TRACKING INTELLIGENCE · TRACKING PROFILE
Drake Powell
BKN · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 63 games · SpeedDistance- distance2.57km#216/414
- on offense1.29km
- on defense1.29km
- average speed7.1km/h
- speed on offense7.5km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#143/414
- meters per minute123.0meters per minute
- minutes per game20.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 63 games · Possessions- touches29.3per game
- front-court touches15.4per game
- % of touches in the frontcourt52.6%
- touches per minute1.4per minute
- paint touches0.3per game#380/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside3.9%
- seconds per touch3.1s
- dribbles per touch2.45
- minutes with the ball1.5minutes
- points per touch0.22#262/342
- points per paint touch1.09
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 63 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.6per game
- passes received20.5per game
- passes received per pass made0.95
- assists1.4per game
- potential assists3.3per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created4.0per game#250/414
- % of passes ending in a basket6.7%
- points created per point scored0.62
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.9per game#181/414
- points2.0per game
- passes made1.6per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts1.7per game
- free throws0.4per game
- FG%46.2%
- passes41.6%
- % ending in a turnover8.2%not stable year to year
- % ending in a foul6.1%
- points per drive0.51
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 63 games · CatchShoot- HOW IT CREATES ITS SHOTS61.5%
CATCH & SHOOT
sample: 63 games · CatchShoot- points1.9per game
- attempts2.4per game
- made0.7per game
- FG%27.5%
- effective FG%40.9%
- threes attempted2.3per game
- 3P%27.4%
PULL-UP
sample: 63 games · PullUpShot- points1.2per game
- attempts1.5per game
- made0.6per game
- FG%36.8%
- effective FG%41.1%
- threes attempted0.5per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 5.9 % | 52.4 % | 52.4 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 1.9 | 33.5 % | 45.8 % | 46.7 % | 0.2 | 13.3 % |
| open (4-6 ft) | 1.9 | 32.7 % | 35.9 % | 44.4 % | 1.2 | 26.3 % |
| wide open (6+ ft) | 1.6 | 27.9 % | 36.0 % | 50.5 % | 1.4 | 32.2 % |
| all shots | 5.7 | 100.0 % | 40.2 % | 47.3 % | 2.9 | 28.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 63 games · DefenseRIM DEFENCE
sample: 63 games · Defense- shots defended1.9per game#239/414
- made on those shots1.3per game
- opponent FG%70.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.3per game
- rebounds secured1.8per game
- offensive chances0.8per game
- defensive chances2.7per game
- conversion rate52.1%
- offensive conversion44.7%not stable year to year
- defensive conversion52.9%
- contested18.0%
- average rebound distance10.1ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.2 % | 2.7 | 1.8 | 66.3 % | 62.4 % | 3.8 % |
| less than 10 ft | 52.8 % | 3.3 | 2.0 | 59.8 % | 58.4 % | 1.4 % |
| two-pointers | 65.3 % | 4.0 | 2.1 | 52.4 % | 54.5 % | -2.1 % |
| more than 15 ft | 39.8 % | 2.5 | 0.8 | 33.3 % | 37.4 % | -4.1 % |
| three-pointers | 34.7 % | 2.2 | 0.8 | 37.4 % | 37.0 % | 0.4 % |
| all shots | 100.0 % | 6.2 | 2.9 | 47.2 % | 47.0 % | 0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
