TRACKING INTELLIGENCE · TRACKING PROFILE
Yang Hansen
POR · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 43 games · SpeedDistance- distance0.80km#407/414
- on offense0.48km
- on defense0.32km
- average speed6.5km/h
- speed on offense6.6km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#333/414
- meters per minute115.0meters per minute
- minutes per game7.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 43 games · Possessions- touches9.2per game
- front-court touches5.8per game
- % of touches in the frontcourt63.0%
- touches per minute1.3per minute
- paint touches1.3per game#209/414
- elbow touches0.5per game#210/414
- post touches0.6per game
- of his game goes through the inside41.4%
- seconds per touch2.1s
- dribbles per touch0.83
- minutes with the ball0.3minutes
- points per touch0.24
- points per paint touch0.84
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 43 games · Passing- passes made5.6per game
- passes received6.0per game
- passes received per pass made1.07
- assists0.5per game
- potential assists0.6per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.3per game#394/414
- % of passes ending in a basket9.2%
- points created per point scored0.59
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.2per game#397/414
- points0.1per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%16.7%
- passes0.0%
- % ending in a turnover12.5%not stable year to year
- % ending in a foul12.5%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 43 games · CatchShoot- HOW IT CREATES ITS SHOTS90.0%
CATCH & SHOOT
sample: 43 games · CatchShoot- points0.3per game
- attempts0.9per game
- made0.1per game
- FG%12.5%
- effective FG%18.8%
- threes attempted0.9per game
- 3P%13.2%
PULL-UP
sample: 43 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 9.0 % | 44.4 % | 44.4 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 41.0 % | 41.5 % | 41.5 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.4 | 17.0 % | 35.3 % | 38.2 % | 0.2 | 10.0 % |
| wide open (6+ ft) | 0.8 | 33.0 % | 12.1 % | 18.2 % | 0.7 | 12.9 % |
| all shots | 2.3 | 100.0 % | 31.0 % | 33.5 % | 1.0 | 11.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 43 games · DefenseRIM DEFENCE
sample: 43 games · Defense- shots defended1.6per game#297/414
- made on those shots0.9per game
- opponent FG%58.2%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances3.5per game
- rebounds secured1.6per game
- offensive chances1.3per game
- defensive chances2.3per game
- conversion rate44.0%
- offensive conversion36.4%not stable year to year
- defensive conversion46.9%
- contested45.5%
- average rebound distance5.3ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.4 % | 1.5 | 0.9 | 57.1 % | 63.1 % | -5.9 % |
| less than 10 ft | 39.1 % | 1.9 | 1.0 | 51.9 % | 60.2 % | -8.4 % |
| two-pointers | 64.7 % | 3.2 | 1.7 | 53.7 % | 56.3 % | -2.5 % |
| more than 15 ft | 43.5 % | 2.1 | 0.8 | 37.8 % | 35.9 % | 1.8 % |
| three-pointers | 35.3 % | 1.7 | 0.6 | 34.2 % | 35.6 % | -1.4 % |
| all shots | 100.0 % | 4.9 | 2.3 | 46.9 % | 49.0 % | -2.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%33.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
