TRACKING INTELLIGENCE · TRACKING PROFILE
Sean Pedulla
LAC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 7 games · SpeedDistance- distance0.48km
- on offense0.32km
- on defense0.32km
- average speed6.9km/h
- speed on offense7.8km/h
- speed on defense6.6km/h
- km per minute0.11km per minute
- meters per minute110.0meters per minute
- minutes per game4.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 7 games · Possessions- touches8.1per game
- front-court touches3.3per game
- % of touches in the frontcourt40.7%
- touches per minute1.8per minute
- paint touches0.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside0.0%
- seconds per touch5.0s
- dribbles per touch4.67
- minutes with the ball0.7minutes
- points per touch0.23
- points per paint touch— · No attempts: no percentage
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 7 games · Passing- passes made5.3per game
- passes received6.4per game
- passes received per pass made1.21
- assists0.7per game
- potential assists1.0per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.4per game
- % of passes ending in a basket13.5%
- points created per point scored0.74
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game
- points0.6per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.4per game
- free throws0.0per game
- FG%66.7%
- passes42.9%
- % ending in a turnover14.3%not stable year to year
- % ending in a foul0.0%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 7 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 7 games · CatchShoot- points0.9per game
- attempts0.9per game
- made0.3per game
- FG%33.3%
- effective FG%50.0%
- threes attempted0.9per game
- 3P%33.3%
PULL-UP
sample: 7 games · PullUpShot- points0.4per game
- attempts0.9per game
- made0.1per game
- FG%16.7%
- effective FG%25.0%
- threes attempted0.6per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.6 | 26.7 % | 50.0 % | 50.0 % | 0.0 | — |
| open (4-6 ft) | 0.9 | 40.0 % | 16.7 % | 25.0 % | 0.7 | 20.0 % |
| wide open (6+ ft) | 0.7 | 33.3 % | 40.0 % | 60.0 % | 0.7 | 40.0 % |
| all shots | 2.1 | 100.0 % | 33.3 % | 43.3 % | 1.4 | 30.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 7 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 7 games · Defense- shots defended0.3per game
- made on those shots0.1per game
- opponent FG%50.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances0.7per game
- rebounds secured0.4per game
- offensive chances0.1per game
- defensive chances0.6per game
- conversion rate60.0%
- offensive conversion0.0%not stable year to year
- defensive conversion75.0%
- contested33.3%
- average rebound distance7.9ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 28.6 % | 0.5 | 0.3 | 50.0 % | 68.2 % | -18.2 % |
| less than 10 ft | 28.6 % | 0.5 | 0.3 | 50.0 % | 64.7 % | -14.7 % |
| two-pointers | 71.4 % | 1.3 | 0.3 | 20.0 % | 56.7 % | -36.7 % |
| more than 15 ft | 57.1 % | 1.0 | 0.5 | 50.0 % | 36.4 % | 13.6 % |
| three-pointers | 28.6 % | 0.5 | 0.5 | 100.0 % | 34.0 % | 66.1 % |
| all shots | 100.0 % | 1.8 | 0.8 | 42.9 % | 44.5 % | -1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%43.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
