TRACKING INTELLIGENCE · TRACKING PROFILE
Koby Brea
PHX · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 12 games · SpeedDistance- distance0.80km
- on offense0.48km
- on defense0.32km
- average speed7.0km/h
- speed on offense7.5km/h
- speed on defense6.5km/h
- km per minute0.12km per minute
- meters per minute115.0meters per minute
- minutes per game7.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 12 games · Possessions- touches12.6per game
- front-court touches8.2per game
- % of touches in the frontcourt65.1%
- touches per minute1.8per minute
- paint touches0.1per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside2.4%
- seconds per touch2.9s
- dribbles per touch2.05
- minutes with the ball0.6minutes
- points per touch0.30
- points per paint touch2.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 12 games · Passing- passes made8.6per game
- passes received9.1per game
- passes received per pass made1.06
- assists0.8per game
- potential assists1.7per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.9per game
- % of passes ending in a basket9.7%
- points created per point scored0.50
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game
- points0.0per game
- passes made0.7per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.0per game
- FG%0.0%
- passes66.7%
- % ending in a turnover16.7%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 12 games · CatchShoot- HOW IT CREATES ITS SHOTS53.6%
CATCH & SHOOT
sample: 12 games · CatchShoot- points2.0per game
- attempts1.5per game
- made0.7per game
- FG%44.4%
- effective FG%66.7%
- threes attempted1.5per game
- 3P%44.4%
PULL-UP
sample: 12 games · PullUpShot- points1.3per game
- attempts1.3per game
- made0.4per game
- FG%33.3%
- effective FG%50.0%
- threes attempted1.0per game
- 3P%41.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.8 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.4 | 13.9 % | 20.0 % | 20.0 % | 0.2 | 0.0 % |
| open (4-6 ft) | 1.4 | 47.2 % | 41.2 % | 58.8 % | 1.3 | 40.0 % |
| wide open (6+ ft) | 1.1 | 36.1 % | 53.8 % | 80.8 % | 1.1 | 53.8 % |
| all shots | 3.0 | 100.0 % | 41.7 % | 59.7 % | 2.5 | 43.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 12 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 12 games · Defense- shots defended1.0per game
- made on those shots0.6per game
- opponent FG%58.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances1.0per game
- rebounds secured0.7per game
- offensive chances0.2per game
- defensive chances0.9per game
- conversion rate66.7%
- offensive conversion50.0%not stable year to year
- defensive conversion63.6%
- contested25.0%
- average rebound distance7.2ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.0 % | 1.3 | 0.6 | 44.4 % | 62.3 % | -17.8 % |
| less than 10 ft | 44.0 % | 1.6 | 0.7 | 45.5 % | 55.8 % | -10.3 % |
| two-pointers | 56.0 % | 2.0 | 1.1 | 57.1 % | 53.5 % | 3.6 % |
| more than 15 ft | 44.0 % | 1.6 | 0.9 | 54.5 % | 35.6 % | 18.9 % |
| three-pointers | 44.0 % | 1.6 | 0.9 | 54.5 % | 35.3 % | 19.2 % |
| all shots | 100.0 % | 3.6 | 2.0 | 56.0 % | 45.3 % | 10.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
