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TRACKING INTELLIGENCE · TRACKING PROFILE

Ryan Nembhard

DAL · G · NBA 2025-26

Ryan Nembhard

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance
  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.5km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#126/414
  • meters per minute124.0meters per minute
  • minutes per game19.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches43.4per game
  • front-court touches14.7per game
  • % of touches in the frontcourt33.9%
  • touches per minute2.2per minute
  • paint touches0.2per game#393/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside2.0%
  • seconds per touch5.3s
  • dribbles per touch5.15
  • minutes with the ball3.8minutes
  • points per touch0.15#329/342
  • points per paint touch0.33
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made33.7per game
  • passes received37.0per game
  • passes received per pass made1.10
  • assists5.3per game
  • potential assists8.0per game
  • secondary assists0.6per game
  • free-throw assists0.3per game
  • points created13.1per game#46/414
  • % of passes ending in a basket15.6%
  • points created per point scored1.98
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.6per game#99/414
  • points2.3per game
  • passes made3.6per game
  • assists0.9per game
  • turnovers0.4per game
  • shooting foul0.1per game
  • attempts2.4per game
  • free throws0.3per game
  • FG%42.3%
  • passes54.7%
  • % ending in a turnover5.8%not stable year to year
  • % ending in a foul2.0%
  • points per drive0.35

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS29.4%

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points1.6per game
  • attempts1.5per game
  • made0.6per game
  • FG%37.1%
  • effective FG%53.4%
  • threes attempted1.3per game
  • 3P%36.3%

PULL-UP

sample: 60 games · PullUpShot
  • points3.1per game
  • attempts3.6per game
  • made1.4per game
  • FG%38.0%
  • effective FG%42.4%
  • threes attempted0.9per game
  • 3P%34.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.5 %33.3 %33.3 %0.0
tight (2-4 ft)1.523.6 %42.4 %42.9 %0.133.3 %
open (4-6 ft)2.842.8 %41.3 %45.5 %0.734.1 %
wide open (6+ ft)2.132.1 %41.6 %54.8 %1.536.3 %
all shots6.5100.0 %41.5 %47.7 %2.335.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 60 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots1.0per game
  • opponent FG%77.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.9per game
  • rebounds secured2.2per game
  • offensive chances0.6per game
  • defensive chances3.4per game
  • conversion rate56.6%
  • offensive conversion35.1%not stable year to year
  • defensive conversion59.4%
  • contested14.3%
  • average rebound distance10.0ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.6 %2.71.658.8 %63.2 %-4.4 %
less than 10 ft44.1 %3.31.958.6 %58.9 %-0.4 %
two-pointers62.6 %4.72.553.0 %53.9 %-0.9 %
more than 15 ft44.1 %3.31.234.8 %36.7 %-1.8 %
three-pointers37.4 %2.81.033.9 %35.8 %-1.9 %
all shots100.0 %7.53.445.9 %46.1 %-0.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.