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TRACKING INTELLIGENCE · TRACKING PROFILE

Taelon Peter

IND · G · NBA 2025-26

Taelon Peter

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season38 box-score gamesTracking in 38 of 38 games

MOVEMENT

sample: 38 games · SpeedDistance
  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.6km/h
  • speed on offense8.4km/h
  • speed on defense7.0km/h
  • km per minute0.14km per minute#5/414
  • meters per minute136.0meters per minute
  • minutes per game13.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 38 games · Possessions
  • touches20.7per game
  • front-court touches11.5per game
  • % of touches in the frontcourt55.6%
  • touches per minute1.6per minute
  • paint touches0.4per game#355/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside5.2%
  • seconds per touch2.2s
  • dribbles per touch1.68
  • minutes with the ball0.8minutes
  • points per touch0.22#267/342
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 38 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made15.3per game
  • passes received14.5per game
  • passes received per pass made0.95
  • assists1.1per game
  • potential assists1.9per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created2.8per game#317/414
  • % of passes ending in a basket6.9%
  • points created per point scored0.62
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.8per game#349/414
  • points0.2per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%40.0%
  • passes58.6%
  • % ending in a turnover3.4%not stable year to year
  • % ending in a foul3.4%
  • points per drive0.25

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 38 games · CatchShoot
  • HOW IT CREATES ITS SHOTS82.4%

CATCH & SHOOT

sample: 38 games · CatchShoot
  • points2.8per game
  • attempts2.8per game
  • made0.9per game
  • FG%34.0%
  • effective FG%50.5%
  • threes attempted2.8per game
  • 3P%33.3%

PULL-UP

sample: 38 games · PullUpShot
  • points0.5per game
  • attempts0.6per game
  • made0.2per game
  • FG%29.2%
  • effective FG%41.7%
  • threes attempted0.5per game
  • 3P%30.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.00.6 %0.0 %0.0 %0.00.0 %
tight (2-4 ft)0.820.3 %43.8 %48.4 %0.325.0 %
open (4-6 ft)1.331.6 %26.0 %35.0 %1.122.0 %
wide open (6+ ft)2.047.5 %44.0 %63.3 %1.940.8 %
all shots4.2100.0 %38.0 %50.9 %3.332.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 38 games · Defense

RIM DEFENCE

sample: 38 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.4per game
  • opponent FG%81.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.6per game
  • rebounds secured1.6per game
  • offensive chances0.5per game
  • defensive chances2.2per game
  • conversion rate59.0%
  • offensive conversion55.6%not stable year to year
  • defensive conversion58.3%
  • contested20.3%
  • average rebound distance9.5ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.8 %2.61.870.5 %61.8 %8.6 %
less than 10 ft51.6 %3.42.265.8 %57.3 %8.5 %
two-pointers68.8 %4.52.861.8 %53.3 %8.6 %
more than 15 ft38.0 %2.51.041.7 %36.6 %5.0 %
three-pointers31.2 %2.00.736.2 %35.8 %0.4 %
all shots100.0 %6.53.553.8 %45.2 %8.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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