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TRACKING INTELLIGENCE · TRACKING PROFILE

Miles Kelly

DAL · Guard · NBA 2025-26

Miles Kelly

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season14 box-score gamesTracking in 14 of 14 games

MOVEMENT

sample: 14 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.64km
  • average speed7.6km/h
  • speed on offense8.1km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute
  • meters per minute134.0meters per minute
  • minutes per game9.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 14 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches11.1per game
  • front-court touches7.9per game
  • % of touches in the frontcourt71.2%
  • touches per minute1.2per minute
  • paint touches0.3per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside5.1%
  • seconds per touch1.6s
  • dribbles per touch1.00
  • minutes with the ball0.3minutes
  • points per touch0.28
  • points per paint touch1.75
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 14 games · Passing
  • passes made7.1per game
  • passes received7.9per game
  • passes received per pass made1.11
  • assists0.9per game
  • potential assists1.1per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.3per game
  • % of passes ending in a basket12.0%
  • points created per point scored0.74
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.3per game
  • points0.0per game
  • passes made0.1per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%0.0%
  • passes25.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 14 games · CatchShoot
  • HOW IT CREATES ITS SHOTS96.2%

CATCH & SHOOT

sample: 14 games · CatchShoot
  • points2.3per game
  • attempts2.5per game
  • made0.8per game
  • FG%31.4%
  • effective FG%45.7%
  • threes attempted2.4per game
  • 3P%30.3%

PULL-UP

sample: 14 games · PullUpShot
  • points0.3per game
  • attempts0.1per game
  • made0.1per game
  • FG%100.0%
  • effective FG%100.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.3 %100.0 %100.0 %0.0
tight (2-4 ft)0.411.4 %40.0 %40.0 %0.10.0 %
open (4-6 ft)0.929.5 %30.8 %38.5 %0.625.0 %
wide open (6+ ft)1.856.8 %36.0 %52.0 %1.733.3 %
all shots3.1100.0 %36.4 %47.7 %2.430.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 14 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 14 games · Defense
  • shots defended0.9per game
  • made on those shots0.7per game
  • opponent FG%83.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.6per game
  • rebounds secured1.7per game
  • offensive chances0.6per game
  • defensive chances2.1per game
  • conversion rate66.7%
  • offensive conversion62.5%not stable year to year
  • defensive conversion63.3%
  • contested25.0%
  • average rebound distance8.6ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft47.4 %2.01.366.7 %62.4 %4.3 %
less than 10 ft52.6 %2.21.465.0 %58.7 %6.3 %
two-pointers71.1 %3.02.066.7 %53.8 %12.8 %
more than 15 ft34.2 %1.40.746.2 %37.3 %8.8 %
three-pointers28.9 %1.20.436.4 %35.2 %1.1 %
all shots100.0 %4.22.457.9 %45.6 %12.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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