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TRACKING INTELLIGENCE · TRACKING PROFILE

Cedric Coward

MEM · F · NBA 2025-26

Cedric Coward

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season62 box-score gamesTracking in 62 of 62 games

MOVEMENT

sample: 62 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km#115/414
  • on offense1.61km
  • on defense1.45km
  • average speed7.3km/h
  • speed on offense7.8km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#113/414
  • meters per minute125.0meters per minute
  • minutes per game25.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 62 games · Possessions
  • touches54.8per game
  • front-court touches26.5per game
  • % of touches in the frontcourt48.4%
  • touches per minute2.1per minute
  • paint touches2.3per game#117/414
  • elbow touches0.5per game#210/414
  • post touches0.2per game
  • of his game goes through the inside11.3%
  • seconds per touch2.7s
  • dribbles per touch1.98
  • minutes with the ball2.5minutes
  • points per touch0.25#224/342
  • points per paint touch0.94
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 62 games · Passing

He gives more than he receives: the play starts with him.

  • passes made40.0per game
  • passes received31.9per game
  • passes received per pass made0.80
  • assists2.8per game
  • potential assists4.6per game
  • secondary assists0.4per game
  • free-throw assists0.3per game
  • points created7.2per game#132/414
  • % of passes ending in a basket6.9%
  • points created per point scored0.53
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives5.3per game#134/414
  • points3.5per game
  • passes made1.5per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul0.5per game
  • attempts2.8per game
  • free throws0.9per game
  • FG%48.6%
  • passes28.8%
  • % ending in a turnover6.4%not stable year to year
  • % ending in a foul8.6%
  • points per drive0.66

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 62 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS59.3%

CATCH & SHOOT

sample: 62 games · CatchShoot
  • points3.4per game
  • attempts3.5per game
  • made1.2per game
  • FG%34.1%
  • effective FG%49.5%
  • threes attempted3.3per game
  • 3P%32.2%

PULL-UP

sample: 62 games · PullUpShot
  • points2.2per game
  • attempts2.4per game
  • made0.9per game
  • FG%37.1%
  • effective FG%45.7%
  • threes attempted1.1per game
  • 3P%37.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.87.6 %57.1 %57.1 %0.00.0 %
tight (2-4 ft)4.240.3 %51.3 %52.3 %0.420.8 %
open (4-6 ft)3.028.4 %43.5 %54.6 %1.935.7 %
wide open (6+ ft)2.523.6 %40.5 %55.6 %2.234.3 %
all shots10.4100.0 %47.0 %54.1 %4.433.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 62 games · Defense

RIM DEFENCE

sample: 62 games · Defense
  • shots defended3.2per game#95/414
  • made on those shots2.1per game
  • opponent FG%66.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.7per game
  • rebounds secured5.9per game
  • offensive chances3.4per game
  • defensive chances7.7per game
  • conversion rate55.1%#149/283
  • offensive conversion39.7%not stable year to year
  • defensive conversion59.0%
  • contested30.8%
  • average rebound distance5.7ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.3 %3.92.257.0 %63.7 %-6.7 %
less than 10 ft41.2 %4.72.756.7 %59.4 %-2.6 %
two-pointers57.5 %6.63.552.5 %54.6 %-2.1 %
more than 15 ft49.9 %5.72.136.5 %36.5 %0.0 %
three-pointers42.5 %4.91.735.4 %35.6 %-0.2 %
all shots100.0 %11.45.245.3 %46.7 %-1.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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