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TRACKING INTELLIGENCE · TRACKING PROFILE

John Tonje

BOS · G · NBA 2025-26

John Tonje

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season6 box-score gamesTracking in 6 of 6 games

MOVEMENT

sample: 6 games · SpeedDistance
  • distance0.97km
  • on offense0.48km
  • on defense0.48km
  • average speed7.4km/h
  • speed on offense7.7km/h
  • speed on defense7.1km/h
  • km per minute0.14km per minute
  • meters per minute138.0meters per minute
  • minutes per game7.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 6 games · Possessions
  • touches8.3per game
  • front-court touches4.0per game
  • % of touches in the frontcourt48.2%
  • touches per minute1.2per minute
  • paint touches0.2per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside10.0%
  • seconds per touch2.3s
  • dribbles per touch1.12
  • minutes with the ball0.3minutes
  • points per touch0.30
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 6 games · Passing
  • passes made5.2per game
  • passes received4.5per game
  • passes received per pass made0.87
  • assists0.3per game
  • potential assists0.5per game
  • secondary assists0.0per game
  • free-throw assists0.2per game
  • points created1.2per game
  • % of passes ending in a basket6.5%
  • points created per point scored0.48
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.3per game
  • points0.3per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.2per game
  • attempts0.0per game
  • free throws0.3per game
  • FG%· No attempts: no percentage
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul50.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 6 games · CatchShoot
  • HOW IT CREATES ITS SHOTS88.2%

CATCH & SHOOT

sample: 6 games · CatchShoot
  • points1.0per game
  • attempts1.5per game
  • made0.3per game
  • FG%22.2%
  • effective FG%33.3%
  • threes attempted1.5per game
  • 3P%22.2%

PULL-UP

sample: 6 games · PullUpShot
  • points0.5per game
  • attempts0.2per game
  • made0.2per game
  • FG%100.0%
  • effective FG%150.0%
  • threes attempted0.2per game
  • 3P%100.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.835.7 %20.0 %20.0 %0.20.0 %
open (4-6 ft)1.250.0 %14.3 %21.4 %1.214.3 %
wide open (6+ ft)0.314.3 %100.0 %150.0 %0.3100.0 %
all shots2.3100.0 %28.6 %39.3 %1.730.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 6 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 6 games · Defense
  • shots defended0.5per game
  • made on those shots0.2per game
  • opponent FG%33.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.8per game
  • rebounds secured1.0per game
  • offensive chances1.0per game
  • defensive chances1.3per game
  • conversion rate54.5%
  • offensive conversion0.0%not stable year to year
  • defensive conversion75.0%
  • contested16.7%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.4 %1.71.380.0 %62.5 %17.5 %
less than 10 ft35.3 %2.01.783.3 %59.9 %23.4 %
two-pointers35.3 %2.01.783.3 %56.4 %27.0 %
more than 15 ft64.7 %3.71.336.4 %33.1 %3.3 %
three-pointers64.7 %3.71.336.4 %32.7 %3.6 %
all shots100.0 %5.73.052.9 %45.8 %7.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%39.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.