TRACKING INTELLIGENCE · TRACKING PROFILE
Miles Kelly
DAL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 14 games · SpeedDistance- distance1.29km
- on offense0.64km
- on defense0.64km
- average speed7.6km/h
- speed on offense8.1km/h
- speed on defense7.1km/h
- km per minute0.13km per minute
- meters per minute134.0meters per minute
- minutes per game9.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 14 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches11.1per game
- front-court touches7.9per game
- % of touches in the frontcourt71.2%
- touches per minute1.2per minute
- paint touches0.3per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside5.1%
- seconds per touch1.6s
- dribbles per touch1.00
- minutes with the ball0.3minutes
- points per touch0.28
- points per paint touch1.75
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 14 games · Passing- passes made7.1per game
- passes received7.9per game
- passes received per pass made1.11
- assists0.9per game
- potential assists1.1per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created2.3per game
- % of passes ending in a basket12.0%
- points created per point scored0.74
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.3per game
- points0.0per game
- passes made0.1per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%0.0%
- passes25.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 14 games · CatchShoot- HOW IT CREATES ITS SHOTS96.2%
CATCH & SHOOT
sample: 14 games · CatchShoot- points2.3per game
- attempts2.5per game
- made0.8per game
- FG%31.4%
- effective FG%45.7%
- threes attempted2.4per game
- 3P%30.3%
PULL-UP
sample: 14 games · PullUpShot- points0.3per game
- attempts0.1per game
- made0.1per game
- FG%100.0%
- effective FG%100.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.3 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 0.4 | 11.4 % | 40.0 % | 40.0 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.9 | 29.5 % | 30.8 % | 38.5 % | 0.6 | 25.0 % |
| wide open (6+ ft) | 1.8 | 56.8 % | 36.0 % | 52.0 % | 1.7 | 33.3 % |
| all shots | 3.1 | 100.0 % | 36.4 % | 47.7 % | 2.4 | 30.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 14 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 14 games · Defense- shots defended0.9per game
- made on those shots0.7per game
- opponent FG%83.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.6per game
- rebounds secured1.7per game
- offensive chances0.6per game
- defensive chances2.1per game
- conversion rate66.7%
- offensive conversion62.5%not stable year to year
- defensive conversion63.3%
- contested25.0%
- average rebound distance8.6ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 47.4 % | 2.0 | 1.3 | 66.7 % | 62.4 % | 4.3 % |
| less than 10 ft | 52.6 % | 2.2 | 1.4 | 65.0 % | 58.7 % | 6.3 % |
| two-pointers | 71.1 % | 3.0 | 2.0 | 66.7 % | 53.8 % | 12.8 % |
| more than 15 ft | 34.2 % | 1.4 | 0.7 | 46.2 % | 37.3 % | 8.8 % |
| three-pointers | 28.9 % | 1.2 | 0.4 | 36.4 % | 35.2 % | 1.1 % |
| all shots | 100.0 % | 4.2 | 2.4 | 57.9 % | 45.6 % | 12.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
