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TRACKING INTELLIGENCE · TRACKING PROFILE

Sean Pedulla

LAC · G · NBA 2025-26

Sean Pedulla

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season7 box-score gamesTracking in 7 of 7 games

MOVEMENT

sample: 7 games · SpeedDistance
  • distance0.48km
  • on offense0.32km
  • on defense0.32km
  • average speed6.9km/h
  • speed on offense7.8km/h
  • speed on defense6.6km/h
  • km per minute0.11km per minute
  • meters per minute110.0meters per minute
  • minutes per game4.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 7 games · Possessions
  • touches8.1per game
  • front-court touches3.3per game
  • % of touches in the frontcourt40.7%
  • touches per minute1.8per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch5.0s
  • dribbles per touch4.67
  • minutes with the ball0.7minutes
  • points per touch0.23
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 7 games · Passing
  • passes made5.3per game
  • passes received6.4per game
  • passes received per pass made1.21
  • assists0.7per game
  • potential assists1.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.4per game
  • % of passes ending in a basket13.5%
  • points created per point scored0.74
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game
  • points0.6per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.0per game
  • FG%66.7%
  • passes42.9%
  • % ending in a turnover14.3%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 7 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 7 games · CatchShoot
  • points0.9per game
  • attempts0.9per game
  • made0.3per game
  • FG%33.3%
  • effective FG%50.0%
  • threes attempted0.9per game
  • 3P%33.3%

PULL-UP

sample: 7 games · PullUpShot
  • points0.4per game
  • attempts0.9per game
  • made0.1per game
  • FG%16.7%
  • effective FG%25.0%
  • threes attempted0.6per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.626.7 %50.0 %50.0 %0.0
open (4-6 ft)0.940.0 %16.7 %25.0 %0.720.0 %
wide open (6+ ft)0.733.3 %40.0 %60.0 %0.740.0 %
all shots2.1100.0 %33.3 %43.3 %1.430.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 7 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 7 games · Defense
  • shots defended0.3per game
  • made on those shots0.1per game
  • opponent FG%50.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances0.7per game
  • rebounds secured0.4per game
  • offensive chances0.1per game
  • defensive chances0.6per game
  • conversion rate60.0%
  • offensive conversion0.0%not stable year to year
  • defensive conversion75.0%
  • contested33.3%
  • average rebound distance7.9ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft28.6 %0.50.350.0 %68.2 %-18.2 %
less than 10 ft28.6 %0.50.350.0 %64.7 %-14.7 %
two-pointers71.4 %1.30.320.0 %56.7 %-36.7 %
more than 15 ft57.1 %1.00.550.0 %36.4 %13.6 %
three-pointers28.6 %0.50.5100.0 %34.0 %66.1 %
all shots100.0 %1.80.842.9 %44.5 %-1.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%43.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.