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TRACKING INTELLIGENCE · TRACKING PROFILE

Yang Hansen

POR · C · NBA 2025-26

Yang Hansen

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season43 box-score gamesTracking in 43 of 43 games

MOVEMENT

sample: 43 games · SpeedDistance
  • distance0.80km#407/414
  • on offense0.48km
  • on defense0.32km
  • average speed6.5km/h
  • speed on offense6.6km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#333/414
  • meters per minute115.0meters per minute
  • minutes per game7.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 43 games · Possessions
  • touches9.2per game
  • front-court touches5.8per game
  • % of touches in the frontcourt63.0%
  • touches per minute1.3per minute
  • paint touches1.3per game#209/414
  • elbow touches0.5per game#210/414
  • post touches0.6per game
  • of his game goes through the inside41.4%
  • seconds per touch2.1s
  • dribbles per touch0.83
  • minutes with the ball0.3minutes
  • points per touch0.24
  • points per paint touch0.84
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 43 games · Passing
  • passes made5.6per game
  • passes received6.0per game
  • passes received per pass made1.07
  • assists0.5per game
  • potential assists0.6per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.3per game#394/414
  • % of passes ending in a basket9.2%
  • points created per point scored0.59
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game#397/414
  • points0.1per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%16.7%
  • passes0.0%
  • % ending in a turnover12.5%not stable year to year
  • % ending in a foul12.5%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 43 games · CatchShoot
  • HOW IT CREATES ITS SHOTS90.0%

CATCH & SHOOT

sample: 43 games · CatchShoot
  • points0.3per game
  • attempts0.9per game
  • made0.1per game
  • FG%12.5%
  • effective FG%18.8%
  • threes attempted0.9per game
  • 3P%13.2%

PULL-UP

sample: 43 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.29.0 %44.4 %44.4 %0.0
tight (2-4 ft)1.041.0 %41.5 %41.5 %0.00.0 %
open (4-6 ft)0.417.0 %35.3 %38.2 %0.210.0 %
wide open (6+ ft)0.833.0 %12.1 %18.2 %0.712.9 %
all shots2.3100.0 %31.0 %33.5 %1.011.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 43 games · Defense

RIM DEFENCE

sample: 43 games · Defense
  • shots defended1.6per game#297/414
  • made on those shots0.9per game
  • opponent FG%58.2%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances3.5per game
  • rebounds secured1.6per game
  • offensive chances1.3per game
  • defensive chances2.3per game
  • conversion rate44.0%
  • offensive conversion36.4%not stable year to year
  • defensive conversion46.9%
  • contested45.5%
  • average rebound distance5.3ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.4 %1.50.957.1 %63.1 %-5.9 %
less than 10 ft39.1 %1.91.051.9 %60.2 %-8.4 %
two-pointers64.7 %3.21.753.7 %56.3 %-2.5 %
more than 15 ft43.5 %2.10.837.8 %35.9 %1.8 %
three-pointers35.3 %1.70.634.2 %35.6 %-1.4 %
all shots100.0 %4.92.346.9 %49.0 %-2.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%33.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.