TRACKING INTELLIGENCE · TRACKING PROFILE
Brooks Barnhizer
OKC · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 40 games · SpeedDistance- distance1.13km#387/414
- on offense0.64km
- on defense0.48km
- average speed7.4km/h
- speed on offense7.8km/h
- speed on defense7.0km/h
- km per minute0.13km per minute#41/414
- meters per minute129.0meters per minute
- minutes per game8.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 40 games · Possessions- touches9.9per game
- front-court touches4.3per game
- % of touches in the frontcourt43.4%
- touches per minute1.1per minute
- paint touches0.7per game#304/414
- elbow touches0.2per game#338/414
- post touches0.1per game
- of his game goes through the inside23.3%
- seconds per touch2.6s
- dribbles per touch2.21
- minutes with the ball0.4minutes
- points per touch0.17
- points per paint touch0.52
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 40 games · Passing- passes made7.5per game
- passes received5.6per game
- passes received per pass made0.75
- assists0.6per game
- potential assists1.2per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created1.5per game#383/414
- % of passes ending in a basket7.3%
- points created per point scored0.88
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game#333/414
- points0.3per game
- passes made0.5per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.4per game
- free throws0.0per game
- FG%40.0%
- passes52.6%
- % ending in a turnover7.9%not stable year to year
- % ending in a foul0.0%
- points per drive0.30
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 40 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 40 games · CatchShoot- points0.5per game
- attempts0.5per game
- made0.2per game
- FG%33.3%
- effective FG%47.6%
- threes attempted0.5per game
- 3P%30.0%
PULL-UP
sample: 40 games · PullUpShot- points0.3per game
- attempts0.5per game
- made0.1per game
- FG%25.0%
- effective FG%27.5%
- threes attempted0.1per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 4.2 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 40.8 % | 48.3 % | 50.0 % | 0.0 | 100.0 % |
| open (4-6 ft) | 0.4 | 23.9 % | 23.5 % | 23.5 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 0.6 | 31.0 % | 36.4 % | 50.0 % | 0.5 | 31.6 % |
| all shots | 1.8 | 100.0 % | 38.0 % | 43.0 % | 0.6 | 29.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 40 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 40 games · Defense- shots defended0.7per game#395/414
- made on those shots0.5per game
- opponent FG%64.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances3.3per game
- rebounds secured1.9per game
- offensive chances1.2per game
- defensive chances2.2per game
- conversion rate60.5%
- offensive conversion39.6%not stable year to year
- defensive conversion67.8%
- contested23.1%
- average rebound distance5.7ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.4 % | 1.3 | 0.8 | 63.0 % | 61.8 % | 1.2 % |
| less than 10 ft | 41.5 % | 1.7 | 0.9 | 52.5 % | 58.0 % | -5.4 % |
| two-pointers | 65.5 % | 2.7 | 1.4 | 51.6 % | 53.8 % | -2.2 % |
| more than 15 ft | 46.5 % | 1.9 | 0.9 | 45.5 % | 35.0 % | 10.4 % |
| three-pointers | 34.5 % | 1.4 | 0.7 | 46.9 % | 34.7 % | 12.2 % |
| all shots | 100.0 % | 4.1 | 2.0 | 50.0 % | 45.9 % | 4.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%43.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
