1.1per game
- passes received per pass made0.61
- assists0.3per game
- potential assists0.3per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.8per game
- % of passes ending in a basket18.8%
- points created per point scored1.00
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.0per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes— · No attempts: no percentage
- % ending in a turnover— · No attempts: no percentage
- % ending in a foul— · No attempts: no percentage
- points per drive— · No attempts: no percentage
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 9 games · CatchShoot- HOW IT CREATES ITS SHOTS— · No attempts: no percentage
CATCH & SHOOT
sample: 9 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 9 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.3 | 75.0 % | 66.7 % | 66.7 % | 0.0 | — |
| open (4-6 ft) | 0.1 | 25.0 % | 100.0 % | 100.0 % | 0.0 | — |
| all shots | 0.4 | 100.0 % | 75.0 % | 75.0 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 9 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 9 games · Defense- shots defended1.2per game
- made on those shots0.3per game
- opponent FG%27.3%not stable year to year
- rim shots defended per minute0.4per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.5per game
- rebounds secured1.0per game
- offensive chances0.7per game
- defensive chances0.9per game
- conversion rate69.2%
- offensive conversion50.0%not stable year to year
- defensive conversion75.0%
- contested55.6%
- average rebound distance3.2ft
- average rebound distance (m)1.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 57.1 % | 1.6 | 0.6 | 37.5 % | 56.0 % | -18.5 % |
| less than 10 ft | 64.3 % | 1.8 | 0.8 | 44.4 % | 54.4 % | -10.0 % |
| two-pointers | 85.7 % | 2.4 | 0.8 | 33.3 % | 52.0 % | -18.7 % |
| more than 15 ft | 35.7 % | 1.0 | 0.2 | 20.0 % | 28.7 % | -8.7 % |
| three-pointers | 14.3 % | 0.4 | 0.2 | 50.0 % | 10.5 % | 39.5 % |
| all shots | 100.0 % | 2.8 | 1.0 | 35.7 % | 46.8 % | -11.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%75.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
