TRACKING INTELLIGENCE · TRACKING PROFILE
Kobe Sanders
LAC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 68 games · SpeedDistance- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#186/414
- meters per minute121.0meters per minute
- minutes per game19.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 68 games · Possessions- touches27.1per game
- front-court touches13.1per game
- % of touches in the frontcourt48.3%
- touches per minute1.4per minute
- paint touches0.7per game#304/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside7.6%
- seconds per touch3.4s
- dribbles per touch2.90
- minutes with the ball1.6minutes
- points per touch0.27#189/342
- points per paint touch0.89
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 68 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made19.1per game
- passes received19.9per game
- passes received per pass made1.04
- assists1.6per game
- potential assists2.9per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created4.2per game#242/414
- % of passes ending in a basket8.4%
- points created per point scored0.58
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.5per game#196/414
- points1.8per game
- passes made1.6per game
- assists0.4per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts1.4per game
- free throws0.4per game
- FG%51.6%
- passes44.4%
- % ending in a turnover9.5%not stable year to year
- % ending in a foul5.0%
- points per drive0.51
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 68 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS68.3%
CATCH & SHOOT
sample: 68 games · CatchShoot- points3.5per game
- attempts2.8per game
- made1.2per game
- FG%41.7%
- effective FG%62.0%
- threes attempted2.7per game
- 3P%41.9%
PULL-UP
sample: 68 games · PullUpShot- points1.1per game
- attempts1.3per game
- made0.5per game
- FG%40.9%
- effective FG%41.5%
- threes attempted0.1per game
- 3P%12.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.6 % | 42.9 % | 42.9 % | 0.0 | — |
| tight (2-4 ft) | 1.4 | 24.0 % | 51.1 % | 51.1 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.9 | 32.8 % | 44.4 % | 52.0 % | 0.9 | 32.2 % |
| wide open (6+ ft) | 2.2 | 39.6 % | 46.1 % | 66.1 % | 2.0 | 45.9 % |
| all shots | 5.7 | 100.0 % | 46.6 % | 57.0 % | 2.9 | 40.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 68 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 68 games · Defense- shots defended1.4per game#322/414
- made on those shots0.9per game
- opponent FG%63.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.3per game
- rebounds secured2.3per game
- offensive chances1.1per game
- defensive chances3.3per game
- conversion rate52.2%
- offensive conversion40.3%not stable year to year
- defensive conversion55.4%
- contested25.5%
- average rebound distance8.7ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.3 % | 2.3 | 1.3 | 56.9 % | 63.4 % | -6.5 % |
| less than 10 ft | 44.4 % | 3.0 | 1.7 | 55.4 % | 59.0 % | -3.6 % |
| two-pointers | 63.6 % | 4.4 | 2.3 | 53.1 % | 54.2 % | -1.1 % |
| more than 15 ft | 44.9 % | 3.1 | 1.1 | 36.9 % | 37.1 % | -0.2 % |
| three-pointers | 36.4 % | 2.5 | 0.9 | 35.9 % | 36.1 % | -0.1 % |
| all shots | 100.0 % | 6.9 | 3.2 | 46.8 % | 46.0 % | 0.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
