TRACKING INTELLIGENCE · TRACKING PROFILE
John Tonje
BOS · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 6 games · SpeedDistance- distance0.97km
- on offense0.48km
- on defense0.48km
- average speed7.4km/h
- speed on offense7.7km/h
- speed on defense7.1km/h
- km per minute0.14km per minute
- meters per minute138.0meters per minute
- minutes per game7.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 6 games · Possessions- touches8.3per game
- front-court touches4.0per game
- % of touches in the frontcourt48.2%
- touches per minute1.2per minute
- paint touches0.2per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside10.0%
- seconds per touch2.3s
- dribbles per touch1.12
- minutes with the ball0.3minutes
- points per touch0.30
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 6 games · Passing- passes made5.2per game
- passes received4.5per game
- passes received per pass made0.87
- assists0.3per game
- potential assists0.5per game
- secondary assists0.0per game
- free-throw assists0.2per game
- points created1.2per game
- % of passes ending in a basket6.5%
- points created per point scored0.48
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.3per game
- points0.3per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.2per game
- attempts0.0per game
- free throws0.3per game
- FG%— · No attempts: no percentage
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul50.0%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 6 games · CatchShoot- HOW IT CREATES ITS SHOTS88.2%
CATCH & SHOOT
sample: 6 games · CatchShoot- points1.0per game
- attempts1.5per game
- made0.3per game
- FG%22.2%
- effective FG%33.3%
- threes attempted1.5per game
- 3P%22.2%
PULL-UP
sample: 6 games · PullUpShot- points0.5per game
- attempts0.2per game
- made0.2per game
- FG%100.0%
- effective FG%150.0%
- threes attempted0.2per game
- 3P%100.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.8 | 35.7 % | 20.0 % | 20.0 % | 0.2 | 0.0 % |
| open (4-6 ft) | 1.2 | 50.0 % | 14.3 % | 21.4 % | 1.2 | 14.3 % |
| wide open (6+ ft) | 0.3 | 14.3 % | 100.0 % | 150.0 % | 0.3 | 100.0 % |
| all shots | 2.3 | 100.0 % | 28.6 % | 39.3 % | 1.7 | 30.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 6 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 6 games · Defense- shots defended0.5per game
- made on those shots0.2per game
- opponent FG%33.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.8per game
- rebounds secured1.0per game
- offensive chances1.0per game
- defensive chances1.3per game
- conversion rate54.5%
- offensive conversion0.0%not stable year to year
- defensive conversion75.0%
- contested16.7%
- average rebound distance5.8ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.4 % | 1.7 | 1.3 | 80.0 % | 62.5 % | 17.5 % |
| less than 10 ft | 35.3 % | 2.0 | 1.7 | 83.3 % | 59.9 % | 23.4 % |
| two-pointers | 35.3 % | 2.0 | 1.7 | 83.3 % | 56.4 % | 27.0 % |
| more than 15 ft | 64.7 % | 3.7 | 1.3 | 36.4 % | 33.1 % | 3.3 % |
| three-pointers | 64.7 % | 3.7 | 1.3 | 36.4 % | 32.7 % | 3.6 % |
| all shots | 100.0 % | 5.7 | 3.0 | 52.9 % | 45.8 % | 7.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%39.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
