TRACKING INTELLIGENCE · TRACKING PROFILE
Mohamed Diawara
NYK · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistance- distance1.13km#387/414
- on offense0.64km
- on defense0.48km
- average speed7.2km/h
- speed on offense7.6km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#157/414
- meters per minute122.0meters per minute
- minutes per game9.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches14.6per game
- front-court touches8.1per game
- % of touches in the frontcourt55.5%
- touches per minute1.6per minute
- paint touches0.4per game#355/414
- elbow touches0.1per game#379/414
- post touches0.1per game
- of his game goes through the inside7.4%
- seconds per touch2.3s
- dribbles per touch1.47
- minutes with the ball0.6minutes
- points per touch0.25
- points per paint touch0.44
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made10.6per game
- passes received9.8per game
- passes received per pass made0.92
- assists0.8per game
- potential assists1.4per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created2.0per game#367/414
- % of passes ending in a basket7.3%
- points created per point scored0.56
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.3per game#308/414
- points0.7per game
- passes made0.5per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.2per game
- FG%45.0%
- passes38.6%
- % ending in a turnover8.0%not stable year to year
- % ending in a foul8.0%
- points per drive0.54
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShoot- HOW IT CREATES ITS SHOTS81.0%
CATCH & SHOOT
sample: 69 games · CatchShoot- points2.0per game
- attempts1.7per game
- made0.7per game
- FG%41.9%
- effective FG%59.8%
- threes attempted1.6per game
- 3P%38.5%
PULL-UP
sample: 69 games · PullUpShot- points0.3per game
- attempts0.4per game
- made0.1per game
- FG%29.6%
- effective FG%38.9%
- threes attempted0.3per game
- 3P%26.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 3.3 % | 42.9 % | 42.9 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 23.9 % | 43.1 % | 45.1 % | 0.0 | 100.0 % |
| open (4-6 ft) | 0.5 | 16.0 % | 41.2 % | 50.0 % | 0.3 | 30.0 % |
| wide open (6+ ft) | 1.8 | 56.8 % | 42.1 % | 58.7 % | 1.6 | 37.0 % |
| all shots | 3.1 | 100.0 % | 42.3 % | 53.5 % | 1.9 | 36.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 69 games · Defense- shots defended0.8per game#386/414
- made on those shots0.6per game
- opponent FG%81.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.2per game
- rebounds secured1.4per game
- offensive chances0.6per game
- defensive chances1.8per game
- conversion rate63.1%
- offensive conversion37.5%not stable year to year
- defensive conversion65.8%
- contested23.4%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.6 % | 1.2 | 0.8 | 66.2 % | 62.8 % | 3.4 % |
| less than 10 ft | 45.4 % | 1.6 | 0.9 | 55.9 % | 58.3 % | -2.4 % |
| two-pointers | 55.1 % | 2.0 | 1.1 | 55.8 % | 54.6 % | 1.2 % |
| more than 15 ft | 48.3 % | 1.7 | 0.6 | 36.4 % | 36.2 % | 0.2 % |
| three-pointers | 44.9 % | 1.6 | 0.6 | 34.8 % | 35.7 % | -0.9 % |
| all shots | 100.0 % | 3.5 | 1.6 | 46.3 % | 46.0 % | 0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
