TRACKING INTELLIGENCE · TRACKING PROFILE
Kadary Richmond
WAS · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 3 games · SpeedDistance- distance2.57km
- on offense1.29km
- on defense1.29km
- average speed6.6km/h
- speed on offense6.7km/h
- speed on defense6.5km/h
- km per minute0.12km per minute
- meters per minute115.0meters per minute
- minutes per game22.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 3 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches28.3per game
- front-court touches12.7per game
- % of touches in the frontcourt44.9%
- touches per minute1.3per minute
- paint touches1.3per game
- elbow touches0.3per game
- post touches0.0per game
- of his game goes through the inside12.6%
- seconds per touch1.9s
- dribbles per touch1.23
- minutes with the ball0.9minutes
- points per touch0.29
- points per paint touch1.50
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 3 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.0per game
- passes received17.3per game
- passes received per pass made0.82
- assists2.7per game
- potential assists3.3per game
- secondary assists0.0per game
- free-throw assists0.7per game
- points created7.0per game
- % of passes ending in a basket12.7%
- points created per point scored0.84
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives3.7per game
- points2.7per game
- passes made0.7per game
- assists0.3per game
- turnovers0.0per game
- shooting foul0.3per game
- attempts2.3per game
- free throws0.7per game
- FG%42.9%
- passes18.2%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul9.1%
- points per drive0.73
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 3 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 3 games · CatchShoot- points2.0per game
- attempts1.3per game
- made0.7per game
- FG%50.0%
- effective FG%75.0%
- threes attempted1.3per game
- 3P%50.0%
PULL-UP
sample: 3 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 18.8 % | 66.7 % | 66.7 % | 0.0 | — |
| tight (2-4 ft) | 2.7 | 50.0 % | 62.5 % | 62.5 % | 0.0 | — |
| open (4-6 ft) | 0.7 | 12.5 % | 50.0 % | 75.0 % | 0.7 | 50.0 % |
| wide open (6+ ft) | 1.0 | 18.8 % | 66.7 % | 83.3 % | 0.7 | 50.0 % |
| all shots | 5.3 | 100.0 % | 62.5 % | 68.8 % | 1.3 | 50.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 3 games · DefenseRIM DEFENCE
sample: 3 games · Defense- shots defended1.0per game
- made on those shots0.7per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances5.0per game
- rebounds secured3.3per game
- offensive chances1.0per game
- defensive chances4.3per game
- conversion rate66.7%
- offensive conversion33.3%not stable year to year
- defensive conversion69.2%
- contested60.0%
- average rebound distance4.8ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.0 % | 2.0 | 1.0 | 50.0 % | 62.4 % | -12.4 % |
| less than 10 ft | 35.0 % | 2.3 | 1.3 | 57.1 % | 56.7 % | 0.5 % |
| two-pointers | 35.0 % | 2.3 | 1.3 | 57.1 % | 53.1 % | 4.0 % |
| more than 15 ft | 65.0 % | 4.3 | 1.0 | 23.1 % | 34.8 % | -11.7 % |
| three-pointers | 65.0 % | 4.3 | 1.0 | 23.1 % | 34.4 % | -11.3 % |
| all shots | 100.0 % | 6.7 | 2.3 | 35.0 % | 43.9 % | -8.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%68.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
