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TRACKING INTELLIGENCE · TRACKING PROFILE

Mohamed Diawara

NYK · F · NBA 2025-26

Mohamed Diawara

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance
  • distance1.13km#387/414
  • on offense0.64km
  • on defense0.48km
  • average speed7.2km/h
  • speed on offense7.6km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#157/414
  • meters per minute122.0meters per minute
  • minutes per game9.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches14.6per game
  • front-court touches8.1per game
  • % of touches in the frontcourt55.5%
  • touches per minute1.6per minute
  • paint touches0.4per game#355/414
  • elbow touches0.1per game#379/414
  • post touches0.1per game
  • of his game goes through the inside7.4%
  • seconds per touch2.3s
  • dribbles per touch1.47
  • minutes with the ball0.6minutes
  • points per touch0.25
  • points per paint touch0.44
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made10.6per game
  • passes received9.8per game
  • passes received per pass made0.92
  • assists0.8per game
  • potential assists1.4per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.0per game#367/414
  • % of passes ending in a basket7.3%
  • points created per point scored0.56
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game#308/414
  • points0.7per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.6per game
  • free throws0.2per game
  • FG%45.0%
  • passes38.6%
  • % ending in a turnover8.0%not stable year to year
  • % ending in a foul8.0%
  • points per drive0.54

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot
  • HOW IT CREATES ITS SHOTS81.0%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points2.0per game
  • attempts1.7per game
  • made0.7per game
  • FG%41.9%
  • effective FG%59.8%
  • threes attempted1.6per game
  • 3P%38.5%

PULL-UP

sample: 69 games · PullUpShot
  • points0.3per game
  • attempts0.4per game
  • made0.1per game
  • FG%29.6%
  • effective FG%38.9%
  • threes attempted0.3per game
  • 3P%26.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.13.3 %42.9 %42.9 %0.0
tight (2-4 ft)0.723.9 %43.1 %45.1 %0.0100.0 %
open (4-6 ft)0.516.0 %41.2 %50.0 %0.330.0 %
wide open (6+ ft)1.856.8 %42.1 %58.7 %1.637.0 %
all shots3.1100.0 %42.3 %53.5 %1.936.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 69 games · Defense
  • shots defended0.8per game#386/414
  • made on those shots0.6per game
  • opponent FG%81.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.2per game
  • rebounds secured1.4per game
  • offensive chances0.6per game
  • defensive chances1.8per game
  • conversion rate63.1%
  • offensive conversion37.5%not stable year to year
  • defensive conversion65.8%
  • contested23.4%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.6 %1.20.866.2 %62.8 %3.4 %
less than 10 ft45.4 %1.60.955.9 %58.3 %-2.4 %
two-pointers55.1 %2.01.155.8 %54.6 %1.2 %
more than 15 ft48.3 %1.70.636.4 %36.2 %0.2 %
three-pointers44.9 %1.60.634.8 %35.7 %-0.9 %
all shots100.0 %3.51.646.3 %46.0 %0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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