TRACKING INTELLIGENCE · TRACKING PROFILE
Curtis Jones
DEN · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 10 games · SpeedDistance- distance1.13km
- on offense0.64km
- on defense0.48km
- average speed7.1km/h
- speed on offense7.6km/h
- speed on defense6.6km/h
- km per minute0.13km per minute
- meters per minute128.0meters per minute
- minutes per game8.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 10 games · Possessions- touches13.2per game
- front-court touches7.5per game
- % of touches in the frontcourt56.8%
- touches per minute1.5per minute
- paint touches0.2per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside4.0%
- seconds per touch3.0s
- dribbles per touch2.83
- minutes with the ball0.7minutes
- points per touch0.22
- points per paint touch1.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 10 games · Passing- passes made9.8per game
- passes received9.6per game
- passes received per pass made0.98
- assists1.0per game
- potential assists1.3per game
- secondary assists0.0per game
- free-throw assists0.3per game
- points created3.1per game
- % of passes ending in a basket10.2%
- points created per point scored1.07
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.3per game
- points0.5per game
- passes made0.6per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.5per game
- free throws0.2per game
- FG%40.0%
- passes46.2%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul7.7%
- points per drive0.38
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 10 games · CatchShoot- HOW IT CREATES ITS SHOTS47.6%
CATCH & SHOOT
sample: 10 games · CatchShoot- points1.1per game
- attempts1.0per game
- made0.4per game
- FG%40.0%
- effective FG%55.0%
- threes attempted0.9per game
- 3P%33.3%
PULL-UP
sample: 10 games · PullUpShot- points1.3per game
- attempts1.1per game
- made0.5per game
- FG%45.5%
- effective FG%59.1%
- threes attempted0.9per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.6 | 22.2 % | 33.3 % | 33.3 % | 0.0 | — |
| open (4-6 ft) | 0.8 | 29.6 % | 37.5 % | 50.0 % | 0.7 | 28.6 % |
| wide open (6+ ft) | 1.3 | 48.1 % | 46.2 % | 61.5 % | 1.1 | 36.4 % |
| all shots | 2.7 | 100.0 % | 40.7 % | 51.9 % | 1.8 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 10 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 10 games · Defense- shots defended0.3per game
- made on those shots0.2per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.6per game
- rebounds secured1.1per game
- offensive chances0.4per game
- defensive chances1.2per game
- conversion rate68.8%
- offensive conversion50.0%not stable year to year
- defensive conversion75.0%
- contested18.2%
- average rebound distance9.5ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 23.5 % | 0.9 | 0.6 | 62.5 % | 63.6 % | -1.1 % |
| less than 10 ft | 32.4 % | 1.2 | 0.7 | 54.5 % | 59.0 % | -4.4 % |
| two-pointers | 44.1 % | 1.7 | 0.9 | 53.3 % | 53.5 % | -0.2 % |
| more than 15 ft | 55.9 % | 2.1 | 0.6 | 26.3 % | 35.6 % | -9.3 % |
| three-pointers | 55.9 % | 2.1 | 0.6 | 26.3 % | 33.6 % | -7.3 % |
| all shots | 100.0 % | 3.8 | 1.4 | 38.2 % | 45.3 % | -7.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
