TRACKING INTELLIGENCE · TRACKING PROFILE
Will Richard
GSW · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistance- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed6.8km/h
- speed on offense6.9km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#201/414
- meters per minute121.0meters per minute
- minutes per game20.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches24.4per game
- front-court touches16.0per game
- % of touches in the frontcourt65.6%
- touches per minute1.2per minute
- paint touches2.2per game#127/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside16.9%
- seconds per touch1.9s
- dribbles per touch1.15
- minutes with the ball0.8minutes
- points per touch0.26#200/342
- points per paint touch0.86
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made17.9per game
- passes received17.6per game
- passes received per pass made0.98
- assists1.3per game
- potential assists2.6per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created3.8per game#260/414
- % of passes ending in a basket7.5%
- points created per point scored0.59
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.7per game#354/414
- points0.1per game
- passes made0.5per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%28.6%
- passes71.1%
- % ending in a turnover11.1%not stable year to year
- % ending in a foul2.2%
- points per drive0.14
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShoot- HOW IT CREATES ITS SHOTS82.4%
CATCH & SHOOT
sample: 69 games · CatchShoot- points3.0per game
- attempts2.8per game
- made1.0per game
- FG%36.8%
- effective FG%53.7%
- threes attempted2.6per game
- 3P%35.8%
PULL-UP
sample: 69 games · PullUpShot- points0.4per game
- attempts0.6per game
- made0.1per game
- FG%23.3%
- effective FG%31.4%
- threes attempted0.5per game
- 3P%21.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 6.6 % | 47.8 % | 47.8 % | 0.0 | — |
| tight (2-4 ft) | 0.9 | 18.2 % | 60.3 % | 60.3 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.2 | 23.7 % | 37.8 % | 43.3 % | 0.8 | 17.0 % |
| wide open (6+ ft) | 2.6 | 51.4 % | 46.1 % | 63.5 % | 2.3 | 39.7 % |
| all shots | 5.0 | 100.0 % | 46.8 % | 57.1 % | 3.1 | 33.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 69 games · Defense- shots defended1.4per game#322/414
- made on those shots1.0per game
- opponent FG%71.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.6per game
- rebounds secured2.5per game
- offensive chances2.0per game
- defensive chances2.7per game
- conversion rate54.1%
- offensive conversion48.2%not stable year to year
- defensive conversion56.1%
- contested32.0%
- average rebound distance7.7ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.1 % | 2.8 | 1.8 | 64.0 % | 61.5 % | 2.4 % |
| less than 10 ft | 43.5 % | 3.5 | 2.1 | 60.3 % | 57.3 % | 3.1 % |
| two-pointers | 59.6 % | 4.9 | 2.9 | 60.6 % | 53.0 % | 7.6 % |
| more than 15 ft | 45.7 % | 3.7 | 1.4 | 38.2 % | 37.7 % | 0.4 % |
| three-pointers | 40.4 % | 3.3 | 1.2 | 35.5 % | 36.9 % | -1.5 % |
| all shots | 100.0 % | 8.1 | 4.1 | 50.5 % | 45.8 % | 4.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
