TRACKING INTELLIGENCE · TRACKING PROFILE
Lachlan Olbrich
CHI · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 37 games · SpeedDistance- distance1.29km#377/414
- on offense0.64km
- on defense0.64km
- average speed7.6km/h
- speed on offense8.3km/h
- speed on defense6.9km/h
- km per minute0.14km per minute#3/414
- meters per minute138.0meters per minute
- minutes per game9.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 37 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches14.8per game
- front-court touches9.8per game
- % of touches in the frontcourt66.2%
- touches per minute1.6per minute
- paint touches2.0per game#139/414
- elbow touches0.7per game#154/414
- post touches0.1per game
- of his game goes through the inside28.6%
- seconds per touch1.5s
- dribbles per touch0.72
- minutes with the ball0.4minutes
- points per touch0.16
- points per paint touch0.64
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 37 games · PassingHe gives more than he receives: the play starts with him.
- passes made11.8per game
- passes received9.2per game
- passes received per pass made0.78
- assists1.1per game
- potential assists1.8per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.1per game#300/414
- % of passes ending in a basket9.6%
- points created per point scored1.29
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game#359/414
- points0.2per game
- passes made0.3per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.2per game
- free throws0.2per game
- FG%50.0%
- passes45.5%
- % ending in a turnover4.5%not stable year to year
- % ending in a foul13.6%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 37 games · CatchShoot- HOW IT CREATES ITS SHOTS83.3%
CATCH & SHOOT
sample: 37 games · CatchShoot- points0.1per game
- attempts0.5per game
- made0.1per game
- FG%10.5%
- effective FG%13.2%
- threes attempted0.5per game
- 3P%5.9%
PULL-UP
sample: 37 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%50.0%
- effective FG%75.0%
- threes attempted0.1per game
- 3P%50.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 23.9 % | 52.9 % | 52.9 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 35.2 % | 60.0 % | 60.0 % | 0.0 | — |
| open (4-6 ft) | 0.4 | 19.7 % | 50.0 % | 50.0 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 0.4 | 21.1 % | 20.0 % | 26.7 % | 0.4 | 14.3 % |
| all shots | 1.9 | 100.0 % | 47.9 % | 49.3 % | 0.5 | 10.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 37 games · DefenseRIM DEFENCE
sample: 37 games · Defense- shots defended1.6per game#297/414
- made on those shots1.0per game
- opponent FG%62.3%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.5per game
- rebounds secured2.9per game
- offensive chances2.5per game
- defensive chances3.3per game
- conversion rate52.2%#215/283
- offensive conversion44.6%not stable year to year
- defensive conversion53.3%
- contested48.1%
- average rebound distance5.5ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 50.4 % | 2.3 | 1.4 | 61.2 % | 62.2 % | -1.0 % |
| less than 10 ft | 57.1 % | 2.6 | 1.6 | 59.2 % | 58.7 % | 0.5 % |
| two-pointers | 68.4 % | 3.1 | 1.8 | 56.0 % | 55.4 % | 0.6 % |
| more than 15 ft | 37.6 % | 1.7 | 0.6 | 36.0 % | 36.0 % | 0.0 % |
| three-pointers | 31.6 % | 1.5 | 0.5 | 35.7 % | 35.6 % | 0.1 % |
| all shots | 100.0 % | 4.6 | 2.3 | 49.6 % | 47.8 % | 1.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
