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TRACKING INTELLIGENCE · TRACKING PROFILE

Chris Youngblood

POR · G · NBA 2025-26

Chris Youngblood

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season34 box-score gamesTracking in 34 of 34 games

MOVEMENT

sample: 34 games · SpeedDistance
  • distance0.64km#411/414
  • on offense0.32km
  • on defense0.32km
  • average speed7.2km/h
  • speed on offense7.6km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#238/414
  • meters per minute119.0meters per minute
  • minutes per game5.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 34 games · Possessions
  • touches5.4per game
  • front-court touches3.5per game
  • % of touches in the frontcourt64.8%
  • touches per minute1.0per minute
  • paint touches0.1per game#405/414
  • elbow touches0.0per game#412/414
  • post touches0.0per game
  • of his game goes through the inside2.9%
  • seconds per touch1.6s
  • dribbles per touch0.82
  • minutes with the ball0.1minutes
  • points per touch0.39
  • points per paint touch1.33
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 34 games · Passing
  • passes made3.2per game
  • passes received3.4per game
  • passes received per pass made1.06
  • assists0.4per game
  • potential assists0.4per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created0.9per game#404/414
  • % of passes ending in a basket11.1%
  • points created per point scored0.43
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.3per game#387/414
  • points0.1per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.1per game
  • FG%0.0%
  • passes44.4%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul11.1%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 34 games · CatchShoot
  • HOW IT CREATES ITS SHOTS88.2%

CATCH & SHOOT

sample: 34 games · CatchShoot
  • points1.5per game
  • attempts1.5per game
  • made0.5per game
  • FG%34.0%
  • effective FG%51.0%
  • threes attempted1.5per game
  • 3P%34.0%

PULL-UP

sample: 34 games · PullUpShot
  • points0.1per game
  • attempts0.2per game
  • made0.1per game
  • FG%28.6%
  • effective FG%35.7%
  • threes attempted0.1per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.13.2 %100.0 %100.0 %0.0
tight (2-4 ft)0.212.7 %25.0 %25.0 %0.00.0 %
open (4-6 ft)0.212.7 %25.0 %37.5 %0.225.0 %
wide open (6+ ft)1.371.4 %35.6 %53.3 %1.335.6 %
all shots1.9100.0 %34.9 %49.2 %1.633.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 34 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 34 games · Defense
  • shots defended0.3per game#414/414
  • made on those shots0.2per game
  • opponent FG%72.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.3per game
  • rebounds secured0.8per game
  • offensive chances0.3per game
  • defensive chances0.9per game
  • conversion rate64.3%
  • offensive conversion63.6%not stable year to year
  • defensive conversion64.5%
  • contested22.2%
  • average rebound distance10.2ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft27.7 %0.80.555.6 %63.2 %-7.7 %
less than 10 ft40.0 %1.20.650.0 %59.2 %-9.2 %
two-pointers58.5 %1.70.844.7 %55.0 %-10.3 %
more than 15 ft44.6 %1.30.644.8 %35.0 %9.8 %
three-pointers41.5 %1.20.648.1 %35.0 %13.1 %
all shots100.0 %3.01.446.2 %45.1 %1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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