TRACKING INTELLIGENCE · TRACKING PROFILE
Chris Youngblood
POR · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 34 games · SpeedDistance- distance0.64km#411/414
- on offense0.32km
- on defense0.32km
- average speed7.2km/h
- speed on offense7.6km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#238/414
- meters per minute119.0meters per minute
- minutes per game5.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 34 games · Possessions- touches5.4per game
- front-court touches3.5per game
- % of touches in the frontcourt64.8%
- touches per minute1.0per minute
- paint touches0.1per game#405/414
- elbow touches0.0per game#412/414
- post touches0.0per game
- of his game goes through the inside2.9%
- seconds per touch1.6s
- dribbles per touch0.82
- minutes with the ball0.1minutes
- points per touch0.39
- points per paint touch1.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 34 games · Passing- passes made3.2per game
- passes received3.4per game
- passes received per pass made1.06
- assists0.4per game
- potential assists0.4per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created0.9per game#404/414
- % of passes ending in a basket11.1%
- points created per point scored0.43
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.3per game#387/414
- points0.1per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.1per game
- FG%0.0%
- passes44.4%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul11.1%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 34 games · CatchShoot- HOW IT CREATES ITS SHOTS88.2%
CATCH & SHOOT
sample: 34 games · CatchShoot- points1.5per game
- attempts1.5per game
- made0.5per game
- FG%34.0%
- effective FG%51.0%
- threes attempted1.5per game
- 3P%34.0%
PULL-UP
sample: 34 games · PullUpShot- points0.1per game
- attempts0.2per game
- made0.1per game
- FG%28.6%
- effective FG%35.7%
- threes attempted0.1per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 3.2 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 0.2 | 12.7 % | 25.0 % | 25.0 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.2 | 12.7 % | 25.0 % | 37.5 % | 0.2 | 25.0 % |
| wide open (6+ ft) | 1.3 | 71.4 % | 35.6 % | 53.3 % | 1.3 | 35.6 % |
| all shots | 1.9 | 100.0 % | 34.9 % | 49.2 % | 1.6 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 34 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 34 games · Defense- shots defended0.3per game#414/414
- made on those shots0.2per game
- opponent FG%72.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.3per game
- rebounds secured0.8per game
- offensive chances0.3per game
- defensive chances0.9per game
- conversion rate64.3%
- offensive conversion63.6%not stable year to year
- defensive conversion64.5%
- contested22.2%
- average rebound distance10.2ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 27.7 % | 0.8 | 0.5 | 55.6 % | 63.2 % | -7.7 % |
| less than 10 ft | 40.0 % | 1.2 | 0.6 | 50.0 % | 59.2 % | -9.2 % |
| two-pointers | 58.5 % | 1.7 | 0.8 | 44.7 % | 55.0 % | -10.3 % |
| more than 15 ft | 44.6 % | 1.3 | 0.6 | 44.8 % | 35.0 % | 9.8 % |
| three-pointers | 41.5 % | 1.2 | 0.6 | 48.1 % | 35.0 % | 13.1 % |
| all shots | 100.0 % | 3.0 | 1.4 | 46.2 % | 45.1 % | 1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
