SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Kobe Sanders

LAC · G · NBA 2025-26

Kobe Sanders

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season68 box-score gamesTracking in 68 of 68 games

MOVEMENT

sample: 68 games · SpeedDistance
  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.3km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#186/414
  • meters per minute121.0meters per minute
  • minutes per game19.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 68 games · Possessions
  • touches27.1per game
  • front-court touches13.1per game
  • % of touches in the frontcourt48.3%
  • touches per minute1.4per minute
  • paint touches0.7per game#304/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside7.6%
  • seconds per touch3.4s
  • dribbles per touch2.90
  • minutes with the ball1.6minutes
  • points per touch0.27#189/342
  • points per paint touch0.89
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 68 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.1per game
  • passes received19.9per game
  • passes received per pass made1.04
  • assists1.6per game
  • potential assists2.9per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created4.2per game#242/414
  • % of passes ending in a basket8.4%
  • points created per point scored0.58
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.5per game#196/414
  • points1.8per game
  • passes made1.6per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts1.4per game
  • free throws0.4per game
  • FG%51.6%
  • passes44.4%
  • % ending in a turnover9.5%not stable year to year
  • % ending in a foul5.0%
  • points per drive0.51

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 68 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS68.3%

CATCH & SHOOT

sample: 68 games · CatchShoot
  • points3.5per game
  • attempts2.8per game
  • made1.2per game
  • FG%41.7%
  • effective FG%62.0%
  • threes attempted2.7per game
  • 3P%41.9%

PULL-UP

sample: 68 games · PullUpShot
  • points1.1per game
  • attempts1.3per game
  • made0.5per game
  • FG%40.9%
  • effective FG%41.5%
  • threes attempted0.1per game
  • 3P%12.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.6 %42.9 %42.9 %0.0
tight (2-4 ft)1.424.0 %51.1 %51.1 %0.10.0 %
open (4-6 ft)1.932.8 %44.4 %52.0 %0.932.2 %
wide open (6+ ft)2.239.6 %46.1 %66.1 %2.045.9 %
all shots5.7100.0 %46.6 %57.0 %2.940.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 68 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 68 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots0.9per game
  • opponent FG%63.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.3per game
  • rebounds secured2.3per game
  • offensive chances1.1per game
  • defensive chances3.3per game
  • conversion rate52.2%
  • offensive conversion40.3%not stable year to year
  • defensive conversion55.4%
  • contested25.5%
  • average rebound distance8.7ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.3 %2.31.356.9 %63.4 %-6.5 %
less than 10 ft44.4 %3.01.755.4 %59.0 %-3.6 %
two-pointers63.6 %4.42.353.1 %54.2 %-1.1 %
more than 15 ft44.9 %3.11.136.9 %37.1 %-0.2 %
three-pointers36.4 %2.50.935.9 %36.1 %-0.1 %
all shots100.0 %6.93.246.8 %46.0 %0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.