TRACKING INTELLIGENCE · TRACKING PROFILE
Keshon Gilbert
ATL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 4 games · SpeedDistance- distance2.41km
- on offense1.29km
- on defense1.13km
- average speed7.4km/h
- speed on offense7.6km/h
- speed on defense7.0km/h
- km per minute0.13km per minute
- meters per minute131.0meters per minute
- minutes per game18.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 4 games · Possessions- touches27.5per game
- front-court touches13.3per game
- % of touches in the frontcourt48.4%
- touches per minute1.5per minute
- paint touches0.8per game
- elbow touches0.8per game
- post touches0.0per game
- of his game goes through the inside12.0%
- seconds per touch3.0s
- dribbles per touch2.64
- minutes with the ball1.4minutes
- points per touch0.16
- points per paint touch1.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 4 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made20.5per game
- passes received20.3per game
- passes received per pass made0.99
- assists3.0per game
- potential assists4.0per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created7.3per game
- % of passes ending in a basket14.6%
- points created per point scored1.70
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives2.0per game
- points1.8per game
- passes made0.5per game
- assists0.0per game
- turnovers0.3per game
- shooting foul0.0per game
- attempts1.3per game
- free throws0.0per game
- FG%60.0%
- passes25.0%
- % ending in a turnover12.5%not stable year to year
- % ending in a foul0.0%
- points per drive0.90
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 4 games · CatchShoot- HOW IT CREATES ITS SHOTS23.1%
CATCH & SHOOT
sample: 4 games · CatchShoot- points0.0per game
- attempts0.3per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.3per game
- 3P%0.0%
PULL-UP
sample: 4 games · PullUpShot- points0.5per game
- attempts1.0per game
- made0.3per game
- FG%25.0%
- effective FG%25.0%
- threes attempted0.5per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 16.7 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 2.0 | 66.7 % | 50.0 % | 50.0 % | 0.3 | 0.0 % |
| open (4-6 ft) | 0.3 | 8.3 % | 0.0 % | 0.0 % | 0.3 | 0.0 % |
| wide open (6+ ft) | 0.3 | 8.3 % | 0.0 % | 0.0 % | 0.3 | 0.0 % |
| all shots | 3.0 | 100.0 % | 41.7 % | 41.7 % | 0.8 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 4 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 4 games · Defense- shots defended4.0per game
- made on those shots2.8per game
- opponent FG%68.8%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances3.5per game
- rebounds secured1.3per game
- offensive chances1.0per game
- defensive chances2.5per game
- conversion rate35.7%
- offensive conversion50.0%not stable year to year
- defensive conversion30.0%
- contested20.0%
- average rebound distance8.7ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 44.8 % | 3.3 | 2.0 | 61.5 % | 61.8 % | -0.2 % |
| less than 10 ft | 58.6 % | 4.3 | 2.3 | 52.9 % | 58.8 % | -5.9 % |
| two-pointers | 72.4 % | 5.3 | 2.3 | 42.9 % | 53.9 % | -11.0 % |
| more than 15 ft | 31.0 % | 2.3 | 1.3 | 55.6 % | 33.0 % | 22.5 % |
| three-pointers | 27.6 % | 2.0 | 1.3 | 62.5 % | 35.0 % | 27.6 % |
| all shots | 100.0 % | 7.3 | 3.5 | 48.3 % | 45.1 % | 3.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%41.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
