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TRACKING INTELLIGENCE · TRACKING PROFILE

Will Richard

GSW · G · NBA 2025-26

Will Richard

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance
  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed6.8km/h
  • speed on offense6.9km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#201/414
  • meters per minute121.0meters per minute
  • minutes per game20.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches24.4per game
  • front-court touches16.0per game
  • % of touches in the frontcourt65.6%
  • touches per minute1.2per minute
  • paint touches2.2per game#127/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside16.9%
  • seconds per touch1.9s
  • dribbles per touch1.15
  • minutes with the ball0.8minutes
  • points per touch0.26#200/342
  • points per paint touch0.86
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made17.9per game
  • passes received17.6per game
  • passes received per pass made0.98
  • assists1.3per game
  • potential assists2.6per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created3.8per game#260/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.59
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.7per game#354/414
  • points0.1per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%28.6%
  • passes71.1%
  • % ending in a turnover11.1%not stable year to year
  • % ending in a foul2.2%
  • points per drive0.14

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot
  • HOW IT CREATES ITS SHOTS82.4%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points3.0per game
  • attempts2.8per game
  • made1.0per game
  • FG%36.8%
  • effective FG%53.7%
  • threes attempted2.6per game
  • 3P%35.8%

PULL-UP

sample: 69 games · PullUpShot
  • points0.4per game
  • attempts0.6per game
  • made0.1per game
  • FG%23.3%
  • effective FG%31.4%
  • threes attempted0.5per game
  • 3P%21.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.36.6 %47.8 %47.8 %0.0
tight (2-4 ft)0.918.2 %60.3 %60.3 %0.00.0 %
open (4-6 ft)1.223.7 %37.8 %43.3 %0.817.0 %
wide open (6+ ft)2.651.4 %46.1 %63.5 %2.339.7 %
all shots5.0100.0 %46.8 %57.1 %3.133.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 69 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots1.0per game
  • opponent FG%71.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.6per game
  • rebounds secured2.5per game
  • offensive chances2.0per game
  • defensive chances2.7per game
  • conversion rate54.1%
  • offensive conversion48.2%not stable year to year
  • defensive conversion56.1%
  • contested32.0%
  • average rebound distance7.7ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.1 %2.81.864.0 %61.5 %2.4 %
less than 10 ft43.5 %3.52.160.3 %57.3 %3.1 %
two-pointers59.6 %4.92.960.6 %53.0 %7.6 %
more than 15 ft45.7 %3.71.438.2 %37.7 %0.4 %
three-pointers40.4 %3.31.235.5 %36.9 %-1.5 %
all shots100.0 %8.14.150.5 %45.8 %4.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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