TRACKING INTELLIGENCE · TRACKING PROFILE
Dylan Cardwell
SAC · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 44 games · SpeedDistance- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed6.6km/h
- speed on offense6.9km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#291/414
- meters per minute117.0meters per minute
- minutes per game20.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 44 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches24.0per game
- front-court touches15.0per game
- % of touches in the frontcourt62.5%
- touches per minute1.2per minute
- paint touches6.8per game#20/414
- elbow touches2.0per game#38/414
- post touches0.2per game
- of his game goes through the inside60.0%
- seconds per touch1.5s
- dribbles per touch0.59
- minutes with the ball0.6minutes
- points per touch0.23#254/342
- points per paint touch0.69
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 44 games · PassingHe gives more than he receives: the play starts with him.
- passes made18.0per game
- passes received12.2per game
- passes received per pass made0.68
- assists1.4per game
- potential assists2.8per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created3.5per game#282/414
- % of passes ending in a basket7.8%
- points created per point scored0.65
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.1per game#406/414
- points0.0per game
- passes made0.1per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes66.7%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 44 games · CatchShoot- HOW IT CREATES ITS SHOTS66.7%
CATCH & SHOOT
sample: 44 games · CatchShoot- points0.2per game
- attempts0.2per game
- made0.1per game
- FG%30.0%
- effective FG%35.0%
- threes attempted0.1per game
- 3P%33.3%
PULL-UP
sample: 44 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%25.0%
- effective FG%25.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 13.4 % | 54.2 % | 54.2 % | 0.0 | — |
| tight (2-4 ft) | 2.5 | 61.5 % | 58.2 % | 58.2 % | 0.0 | — |
| open (4-6 ft) | 0.8 | 18.4 % | 57.6 % | 57.6 % | 0.0 | — |
| wide open (6+ ft) | 0.3 | 6.7 % | 75.0 % | 83.3 % | 0.1 | 50.0 % |
| all shots | 4.1 | 100.0 % | 58.7 % | 59.2 % | 0.1 | 50.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 44 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 44 games · Defense- shots defended4.4per game#38/414
- made on those shots2.3per game
- opponent FG%51.3%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances13.2per game
- rebounds secured7.5per game
- offensive chances6.3per game
- defensive chances7.2per game
- conversion rate57.1%#101/283
- offensive conversion52.7%not stable year to year
- defensive conversion58.5%
- contested50.3%
- average rebound distance5.1ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.4 % | 4.2 | 2.3 | 55.2 % | 63.8 % | -8.6 % |
| less than 10 ft | 58.8 % | 5.6 | 2.9 | 50.8 % | 59.9 % | -9.1 % |
| two-pointers | 75.4 % | 7.2 | 3.6 | 49.7 % | 56.4 % | -6.7 % |
| more than 15 ft | 32.2 % | 3.1 | 1.2 | 37.5 % | 35.9 % | 1.6 % |
| three-pointers | 24.6 % | 2.4 | 0.8 | 33.7 % | 35.2 % | -1.6 % |
| all shots | 100.0 % | 9.6 | 4.4 | 45.7 % | 49.3 % | -3.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
