TRACKING INTELLIGENCE · TRACKING PROFILE
Bez Mbeng
UTA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 15 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance4.18km
- on offense2.25km
- on defense2.09km
- average speed7.2km/h
- speed on offense7.7km/h
- speed on defense6.8km/h
- km per minute0.13km per minute
- meters per minute128.0meters per minute
- minutes per game32.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 15 games · Possessions- touches41.3per game
- front-court touches19.7per game
- % of touches in the frontcourt47.7%
- touches per minute1.3per minute
- paint touches1.7per game
- elbow touches1.1per game
- post touches0.0per game
- of his game goes through the inside14.2%
- seconds per touch2.5s
- dribbles per touch2.16
- minutes with the ball1.7minutes
- points per touch0.20
- points per paint touch0.76
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 15 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made31.6per game
- passes received27.1per game
- passes received per pass made0.86
- assists4.1per game
- potential assists7.4per game
- secondary assists0.4per game
- free-throw assists0.5per game
- points created10.3per game
- % of passes ending in a basket13.1%
- points created per point scored1.27
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.1per game
- points1.2per game
- passes made2.1per game
- assists0.7per game
- turnovers0.5per game
- shooting foul0.2per game
- attempts1.1per game
- free throws0.4per game
- FG%41.2%
- passes52.5%
- % ending in a turnover11.5%not stable year to year
- % ending in a foul4.9%
- points per drive0.29
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 15 games · CatchShoot- HOW IT CREATES ITS SHOTS65.2%
CATCH & SHOOT
sample: 15 games · CatchShoot- points0.8per game
- attempts1.5per game
- made0.3per game
- FG%18.2%
- effective FG%27.3%
- threes attempted1.5per game
- 3P%18.2%
PULL-UP
sample: 15 games · PullUpShot- points0.5per game
- attempts0.8per game
- made0.2per game
- FG%25.0%
- effective FG%33.3%
- threes attempted0.6per game
- 3P%22.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 8.0 % | 37.5 % | 37.5 % | 0.0 | — |
| tight (2-4 ft) | 3.3 | 50.0 % | 66.0 % | 66.0 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.9 | 14.0 % | 28.6 % | 32.1 % | 0.4 | 16.7 % |
| wide open (6+ ft) | 1.9 | 28.0 % | 35.7 % | 44.6 % | 1.5 | 21.7 % |
| all shots | 6.7 | 100.0 % | 50.0 % | 53.0 % | 2.1 | 19.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 15 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 15 games · Defense- shots defended4.0per game
- made on those shots2.9per game
- opponent FG%73.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.3per game
- rebounds secured3.8per game
- offensive chances2.5per game
- defensive chances5.9per game
- conversion rate46.0%
- offensive conversion47.4%not stable year to year
- defensive conversion43.8%
- contested26.3%
- average rebound distance9.0ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.9 % | 5.7 | 3.4 | 60.0 % | 62.3 % | -2.3 % |
| less than 10 ft | 50.5 % | 7.0 | 3.9 | 55.2 % | 57.6 % | -2.3 % |
| two-pointers | 62.5 % | 8.7 | 4.7 | 53.8 % | 53.5 % | 0.4 % |
| more than 15 ft | 42.3 % | 5.9 | 2.0 | 34.1 % | 35.8 % | -1.8 % |
| three-pointers | 37.5 % | 5.2 | 1.7 | 33.3 % | 35.5 % | -2.2 % |
| all shots | 100.0 % | 13.9 | 6.4 | 46.2 % | 45.1 % | 1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
