TRACKING INTELLIGENCE · TRACKING PROFILE
Rocco Zikarsky
MIN · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 5 games · SpeedDistance- distance0.80km
- on offense0.48km
- on defense0.48km
- average speed6.5km/h
- speed on offense7.0km/h
- speed on defense6.1km/h
- km per minute0.11km per minute
- meters per minute110.0meters per minute
- minutes per game7.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 5 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches11.0per game
- front-court touches4.0per game
- % of touches in the frontcourt36.4%
- touches per minute1.5per minute
- paint touches1.2per game
- elbow touches0.6per game
- post touches0.4per game
- of his game goes through the inside55.0%
- seconds per touch1.4s
- dribbles per touch0.27
- minutes with the ball0.3minutes
- points per touch0.26
- points per paint touch1.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 5 games · Passing- passes made8.6per game
- passes received4.0per game
- passes received per pass made0.47
- assists0.4per game
- potential assists0.4per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.8per game
- % of passes ending in a basket4.7%
- points created per point scored0.29
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game
- points0.8per game
- passes made0.2per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.2per game
- attempts0.2per game
- free throws0.4per game
- FG%100.0%
- passes33.3%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul33.3%
- points per drive1.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 5 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 5 games · CatchShoot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 5 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 12.5 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 1.4 | 87.5 % | 71.4 % | 71.4 % | 0.0 | — |
| all shots | 1.6 | 100.0 % | 62.5 % | 62.5 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 5 games · DefenseRIM DEFENCE
sample: 5 games · Defense- shots defended2.4per game
- made on those shots1.6per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.3per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances4.6per game
- rebounds secured2.8per game
- offensive chances1.0per game
- defensive chances3.6per game
- conversion rate60.9%
- offensive conversion40.0%not stable year to year
- defensive conversion66.7%
- contested42.9%
- average rebound distance4.3ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.9 % | 2.4 | 1.6 | 66.7 % | 62.6 % | 4.0 % |
| less than 10 ft | 60.7 % | 3.4 | 1.6 | 47.1 % | 58.3 % | -11.3 % |
| two-pointers | 85.7 % | 4.8 | 2.2 | 45.8 % | 54.2 % | -8.3 % |
| more than 15 ft | 25.0 % | 1.4 | 0.8 | 57.1 % | 33.4 % | 23.8 % |
| three-pointers | 14.3 % | 0.8 | 0.4 | 50.0 % | 33.3 % | 16.8 % |
| all shots | 100.0 % | 5.6 | 2.6 | 46.4 % | 47.6 % | -1.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%62.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
