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TRACKING INTELLIGENCE · TRACKING PROFILE

Dylan Cardwell

SAC · C · NBA 2025-26

Dylan Cardwell

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season44 box-score gamesTracking in 44 of 44 games

MOVEMENT

sample: 44 games · SpeedDistance
  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed6.6km/h
  • speed on offense6.9km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#291/414
  • meters per minute117.0meters per minute
  • minutes per game20.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 44 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches24.0per game
  • front-court touches15.0per game
  • % of touches in the frontcourt62.5%
  • touches per minute1.2per minute
  • paint touches6.8per game#20/414
  • elbow touches2.0per game#38/414
  • post touches0.2per game
  • of his game goes through the inside60.0%
  • seconds per touch1.5s
  • dribbles per touch0.59
  • minutes with the ball0.6minutes
  • points per touch0.23#254/342
  • points per paint touch0.69
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 44 games · Passing

He gives more than he receives: the play starts with him.

  • passes made18.0per game
  • passes received12.2per game
  • passes received per pass made0.68
  • assists1.4per game
  • potential assists2.8per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.5per game#282/414
  • % of passes ending in a basket7.8%
  • points created per point scored0.65
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game#406/414
  • points0.0per game
  • passes made0.1per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes66.7%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 44 games · CatchShoot
  • HOW IT CREATES ITS SHOTS66.7%

CATCH & SHOOT

sample: 44 games · CatchShoot
  • points0.2per game
  • attempts0.2per game
  • made0.1per game
  • FG%30.0%
  • effective FG%35.0%
  • threes attempted0.1per game
  • 3P%33.3%

PULL-UP

sample: 44 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%25.0%
  • effective FG%25.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.613.4 %54.2 %54.2 %0.0
tight (2-4 ft)2.561.5 %58.2 %58.2 %0.0
open (4-6 ft)0.818.4 %57.6 %57.6 %0.0
wide open (6+ ft)0.36.7 %75.0 %83.3 %0.150.0 %
all shots4.1100.0 %58.7 %59.2 %0.150.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 44 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 44 games · Defense
  • shots defended4.4per game#38/414
  • made on those shots2.3per game
  • opponent FG%51.3%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances13.2per game
  • rebounds secured7.5per game
  • offensive chances6.3per game
  • defensive chances7.2per game
  • conversion rate57.1%#101/283
  • offensive conversion52.7%not stable year to year
  • defensive conversion58.5%
  • contested50.3%
  • average rebound distance5.1ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.4 %4.22.355.2 %63.8 %-8.6 %
less than 10 ft58.8 %5.62.950.8 %59.9 %-9.1 %
two-pointers75.4 %7.23.649.7 %56.4 %-6.7 %
more than 15 ft32.2 %3.11.237.5 %35.9 %1.6 %
three-pointers24.6 %2.40.833.7 %35.2 %-1.6 %
all shots100.0 %9.64.445.7 %49.3 %-3.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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