TRACKING INTELLIGENCE · TRACKING PROFILE
Yanic Konan Niederhäuser
LAC · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 41 games · SpeedDistance- distance1.29km#377/414
- on offense0.64km
- on defense0.64km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#107/414
- meters per minute125.0meters per minute
- minutes per game10.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 41 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches11.5per game
- front-court touches6.7per game
- % of touches in the frontcourt58.3%
- touches per minute1.1per minute
- paint touches2.8per game#88/414
- elbow touches1.0per game#106/414
- post touches0.1per game
- of his game goes through the inside58.2%
- seconds per touch1.8s
- dribbles per touch0.68
- minutes with the ball0.3minutes
- points per touch0.37
- points per paint touch0.95
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 41 games · Passing- passes made7.6per game
- passes received6.1per game
- passes received per pass made0.80
- assists0.3per game
- potential assists0.4per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created0.7per game#408/414
- % of passes ending in a basket3.8%
- points created per point scored0.16
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game#368/414
- points0.5per game
- passes made0.0per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.1per game
- FG%66.7%
- passes5.3%
- % ending in a turnover21.1%not stable year to year
- % ending in a foul10.5%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 41 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 41 games · CatchShoot- points0.1per game
- attempts0.2per game
- made0.0per game
- FG%14.3%
- effective FG%21.4%
- threes attempted0.1per game
- 3P%20.0%
PULL-UP
sample: 41 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 11.0 % | 81.8 % | 81.8 % | 0.0 | — |
| tight (2-4 ft) | 1.7 | 70.0 % | 60.0 % | 60.0 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 13.0 % | 84.6 % | 84.6 % | 0.0 | 0.0 % |
| wide open (6+ ft) | 0.2 | 6.0 % | 33.3 % | 41.7 % | 0.1 | 25.0 % |
| all shots | 2.4 | 100.0 % | 64.0 % | 64.5 % | 0.1 | 20.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 41 games · DefenseRIM DEFENCE
sample: 41 games · Defense- shots defended2.5per game#157/414
- made on those shots1.4per game
- opponent FG%56.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.2per game
- rebounds secured2.8per game
- offensive chances2.3per game
- defensive chances4.0per game
- conversion rate46.2%#270/283
- offensive conversion38.9%not stable year to year
- defensive conversion49.1%
- contested38.5%
- average rebound distance5.1ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 52.8 % | 3.3 | 1.9 | 58.4 % | 63.1 % | -4.7 % |
| less than 10 ft | 64.0 % | 4.0 | 2.2 | 55.5 % | 59.4 % | -3.9 % |
| two-pointers | 74.8 % | 4.7 | 2.5 | 53.8 % | 55.4 % | -1.7 % |
| more than 15 ft | 31.8 % | 2.0 | 0.8 | 39.7 % | 36.3 % | 3.4 % |
| three-pointers | 25.2 % | 1.6 | 0.6 | 37.0 % | 35.9 % | 1.2 % |
| all shots | 100.0 % | 6.3 | 3.1 | 49.5 % | 48.6 % | 1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%64.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
