TRACKING INTELLIGENCE · TRACKING PROFILE
Cedric Coward
MEM · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 62 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.22km#115/414
- on offense1.61km
- on defense1.45km
- average speed7.3km/h
- speed on offense7.8km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#113/414
- meters per minute125.0meters per minute
- minutes per game25.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 62 games · Possessions- touches54.8per game
- front-court touches26.5per game
- % of touches in the frontcourt48.4%
- touches per minute2.1per minute
- paint touches2.3per game#117/414
- elbow touches0.5per game#210/414
- post touches0.2per game
- of his game goes through the inside11.3%
- seconds per touch2.7s
- dribbles per touch1.98
- minutes with the ball2.5minutes
- points per touch0.25#224/342
- points per paint touch0.94
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 62 games · PassingHe gives more than he receives: the play starts with him.
- passes made40.0per game
- passes received31.9per game
- passes received per pass made0.80
- assists2.8per game
- potential assists4.6per game
- secondary assists0.4per game
- free-throw assists0.3per game
- points created7.2per game#132/414
- % of passes ending in a basket6.9%
- points created per point scored0.53
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives5.3per game#134/414
- points3.5per game
- passes made1.5per game
- assists0.4per game
- turnovers0.3per game
- shooting foul0.5per game
- attempts2.8per game
- free throws0.9per game
- FG%48.6%
- passes28.8%
- % ending in a turnover6.4%not stable year to year
- % ending in a foul8.6%
- points per drive0.66
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 62 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS59.3%
CATCH & SHOOT
sample: 62 games · CatchShoot- points3.4per game
- attempts3.5per game
- made1.2per game
- FG%34.1%
- effective FG%49.5%
- threes attempted3.3per game
- 3P%32.2%
PULL-UP
sample: 62 games · PullUpShot- points2.2per game
- attempts2.4per game
- made0.9per game
- FG%37.1%
- effective FG%45.7%
- threes attempted1.1per game
- 3P%37.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 7.6 % | 57.1 % | 57.1 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 4.2 | 40.3 % | 51.3 % | 52.3 % | 0.4 | 20.8 % |
| open (4-6 ft) | 3.0 | 28.4 % | 43.5 % | 54.6 % | 1.9 | 35.7 % |
| wide open (6+ ft) | 2.5 | 23.6 % | 40.5 % | 55.6 % | 2.2 | 34.3 % |
| all shots | 10.4 | 100.0 % | 47.0 % | 54.1 % | 4.4 | 33.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 62 games · DefenseRIM DEFENCE
sample: 62 games · Defense- shots defended3.2per game#95/414
- made on those shots2.1per game
- opponent FG%66.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.7per game
- rebounds secured5.9per game
- offensive chances3.4per game
- defensive chances7.7per game
- conversion rate55.1%#149/283
- offensive conversion39.7%not stable year to year
- defensive conversion59.0%
- contested30.8%
- average rebound distance5.7ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.3 % | 3.9 | 2.2 | 57.0 % | 63.7 % | -6.7 % |
| less than 10 ft | 41.2 % | 4.7 | 2.7 | 56.7 % | 59.4 % | -2.6 % |
| two-pointers | 57.5 % | 6.6 | 3.5 | 52.5 % | 54.6 % | -2.1 % |
| more than 15 ft | 49.9 % | 5.7 | 2.1 | 36.5 % | 36.5 % | 0.0 % |
| three-pointers | 42.5 % | 4.9 | 1.7 | 35.4 % | 35.6 % | -0.2 % |
| all shots | 100.0 % | 11.4 | 5.2 | 45.3 % | 46.7 % | -1.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
