TRACKING INTELLIGENCE · TRACKING PROFILE
Max Shulga
BOS · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 11 games · SpeedDistance- distance0.48km
- on offense0.16km
- on defense0.16km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.7km/h
- km per minute0.15km per minute
- meters per minute146.0meters per minute
- minutes per game3.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 11 games · Possessions- touches6.2per game
- front-court touches2.4per game
- % of touches in the frontcourt38.7%
- touches per minute1.9per minute
- paint touches0.3per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside12.5%
- seconds per touch3.5s
- dribbles per touch2.96
- minutes with the ball0.4minutes
- points per touch0.10
- points per paint touch0.67
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 11 games · Passing- passes made4.9per game
- passes received4.6per game
- passes received per pass made0.94
- assists0.2per game
- potential assists0.9per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.4per game
- % of passes ending in a basket3.7%
- points created per point scored0.67
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game
- points0.2per game
- passes made0.2per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.0per game
- FG%33.3%
- passes33.3%
- % ending in a turnover16.7%not stable year to year
- % ending in a foul0.0%
- points per drive0.40
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 11 games · CatchShoot- HOW IT CREATES ITS SHOTS57.1%
CATCH & SHOOT
sample: 11 games · CatchShoot- points0.3per game
- attempts0.4per game
- made0.1per game
- FG%25.0%
- effective FG%37.5%
- threes attempted0.4per game
- 3P%25.0%
PULL-UP
sample: 11 games · PullUpShot- points0.0per game
- attempts0.3per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.3 | 37.5 % | 33.3 % | 33.3 % | 0.0 | — |
| open (4-6 ft) | 0.2 | 25.0 % | 0.0 % | 0.0 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 0.3 | 37.5 % | 33.3 % | 50.0 % | 0.3 | 33.3 % |
| all shots | 0.7 | 100.0 % | 25.0 % | 31.3 % | 0.4 | 25.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 11 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 11 games · Defense- shots defended0.4per game
- made on those shots0.3per game
- opponent FG%75.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.0per game
- rebounds secured0.6per game
- offensive chances0.6per game
- defensive chances0.5per game
- conversion rate54.5%
- offensive conversion50.0%not stable year to year
- defensive conversion60.0%
- contested50.0%
- average rebound distance6.0ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 28.6 % | 0.7 | 0.5 | 75.0 % | 58.3 % | 16.7 % |
| less than 10 ft | 35.7 % | 0.8 | 0.5 | 60.0 % | 54.6 % | 5.4 % |
| two-pointers | 50.0 % | 1.2 | 0.5 | 42.9 % | 49.1 % | -6.2 % |
| more than 15 ft | 57.1 % | 1.3 | 0.2 | 12.5 % | 34.7 % | -22.2 % |
| three-pointers | 50.0 % | 1.2 | 0.2 | 14.3 % | 34.7 % | -20.4 % |
| all shots | 100.0 % | 2.3 | 0.7 | 28.6 % | 42.9 % | -14.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%31.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
