SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Rocco Zikarsky

MIN · C · NBA 2025-26

Rocco Zikarsky

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season5 box-score gamesTracking in 5 of 5 games

MOVEMENT

sample: 5 games · SpeedDistance
  • distance0.80km
  • on offense0.48km
  • on defense0.48km
  • average speed6.5km/h
  • speed on offense7.0km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute
  • meters per minute110.0meters per minute
  • minutes per game7.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 5 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches11.0per game
  • front-court touches4.0per game
  • % of touches in the frontcourt36.4%
  • touches per minute1.5per minute
  • paint touches1.2per game
  • elbow touches0.6per game
  • post touches0.4per game
  • of his game goes through the inside55.0%
  • seconds per touch1.4s
  • dribbles per touch0.27
  • minutes with the ball0.3minutes
  • points per touch0.26
  • points per paint touch1.33
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 5 games · Passing
  • passes made8.6per game
  • passes received4.0per game
  • passes received per pass made0.47
  • assists0.4per game
  • potential assists0.4per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.8per game
  • % of passes ending in a basket4.7%
  • points created per point scored0.29
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.6per game
  • points0.8per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.2per game
  • attempts0.2per game
  • free throws0.4per game
  • FG%100.0%
  • passes33.3%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul33.3%
  • points per drive1.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 5 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 5 games · CatchShoot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 5 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.212.5 %0.0 %0.0 %0.0
tight (2-4 ft)1.487.5 %71.4 %71.4 %0.0
all shots1.6100.0 %62.5 %62.5 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 5 games · Defense

RIM DEFENCE

sample: 5 games · Defense
  • shots defended2.4per game
  • made on those shots1.6per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.3per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances4.6per game
  • rebounds secured2.8per game
  • offensive chances1.0per game
  • defensive chances3.6per game
  • conversion rate60.9%
  • offensive conversion40.0%not stable year to year
  • defensive conversion66.7%
  • contested42.9%
  • average rebound distance4.3ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.9 %2.41.666.7 %62.6 %4.0 %
less than 10 ft60.7 %3.41.647.1 %58.3 %-11.3 %
two-pointers85.7 %4.82.245.8 %54.2 %-8.3 %
more than 15 ft25.0 %1.40.857.1 %33.4 %23.8 %
three-pointers14.3 %0.80.450.0 %33.3 %16.8 %
all shots100.0 %5.62.646.4 %47.6 %-1.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%62.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.