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TRACKING INTELLIGENCE · TRACKING PROFILE

Keshon Gilbert

ATL · G · NBA 2025-26

Keshon Gilbert

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season4 box-score gamesTracking in 4 of 4 games

MOVEMENT

sample: 4 games · SpeedDistance
  • distance2.41km
  • on offense1.29km
  • on defense1.13km
  • average speed7.4km/h
  • speed on offense7.6km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute
  • meters per minute131.0meters per minute
  • minutes per game18.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 4 games · Possessions
  • touches27.5per game
  • front-court touches13.3per game
  • % of touches in the frontcourt48.4%
  • touches per minute1.5per minute
  • paint touches0.8per game
  • elbow touches0.8per game
  • post touches0.0per game
  • of his game goes through the inside12.0%
  • seconds per touch3.0s
  • dribbles per touch2.64
  • minutes with the ball1.4minutes
  • points per touch0.16
  • points per paint touch1.33
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 4 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made20.5per game
  • passes received20.3per game
  • passes received per pass made0.99
  • assists3.0per game
  • potential assists4.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created7.3per game
  • % of passes ending in a basket14.6%
  • points created per point scored1.70
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives2.0per game
  • points1.8per game
  • passes made0.5per game
  • assists0.0per game
  • turnovers0.3per game
  • shooting foul0.0per game
  • attempts1.3per game
  • free throws0.0per game
  • FG%60.0%
  • passes25.0%
  • % ending in a turnover12.5%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.90

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 4 games · CatchShoot
  • HOW IT CREATES ITS SHOTS23.1%

CATCH & SHOOT

sample: 4 games · CatchShoot
  • points0.0per game
  • attempts0.3per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.3per game
  • 3P%0.0%

PULL-UP

sample: 4 games · PullUpShot
  • points0.5per game
  • attempts1.0per game
  • made0.3per game
  • FG%25.0%
  • effective FG%25.0%
  • threes attempted0.5per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.516.7 %50.0 %50.0 %0.0
tight (2-4 ft)2.066.7 %50.0 %50.0 %0.30.0 %
open (4-6 ft)0.38.3 %0.0 %0.0 %0.30.0 %
wide open (6+ ft)0.38.3 %0.0 %0.0 %0.30.0 %
all shots3.0100.0 %41.7 %41.7 %0.80.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 4 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 4 games · Defense
  • shots defended4.0per game
  • made on those shots2.8per game
  • opponent FG%68.8%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances3.5per game
  • rebounds secured1.3per game
  • offensive chances1.0per game
  • defensive chances2.5per game
  • conversion rate35.7%
  • offensive conversion50.0%not stable year to year
  • defensive conversion30.0%
  • contested20.0%
  • average rebound distance8.7ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.8 %3.32.061.5 %61.8 %-0.2 %
less than 10 ft58.6 %4.32.352.9 %58.8 %-5.9 %
two-pointers72.4 %5.32.342.9 %53.9 %-11.0 %
more than 15 ft31.0 %2.31.355.6 %33.0 %22.5 %
three-pointers27.6 %2.01.362.5 %35.0 %27.6 %
all shots100.0 %7.33.548.3 %45.1 %3.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%41.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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