TRACKING INTELLIGENCE · TRACKING PROFILE
John Poulakidas
DAL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 13 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.57km
- on offense1.29km
- on defense1.13km
- average speed7.2km/h
- speed on offense7.8km/h
- speed on defense6.7km/h
- km per minute0.13km per minute
- meters per minute132.0meters per minute
- minutes per game19.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 13 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.8per game
- front-court touches13.2per game
- % of touches in the frontcourt60.6%
- touches per minute1.1per minute
- paint touches0.3per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside3.8%
- seconds per touch1.8s
- dribbles per touch0.93
- minutes with the ball0.7minutes
- points per touch0.41
- points per paint touch0.50
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 13 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made14.0per game
- passes received13.7per game
- passes received per pass made0.98
- assists0.8per game
- potential assists1.8per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created2.3per game
- % of passes ending in a basket6.0%
- points created per point scored0.26
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game
- points0.5per game
- passes made0.5per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.4per game
- free throws0.2per game
- FG%40.0%
- passes46.2%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul7.7%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 13 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS64.7%
CATCH & SHOOT
sample: 13 games · CatchShoot- points5.5per game
- attempts4.4per game
- made1.8per game
- FG%42.1%
- effective FG%62.3%
- threes attempted4.3per game
- 3P%41.1%
PULL-UP
sample: 13 games · PullUpShot- points2.6per game
- attempts2.4per game
- made1.0per game
- FG%41.9%
- effective FG%54.8%
- threes attempted1.6per game
- 3P%38.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 1.1 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 14.3 % | 46.2 % | 57.7 % | 0.5 | 42.9 % |
| open (4-6 ft) | 2.9 | 41.8 % | 50.0 % | 71.1 % | 2.6 | 47.1 % |
| wide open (6+ ft) | 3.0 | 42.9 % | 33.3 % | 48.7 % | 2.8 | 33.3 % |
| all shots | 7.0 | 100.0 % | 42.9 % | 59.9 % | 5.9 | 40.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 13 games · DefenseRIM DEFENCE
sample: 13 games · Defense- shots defended2.0per game
- made on those shots1.5per game
- opponent FG%73.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances3.7per game
- rebounds secured2.3per game
- offensive chances1.0per game
- defensive chances3.1per game
- conversion rate62.5%
- offensive conversion30.8%not stable year to year
- defensive conversion63.4%
- contested10.0%
- average rebound distance8.3ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.0 % | 2.7 | 1.9 | 71.4 % | 61.1 % | 10.4 % |
| less than 10 ft | 44.0 % | 3.4 | 2.4 | 70.5 % | 57.2 % | 13.2 % |
| two-pointers | 58.0 % | 4.5 | 2.9 | 63.8 % | 53.3 % | 10.5 % |
| more than 15 ft | 47.0 % | 3.6 | 1.2 | 31.9 % | 37.2 % | -5.2 % |
| three-pointers | 42.0 % | 3.2 | 1.1 | 33.3 % | 37.0 % | -3.6 % |
| all shots | 100.0 % | 7.7 | 3.9 | 51.0 % | 45.7 % | 5.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
