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TRACKING INTELLIGENCE · TRACKING PROFILE

Kadary Richmond

WAS · Guard · NBA 2025-26

Kadary Richmond

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season3 box-score gamesTracking in 3 of 3 games

MOVEMENT

sample: 3 games · SpeedDistance
  • distance2.57km
  • on offense1.29km
  • on defense1.29km
  • average speed6.6km/h
  • speed on offense6.7km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute
  • meters per minute115.0meters per minute
  • minutes per game22.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 3 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches28.3per game
  • front-court touches12.7per game
  • % of touches in the frontcourt44.9%
  • touches per minute1.3per minute
  • paint touches1.3per game
  • elbow touches0.3per game
  • post touches0.0per game
  • of his game goes through the inside12.6%
  • seconds per touch1.9s
  • dribbles per touch1.23
  • minutes with the ball0.9minutes
  • points per touch0.29
  • points per paint touch1.50
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 3 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made21.0per game
  • passes received17.3per game
  • passes received per pass made0.82
  • assists2.7per game
  • potential assists3.3per game
  • secondary assists0.0per game
  • free-throw assists0.7per game
  • points created7.0per game
  • % of passes ending in a basket12.7%
  • points created per point scored0.84
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives3.7per game
  • points2.7per game
  • passes made0.7per game
  • assists0.3per game
  • turnovers0.0per game
  • shooting foul0.3per game
  • attempts2.3per game
  • free throws0.7per game
  • FG%42.9%
  • passes18.2%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul9.1%
  • points per drive0.73

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 3 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 3 games · CatchShoot
  • points2.0per game
  • attempts1.3per game
  • made0.7per game
  • FG%50.0%
  • effective FG%75.0%
  • threes attempted1.3per game
  • 3P%50.0%

PULL-UP

sample: 3 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.018.8 %66.7 %66.7 %0.0
tight (2-4 ft)2.750.0 %62.5 %62.5 %0.0
open (4-6 ft)0.712.5 %50.0 %75.0 %0.750.0 %
wide open (6+ ft)1.018.8 %66.7 %83.3 %0.750.0 %
all shots5.3100.0 %62.5 %68.8 %1.350.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 3 games · Defense

RIM DEFENCE

sample: 3 games · Defense
  • shots defended1.0per game
  • made on those shots0.7per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances5.0per game
  • rebounds secured3.3per game
  • offensive chances1.0per game
  • defensive chances4.3per game
  • conversion rate66.7%
  • offensive conversion33.3%not stable year to year
  • defensive conversion69.2%
  • contested60.0%
  • average rebound distance4.8ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.0 %2.01.050.0 %62.4 %-12.4 %
less than 10 ft35.0 %2.31.357.1 %56.7 %0.5 %
two-pointers35.0 %2.31.357.1 %53.1 %4.0 %
more than 15 ft65.0 %4.31.023.1 %34.8 %-11.7 %
three-pointers65.0 %4.31.023.1 %34.4 %-11.3 %
all shots100.0 %6.72.335.0 %43.9 %-8.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%68.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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