TRACKING INTELLIGENCE · TRACKING PROFILE
Taelon Peter
IND · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 38 games · SpeedDistance- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed7.6km/h
- speed on offense8.4km/h
- speed on defense7.0km/h
- km per minute0.14km per minute#5/414
- meters per minute136.0meters per minute
- minutes per game13.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 38 games · Possessions- touches20.7per game
- front-court touches11.5per game
- % of touches in the frontcourt55.6%
- touches per minute1.6per minute
- paint touches0.4per game#355/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside5.2%
- seconds per touch2.2s
- dribbles per touch1.68
- minutes with the ball0.8minutes
- points per touch0.22#267/342
- points per paint touch0.93
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 38 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made15.3per game
- passes received14.5per game
- passes received per pass made0.95
- assists1.1per game
- potential assists1.9per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created2.8per game#317/414
- % of passes ending in a basket6.9%
- points created per point scored0.62
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.8per game#349/414
- points0.2per game
- passes made0.4per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.1per game
- FG%40.0%
- passes58.6%
- % ending in a turnover3.4%not stable year to year
- % ending in a foul3.4%
- points per drive0.25
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 38 games · CatchShoot- HOW IT CREATES ITS SHOTS82.4%
CATCH & SHOOT
sample: 38 games · CatchShoot- points2.8per game
- attempts2.8per game
- made0.9per game
- FG%34.0%
- effective FG%50.5%
- threes attempted2.8per game
- 3P%33.3%
PULL-UP
sample: 38 games · PullUpShot- points0.5per game
- attempts0.6per game
- made0.2per game
- FG%29.2%
- effective FG%41.7%
- threes attempted0.5per game
- 3P%30.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.0 | 0.6 % | 0.0 % | 0.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 0.8 | 20.3 % | 43.8 % | 48.4 % | 0.3 | 25.0 % |
| open (4-6 ft) | 1.3 | 31.6 % | 26.0 % | 35.0 % | 1.1 | 22.0 % |
| wide open (6+ ft) | 2.0 | 47.5 % | 44.0 % | 63.3 % | 1.9 | 40.8 % |
| all shots | 4.2 | 100.0 % | 38.0 % | 50.9 % | 3.3 | 32.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 38 games · DefenseRIM DEFENCE
sample: 38 games · Defense- shots defended1.7per game#279/414
- made on those shots1.4per game
- opponent FG%81.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.6per game
- rebounds secured1.6per game
- offensive chances0.5per game
- defensive chances2.2per game
- conversion rate59.0%
- offensive conversion55.6%not stable year to year
- defensive conversion58.3%
- contested20.3%
- average rebound distance9.5ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.8 % | 2.6 | 1.8 | 70.5 % | 61.8 % | 8.6 % |
| less than 10 ft | 51.6 % | 3.4 | 2.2 | 65.8 % | 57.3 % | 8.5 % |
| two-pointers | 68.8 % | 4.5 | 2.8 | 61.8 % | 53.3 % | 8.6 % |
| more than 15 ft | 38.0 % | 2.5 | 1.0 | 41.7 % | 36.6 % | 5.0 % |
| three-pointers | 31.2 % | 2.0 | 0.7 | 36.2 % | 35.8 % | 0.4 % |
| all shots | 100.0 % | 6.5 | 3.5 | 53.8 % | 45.2 % | 8.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
