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TRACKING INTELLIGENCE · TRACKING PROFILE

Koby Brea

PHX · G · NBA 2025-26

Koby Brea

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season12 box-score gamesTracking in 12 of 12 games

MOVEMENT

sample: 12 games · SpeedDistance
  • distance0.80km
  • on offense0.48km
  • on defense0.32km
  • average speed7.0km/h
  • speed on offense7.5km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute
  • meters per minute115.0meters per minute
  • minutes per game7.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 12 games · Possessions
  • touches12.6per game
  • front-court touches8.2per game
  • % of touches in the frontcourt65.1%
  • touches per minute1.8per minute
  • paint touches0.1per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside2.4%
  • seconds per touch2.9s
  • dribbles per touch2.05
  • minutes with the ball0.6minutes
  • points per touch0.30
  • points per paint touch2.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 12 games · Passing
  • passes made8.6per game
  • passes received9.1per game
  • passes received per pass made1.06
  • assists0.8per game
  • potential assists1.7per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.9per game
  • % of passes ending in a basket9.7%
  • points created per point scored0.50
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game
  • points0.0per game
  • passes made0.7per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%0.0%
  • passes66.7%
  • % ending in a turnover16.7%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 12 games · CatchShoot
  • HOW IT CREATES ITS SHOTS53.6%

CATCH & SHOOT

sample: 12 games · CatchShoot
  • points2.0per game
  • attempts1.5per game
  • made0.7per game
  • FG%44.4%
  • effective FG%66.7%
  • threes attempted1.5per game
  • 3P%44.4%

PULL-UP

sample: 12 games · PullUpShot
  • points1.3per game
  • attempts1.3per game
  • made0.4per game
  • FG%33.3%
  • effective FG%50.0%
  • threes attempted1.0per game
  • 3P%41.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.8 %0.0 %0.0 %0.0
tight (2-4 ft)0.413.9 %20.0 %20.0 %0.20.0 %
open (4-6 ft)1.447.2 %41.2 %58.8 %1.340.0 %
wide open (6+ ft)1.136.1 %53.8 %80.8 %1.153.8 %
all shots3.0100.0 %41.7 %59.7 %2.543.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 12 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 12 games · Defense
  • shots defended1.0per game
  • made on those shots0.6per game
  • opponent FG%58.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances1.0per game
  • rebounds secured0.7per game
  • offensive chances0.2per game
  • defensive chances0.9per game
  • conversion rate66.7%
  • offensive conversion50.0%not stable year to year
  • defensive conversion63.6%
  • contested25.0%
  • average rebound distance7.2ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.0 %1.30.644.4 %62.3 %-17.8 %
less than 10 ft44.0 %1.60.745.5 %55.8 %-10.3 %
two-pointers56.0 %2.01.157.1 %53.5 %3.6 %
more than 15 ft44.0 %1.60.954.5 %35.6 %18.9 %
three-pointers44.0 %1.60.954.5 %35.3 %19.2 %
all shots100.0 %3.62.056.0 %45.3 %10.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.