TRACKING INTELLIGENCE · TRACKING PROFILE
LJ Cryer
GSW · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 18 games · SpeedDistance- distance1.93km
- on offense1.13km
- on defense0.97km
- average speed6.8km/h
- speed on offense7.1km/h
- speed on defense6.5km/h
- km per minute0.12km per minute
- meters per minute119.0meters per minute
- minutes per game16.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 18 games · Possessions- touches30.2per game
- front-court touches17.1per game
- % of touches in the frontcourt56.6%
- touches per minute1.9per minute
- paint touches0.3per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside2.9%
- seconds per touch3.0s
- dribbles per touch2.48
- minutes with the ball1.5minutes
- points per touch0.27
- points per paint touch0.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 18 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.8per game
- passes received26.6per game
- passes received per pass made1.22
- assists1.0per game
- potential assists2.1per game
- secondary assists0.9per game
- free-throw assists0.0per game
- points created2.4per game
- % of passes ending in a basket4.6%
- points created per point scored0.29
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.1per game
- points0.7per game
- passes made1.2per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.1per game
- FG%45.5%
- passes56.8%
- % ending in a turnover8.1%not stable year to year
- % ending in a foul2.7%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 18 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS50.9%
CATCH & SHOOT
sample: 18 games · CatchShoot- points3.2per game
- attempts2.8per game
- made1.1per game
- FG%38.0%
- effective FG%57.0%
- threes attempted2.8per game
- 3P%38.0%
PULL-UP
sample: 18 games · PullUpShot- points2.8per game
- attempts2.7per game
- made1.1per game
- FG%38.8%
- effective FG%52.0%
- threes attempted1.9per game
- 3P%37.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 2.7 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 10.0 % | 54.5 % | 68.2 % | 0.3 | 60.0 % |
| open (4-6 ft) | 2.0 | 32.7 % | 36.1 % | 48.6 % | 1.4 | 34.6 % |
| wide open (6+ ft) | 3.3 | 54.5 % | 40.0 % | 58.3 % | 3.2 | 38.6 % |
| all shots | 6.1 | 100.0 % | 40.0 % | 55.5 % | 4.9 | 38.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 18 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 18 games · Defense- shots defended0.6per game
- made on those shots0.3per game
- opponent FG%60.0%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.3per game
- rebounds secured1.4per game
- offensive chances0.4per game
- defensive chances1.9per game
- conversion rate61.0%
- offensive conversion57.1%not stable year to year
- defensive conversion61.8%
- contested16.0%
- average rebound distance10.1ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 27.9 % | 1.5 | 0.9 | 62.5 % | 63.1 % | -0.6 % |
| less than 10 ft | 38.4 % | 2.1 | 1.1 | 54.5 % | 58.8 % | -4.3 % |
| two-pointers | 52.3 % | 2.8 | 1.6 | 55.6 % | 54.8 % | 0.7 % |
| more than 15 ft | 54.7 % | 2.9 | 1.5 | 51.1 % | 38.2 % | 12.9 % |
| three-pointers | 47.7 % | 2.6 | 1.3 | 48.8 % | 37.5 % | 11.3 % |
| all shots | 100.0 % | 5.4 | 2.8 | 52.3 % | 46.7 % | 5.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
