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TRACKING INTELLIGENCE · TRACKING PROFILE

John Poulakidas

DAL · G · NBA 2025-26

John Poulakidas

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season13 box-score gamesTracking in 13 of 13 games

MOVEMENT

sample: 13 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.57km
  • on offense1.29km
  • on defense1.13km
  • average speed7.2km/h
  • speed on offense7.8km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute
  • meters per minute132.0meters per minute
  • minutes per game19.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 13 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.8per game
  • front-court touches13.2per game
  • % of touches in the frontcourt60.6%
  • touches per minute1.1per minute
  • paint touches0.3per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside3.8%
  • seconds per touch1.8s
  • dribbles per touch0.93
  • minutes with the ball0.7minutes
  • points per touch0.41
  • points per paint touch0.50
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 13 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made14.0per game
  • passes received13.7per game
  • passes received per pass made0.98
  • assists0.8per game
  • potential assists1.8per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created2.3per game
  • % of passes ending in a basket6.0%
  • points created per point scored0.26
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game
  • points0.5per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.4per game
  • free throws0.2per game
  • FG%40.0%
  • passes46.2%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul7.7%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 13 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS64.7%

CATCH & SHOOT

sample: 13 games · CatchShoot
  • points5.5per game
  • attempts4.4per game
  • made1.8per game
  • FG%42.1%
  • effective FG%62.3%
  • threes attempted4.3per game
  • 3P%41.1%

PULL-UP

sample: 13 games · PullUpShot
  • points2.6per game
  • attempts2.4per game
  • made1.0per game
  • FG%41.9%
  • effective FG%54.8%
  • threes attempted1.6per game
  • 3P%38.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.1 %100.0 %100.0 %0.0
tight (2-4 ft)1.014.3 %46.2 %57.7 %0.542.9 %
open (4-6 ft)2.941.8 %50.0 %71.1 %2.647.1 %
wide open (6+ ft)3.042.9 %33.3 %48.7 %2.833.3 %
all shots7.0100.0 %42.9 %59.9 %5.940.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 13 games · Defense

RIM DEFENCE

sample: 13 games · Defense
  • shots defended2.0per game
  • made on those shots1.5per game
  • opponent FG%73.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances3.7per game
  • rebounds secured2.3per game
  • offensive chances1.0per game
  • defensive chances3.1per game
  • conversion rate62.5%
  • offensive conversion30.8%not stable year to year
  • defensive conversion63.4%
  • contested10.0%
  • average rebound distance8.3ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.0 %2.71.971.4 %61.1 %10.4 %
less than 10 ft44.0 %3.42.470.5 %57.2 %13.2 %
two-pointers58.0 %4.52.963.8 %53.3 %10.5 %
more than 15 ft47.0 %3.61.231.9 %37.2 %-5.2 %
three-pointers42.0 %3.21.133.3 %37.0 %-3.6 %
all shots100.0 %7.73.951.0 %45.7 %5.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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