TRACKING INTELLIGENCE · TRACKING PROFILE
Ryan Nembhard
DAL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 60 games · SpeedDistance- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.0km/h
- speed on offense7.5km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#126/414
- meters per minute124.0meters per minute
- minutes per game19.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 60 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches43.4per game
- front-court touches14.7per game
- % of touches in the frontcourt33.9%
- touches per minute2.2per minute
- paint touches0.2per game#393/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside2.0%
- seconds per touch5.3s
- dribbles per touch5.15
- minutes with the ball3.8minutes
- points per touch0.15#329/342
- points per paint touch0.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 60 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made33.7per game
- passes received37.0per game
- passes received per pass made1.10
- assists5.3per game
- potential assists8.0per game
- secondary assists0.6per game
- free-throw assists0.3per game
- points created13.1per game#46/414
- % of passes ending in a basket15.6%
- points created per point scored1.98
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.6per game#99/414
- points2.3per game
- passes made3.6per game
- assists0.9per game
- turnovers0.4per game
- shooting foul0.1per game
- attempts2.4per game
- free throws0.3per game
- FG%42.3%
- passes54.7%
- % ending in a turnover5.8%not stable year to year
- % ending in a foul2.0%
- points per drive0.35
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 60 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS29.4%
CATCH & SHOOT
sample: 60 games · CatchShoot- points1.6per game
- attempts1.5per game
- made0.6per game
- FG%37.1%
- effective FG%53.4%
- threes attempted1.3per game
- 3P%36.3%
PULL-UP
sample: 60 games · PullUpShot- points3.1per game
- attempts3.6per game
- made1.4per game
- FG%38.0%
- effective FG%42.4%
- threes attempted0.9per game
- 3P%34.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 1.5 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 1.5 | 23.6 % | 42.4 % | 42.9 % | 0.1 | 33.3 % |
| open (4-6 ft) | 2.8 | 42.8 % | 41.3 % | 45.5 % | 0.7 | 34.1 % |
| wide open (6+ ft) | 2.1 | 32.1 % | 41.6 % | 54.8 % | 1.5 | 36.3 % |
| all shots | 6.5 | 100.0 % | 41.5 % | 47.7 % | 2.3 | 35.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 60 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 60 games · Defense- shots defended1.3per game#339/414
- made on those shots1.0per game
- opponent FG%77.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.9per game
- rebounds secured2.2per game
- offensive chances0.6per game
- defensive chances3.4per game
- conversion rate56.6%
- offensive conversion35.1%not stable year to year
- defensive conversion59.4%
- contested14.3%
- average rebound distance10.0ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.6 % | 2.7 | 1.6 | 58.8 % | 63.2 % | -4.4 % |
| less than 10 ft | 44.1 % | 3.3 | 1.9 | 58.6 % | 58.9 % | -0.4 % |
| two-pointers | 62.6 % | 4.7 | 2.5 | 53.0 % | 53.9 % | -0.9 % |
| more than 15 ft | 44.1 % | 3.3 | 1.2 | 34.8 % | 36.7 % | -1.8 % |
| three-pointers | 37.4 % | 2.8 | 1.0 | 33.9 % | 35.8 % | -1.9 % |
| all shots | 100.0 % | 7.5 | 3.4 | 45.9 % | 46.1 % | -0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
