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TRACKING INTELLIGENCE · TRACKING PROFILE

Max Shulga

BOS · G · NBA 2025-26

Max Shulga

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season11 box-score gamesTracking in 11 of 11 games

MOVEMENT

sample: 11 games · SpeedDistance
  • distance0.48km
  • on offense0.16km
  • on defense0.16km
  • average speed7.0km/h
  • speed on offense7.4km/h
  • speed on defense6.7km/h
  • km per minute0.15km per minute
  • meters per minute146.0meters per minute
  • minutes per game3.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 11 games · Possessions
  • touches6.2per game
  • front-court touches2.4per game
  • % of touches in the frontcourt38.7%
  • touches per minute1.9per minute
  • paint touches0.3per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside12.5%
  • seconds per touch3.5s
  • dribbles per touch2.96
  • minutes with the ball0.4minutes
  • points per touch0.10
  • points per paint touch0.67
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 11 games · Passing
  • passes made4.9per game
  • passes received4.6per game
  • passes received per pass made0.94
  • assists0.2per game
  • potential assists0.9per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.4per game
  • % of passes ending in a basket3.7%
  • points created per point scored0.67
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game
  • points0.2per game
  • passes made0.2per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.0per game
  • FG%33.3%
  • passes33.3%
  • % ending in a turnover16.7%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.40

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 11 games · CatchShoot
  • HOW IT CREATES ITS SHOTS57.1%

CATCH & SHOOT

sample: 11 games · CatchShoot
  • points0.3per game
  • attempts0.4per game
  • made0.1per game
  • FG%25.0%
  • effective FG%37.5%
  • threes attempted0.4per game
  • 3P%25.0%

PULL-UP

sample: 11 games · PullUpShot
  • points0.0per game
  • attempts0.3per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.337.5 %33.3 %33.3 %0.0
open (4-6 ft)0.225.0 %0.0 %0.0 %0.10.0 %
wide open (6+ ft)0.337.5 %33.3 %50.0 %0.333.3 %
all shots0.7100.0 %25.0 %31.3 %0.425.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 11 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 11 games · Defense
  • shots defended0.4per game
  • made on those shots0.3per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.0per game
  • rebounds secured0.6per game
  • offensive chances0.6per game
  • defensive chances0.5per game
  • conversion rate54.5%
  • offensive conversion50.0%not stable year to year
  • defensive conversion60.0%
  • contested50.0%
  • average rebound distance6.0ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft28.6 %0.70.575.0 %58.3 %16.7 %
less than 10 ft35.7 %0.80.560.0 %54.6 %5.4 %
two-pointers50.0 %1.20.542.9 %49.1 %-6.2 %
more than 15 ft57.1 %1.30.212.5 %34.7 %-22.2 %
three-pointers50.0 %1.20.214.3 %34.7 %-20.4 %
all shots100.0 %2.30.728.6 %42.9 %-14.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%31.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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