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TRACKING INTELLIGENCE · TRACKING PROFILE

Jahmai Mashack

MEM · G · NBA 2025-26

Jahmai Mashack

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season31 box-score gamesTracking in 31 of 31 games

MOVEMENT

sample: 31 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.2km/h
  • speed on offense7.4km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#86/414
  • meters per minute126.0meters per minute
  • minutes per game21.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 31 games · Possessions
  • touches35.9per game
  • front-court touches17.9per game
  • % of touches in the frontcourt49.9%
  • touches per minute1.7per minute
  • paint touches1.7per game#165/414
  • elbow touches0.7per game#154/414
  • post touches0.0per game
  • of his game goes through the inside13.4%
  • seconds per touch2.9s
  • dribbles per touch2.30
  • minutes with the ball1.7minutes
  • points per touch0.17#317/342
  • points per paint touch0.64
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 31 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made26.7per game
  • passes received26.2per game
  • passes received per pass made0.98
  • assists2.2per game
  • potential assists5.4per game
  • secondary assists0.5per game
  • free-throw assists0.2per game
  • points created5.8per game#179/414
  • % of passes ending in a basket8.3%
  • points created per point scored0.94
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.2per game#140/414
  • points2.1per game
  • passes made2.5per game
  • assists0.5per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts2.0per game
  • free throws0.3per game
  • FG%47.6%
  • passes47.5%
  • % ending in a turnover6.3%not stable year to year
  • % ending in a foul3.1%
  • points per drive0.40

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 31 games · CatchShoot
  • HOW IT CREATES ITS SHOTS69.0%

CATCH & SHOOT

sample: 31 games · CatchShoot
  • points1.6per game
  • attempts2.0per game
  • made0.5per game
  • FG%27.4%
  • effective FG%41.1%
  • threes attempted2.0per game
  • 3P%27.9%

PULL-UP

sample: 31 games · PullUpShot
  • points0.4per game
  • attempts0.9per game
  • made0.2per game
  • FG%18.5%
  • effective FG%22.2%
  • threes attempted0.5per game
  • 3P%14.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.58.2 %50.0 %50.0 %0.0
tight (2-4 ft)2.844.6 %46.0 %46.0 %0.10.0 %
open (4-6 ft)1.016.4 %34.4 %37.5 %0.514.3 %
wide open (6+ ft)1.930.8 %30.0 %44.2 %1.929.3 %
all shots6.3100.0 %39.5 %44.4 %2.425.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 31 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 31 games · Defense
  • shots defended4.0per game#54/414
  • made on those shots3.1per game
  • opponent FG%76.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances6.6per game
  • rebounds secured2.6per game
  • offensive chances2.4per game
  • defensive chances4.4per game
  • conversion rate39.7%#283/283
  • offensive conversion31.9%not stable year to year
  • defensive conversion43.3%
  • contested39.5%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft47.8 %5.23.670.0 %64.1 %5.9 %
less than 10 ft55.6 %6.04.268.7 %60.1 %8.6 %
two-pointers68.3 %7.44.864.5 %56.2 %8.3 %
more than 15 ft37.5 %4.11.332.7 %35.3 %-2.6 %
three-pointers31.7 %3.41.030.1 %34.6 %-4.5 %
all shots100.0 %10.95.853.6 %47.3 %6.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%44.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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