TRACKING INTELLIGENCE · TRACKING PROFILE
Alijah Martin
TOR · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 23 games · SpeedDistance- distance0.80km
- on offense0.48km
- on defense0.32km
- average speed7.1km/h
- speed on offense7.5km/h
- speed on defense6.8km/h
- km per minute0.13km per minute
- meters per minute128.0meters per minute
- minutes per game6.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 23 games · Possessions- touches9.1per game
- front-court touches4.9per game
- % of touches in the frontcourt53.8%
- touches per minute1.4per minute
- paint touches0.8per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside20.4%
- seconds per touch3.6s
- dribbles per touch2.65
- minutes with the ball0.5minutes
- points per touch0.24
- points per paint touch0.61
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 23 games · Passing- passes made5.9per game
- passes received6.2per game
- passes received per pass made1.05
- assists0.5per game
- potential assists0.8per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.3per game
- % of passes ending in a basket8.9%
- points created per point scored0.59
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game
- points0.6per game
- passes made0.7per game
- assists0.2per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.7per game
- free throws0.3per game
- FG%25.0%
- passes42.9%
- % ending in a turnover2.9%not stable year to year
- % ending in a foul8.6%
- points per drive0.40
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 23 games · CatchShoot- HOW IT CREATES ITS SHOTS58.3%
CATCH & SHOOT
sample: 23 games · CatchShoot- points0.6per game
- attempts0.7per game
- made0.2per game
- FG%29.4%
- effective FG%41.2%
- threes attempted0.7per game
- 3P%25.0%
PULL-UP
sample: 23 games · PullUpShot- points0.1per game
- attempts0.5per game
- made0.0per game
- FG%8.3%
- effective FG%8.3%
- threes attempted0.2per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 10.0 % | 60.0 % | 60.0 % | 0.0 | — |
| tight (2-4 ft) | 0.8 | 36.0 % | 38.9 % | 38.9 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.4 | 16.0 % | 12.5 % | 12.5 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 0.8 | 38.0 % | 26.3 % | 36.8 % | 0.7 | 23.5 % |
| all shots | 2.2 | 100.0 % | 32.0 % | 36.0 % | 0.9 | 19.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 23 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 23 games · Defense- shots defended0.6per game
- made on those shots0.4per game
- opponent FG%71.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.7per game
- rebounds secured0.9per game
- offensive chances0.9per game
- defensive chances0.7per game
- conversion rate55.3%
- offensive conversion42.9%not stable year to year
- defensive conversion70.6%
- contested28.6%
- average rebound distance7.7ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.4 % | 1.5 | 1.1 | 71.4 % | 62.0 % | 9.4 % |
| less than 10 ft | 42.6 % | 1.9 | 1.2 | 65.4 % | 58.6 % | 6.8 % |
| two-pointers | 62.3 % | 2.7 | 1.5 | 55.3 % | 53.5 % | 1.7 % |
| more than 15 ft | 49.2 % | 2.1 | 0.5 | 23.3 % | 35.0 % | -11.6 % |
| three-pointers | 37.7 % | 1.6 | 0.4 | 21.7 % | 33.6 % | -11.9 % |
| all shots | 100.0 % | 4.4 | 1.9 | 42.6 % | 44.5 % | -1.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%36.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
