TRACKING INTELLIGENCE · TRACKING PROFILE
Jahmai Mashack
MEM · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 31 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.2km/h
- speed on offense7.4km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#86/414
- meters per minute126.0meters per minute
- minutes per game21.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 31 games · Possessions- touches35.9per game
- front-court touches17.9per game
- % of touches in the frontcourt49.9%
- touches per minute1.7per minute
- paint touches1.7per game#165/414
- elbow touches0.7per game#154/414
- post touches0.0per game
- of his game goes through the inside13.4%
- seconds per touch2.9s
- dribbles per touch2.30
- minutes with the ball1.7minutes
- points per touch0.17#317/342
- points per paint touch0.64
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 31 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.7per game
- passes received26.2per game
- passes received per pass made0.98
- assists2.2per game
- potential assists5.4per game
- secondary assists0.5per game
- free-throw assists0.2per game
- points created5.8per game#179/414
- % of passes ending in a basket8.3%
- points created per point scored0.94
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.2per game#140/414
- points2.1per game
- passes made2.5per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts2.0per game
- free throws0.3per game
- FG%47.6%
- passes47.5%
- % ending in a turnover6.3%not stable year to year
- % ending in a foul3.1%
- points per drive0.40
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 31 games · CatchShoot- HOW IT CREATES ITS SHOTS69.0%
CATCH & SHOOT
sample: 31 games · CatchShoot- points1.6per game
- attempts2.0per game
- made0.5per game
- FG%27.4%
- effective FG%41.1%
- threes attempted2.0per game
- 3P%27.9%
PULL-UP
sample: 31 games · PullUpShot- points0.4per game
- attempts0.9per game
- made0.2per game
- FG%18.5%
- effective FG%22.2%
- threes attempted0.5per game
- 3P%14.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 8.2 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 2.8 | 44.6 % | 46.0 % | 46.0 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.0 | 16.4 % | 34.4 % | 37.5 % | 0.5 | 14.3 % |
| wide open (6+ ft) | 1.9 | 30.8 % | 30.0 % | 44.2 % | 1.9 | 29.3 % |
| all shots | 6.3 | 100.0 % | 39.5 % | 44.4 % | 2.4 | 25.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 31 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 31 games · Defense- shots defended4.0per game#54/414
- made on those shots3.1per game
- opponent FG%76.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances6.6per game
- rebounds secured2.6per game
- offensive chances2.4per game
- defensive chances4.4per game
- conversion rate39.7%#283/283
- offensive conversion31.9%not stable year to year
- defensive conversion43.3%
- contested39.5%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 47.8 % | 5.2 | 3.6 | 70.0 % | 64.1 % | 5.9 % |
| less than 10 ft | 55.6 % | 6.0 | 4.2 | 68.7 % | 60.1 % | 8.6 % |
| two-pointers | 68.3 % | 7.4 | 4.8 | 64.5 % | 56.2 % | 8.3 % |
| more than 15 ft | 37.5 % | 4.1 | 1.3 | 32.7 % | 35.3 % | -2.6 % |
| three-pointers | 31.7 % | 3.4 | 1.0 | 30.1 % | 34.6 % | -4.5 % |
| all shots | 100.0 % | 10.9 | 5.8 | 53.6 % | 47.3 % | 6.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%44.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
