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TRACKING INTELLIGENCE · TRACKING PROFILE

Curtis Jones

DEN · G · NBA 2025-26

Curtis Jones

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season10 box-score gamesTracking in 10 of 10 games

MOVEMENT

sample: 10 games · SpeedDistance
  • distance1.13km
  • on offense0.64km
  • on defense0.48km
  • average speed7.1km/h
  • speed on offense7.6km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute
  • meters per minute128.0meters per minute
  • minutes per game8.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 10 games · Possessions
  • touches13.2per game
  • front-court touches7.5per game
  • % of touches in the frontcourt56.8%
  • touches per minute1.5per minute
  • paint touches0.2per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside4.0%
  • seconds per touch3.0s
  • dribbles per touch2.83
  • minutes with the ball0.7minutes
  • points per touch0.22
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 10 games · Passing
  • passes made9.8per game
  • passes received9.6per game
  • passes received per pass made0.98
  • assists1.0per game
  • potential assists1.3per game
  • secondary assists0.0per game
  • free-throw assists0.3per game
  • points created3.1per game
  • % of passes ending in a basket10.2%
  • points created per point scored1.07
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game
  • points0.5per game
  • passes made0.6per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.5per game
  • free throws0.2per game
  • FG%40.0%
  • passes46.2%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul7.7%
  • points per drive0.38

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 10 games · CatchShoot
  • HOW IT CREATES ITS SHOTS47.6%

CATCH & SHOOT

sample: 10 games · CatchShoot
  • points1.1per game
  • attempts1.0per game
  • made0.4per game
  • FG%40.0%
  • effective FG%55.0%
  • threes attempted0.9per game
  • 3P%33.3%

PULL-UP

sample: 10 games · PullUpShot
  • points1.3per game
  • attempts1.1per game
  • made0.5per game
  • FG%45.5%
  • effective FG%59.1%
  • threes attempted0.9per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.622.2 %33.3 %33.3 %0.0
open (4-6 ft)0.829.6 %37.5 %50.0 %0.728.6 %
wide open (6+ ft)1.348.1 %46.2 %61.5 %1.136.4 %
all shots2.7100.0 %40.7 %51.9 %1.833.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 10 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 10 games · Defense
  • shots defended0.3per game
  • made on those shots0.2per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.6per game
  • rebounds secured1.1per game
  • offensive chances0.4per game
  • defensive chances1.2per game
  • conversion rate68.8%
  • offensive conversion50.0%not stable year to year
  • defensive conversion75.0%
  • contested18.2%
  • average rebound distance9.5ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft23.5 %0.90.662.5 %63.6 %-1.1 %
less than 10 ft32.4 %1.20.754.5 %59.0 %-4.4 %
two-pointers44.1 %1.70.953.3 %53.5 %-0.2 %
more than 15 ft55.9 %2.10.626.3 %35.6 %-9.3 %
three-pointers55.9 %2.10.626.3 %33.6 %-7.3 %
all shots100.0 %3.81.438.2 %45.3 %-7.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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