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TRACKING INTELLIGENCE · TRACKING PROFILE

Bez Mbeng

UTA · G · NBA 2025-26

Bez Mbeng

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season15 box-score gamesTracking in 15 of 15 games

MOVEMENT

sample: 15 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance4.18km
  • on offense2.25km
  • on defense2.09km
  • average speed7.2km/h
  • speed on offense7.7km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute
  • meters per minute128.0meters per minute
  • minutes per game32.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 15 games · Possessions
  • touches41.3per game
  • front-court touches19.7per game
  • % of touches in the frontcourt47.7%
  • touches per minute1.3per minute
  • paint touches1.7per game
  • elbow touches1.1per game
  • post touches0.0per game
  • of his game goes through the inside14.2%
  • seconds per touch2.5s
  • dribbles per touch2.16
  • minutes with the ball1.7minutes
  • points per touch0.20
  • points per paint touch0.76
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 15 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made31.6per game
  • passes received27.1per game
  • passes received per pass made0.86
  • assists4.1per game
  • potential assists7.4per game
  • secondary assists0.4per game
  • free-throw assists0.5per game
  • points created10.3per game
  • % of passes ending in a basket13.1%
  • points created per point scored1.27
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.1per game
  • points1.2per game
  • passes made2.1per game
  • assists0.7per game
  • turnovers0.5per game
  • shooting foul0.2per game
  • attempts1.1per game
  • free throws0.4per game
  • FG%41.2%
  • passes52.5%
  • % ending in a turnover11.5%not stable year to year
  • % ending in a foul4.9%
  • points per drive0.29

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 15 games · CatchShoot
  • HOW IT CREATES ITS SHOTS65.2%

CATCH & SHOOT

sample: 15 games · CatchShoot
  • points0.8per game
  • attempts1.5per game
  • made0.3per game
  • FG%18.2%
  • effective FG%27.3%
  • threes attempted1.5per game
  • 3P%18.2%

PULL-UP

sample: 15 games · PullUpShot
  • points0.5per game
  • attempts0.8per game
  • made0.2per game
  • FG%25.0%
  • effective FG%33.3%
  • threes attempted0.6per game
  • 3P%22.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.58.0 %37.5 %37.5 %0.0
tight (2-4 ft)3.350.0 %66.0 %66.0 %0.10.0 %
open (4-6 ft)0.914.0 %28.6 %32.1 %0.416.7 %
wide open (6+ ft)1.928.0 %35.7 %44.6 %1.521.7 %
all shots6.7100.0 %50.0 %53.0 %2.119.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 15 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 15 games · Defense
  • shots defended4.0per game
  • made on those shots2.9per game
  • opponent FG%73.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.3per game
  • rebounds secured3.8per game
  • offensive chances2.5per game
  • defensive chances5.9per game
  • conversion rate46.0%
  • offensive conversion47.4%not stable year to year
  • defensive conversion43.8%
  • contested26.3%
  • average rebound distance9.0ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.9 %5.73.460.0 %62.3 %-2.3 %
less than 10 ft50.5 %7.03.955.2 %57.6 %-2.3 %
two-pointers62.5 %8.74.753.8 %53.5 %0.4 %
more than 15 ft42.3 %5.92.034.1 %35.8 %-1.8 %
three-pointers37.5 %5.21.733.3 %35.5 %-2.2 %
all shots100.0 %13.96.446.2 %45.1 %1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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