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TRACKING INTELLIGENCE · TRACKING PROFILE

LJ Cryer

GSW · G · NBA 2025-26

LJ Cryer

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season18 box-score gamesTracking in 18 of 18 games

MOVEMENT

sample: 18 games · SpeedDistance
  • distance1.93km
  • on offense1.13km
  • on defense0.97km
  • average speed6.8km/h
  • speed on offense7.1km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute
  • meters per minute119.0meters per minute
  • minutes per game16.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 18 games · Possessions
  • touches30.2per game
  • front-court touches17.1per game
  • % of touches in the frontcourt56.6%
  • touches per minute1.9per minute
  • paint touches0.3per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside2.9%
  • seconds per touch3.0s
  • dribbles per touch2.48
  • minutes with the ball1.5minutes
  • points per touch0.27
  • points per paint touch0.33
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 18 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made21.8per game
  • passes received26.6per game
  • passes received per pass made1.22
  • assists1.0per game
  • potential assists2.1per game
  • secondary assists0.9per game
  • free-throw assists0.0per game
  • points created2.4per game
  • % of passes ending in a basket4.6%
  • points created per point scored0.29
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.1per game
  • points0.7per game
  • passes made1.2per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.6per game
  • free throws0.1per game
  • FG%45.5%
  • passes56.8%
  • % ending in a turnover8.1%not stable year to year
  • % ending in a foul2.7%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 18 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS50.9%

CATCH & SHOOT

sample: 18 games · CatchShoot
  • points3.2per game
  • attempts2.8per game
  • made1.1per game
  • FG%38.0%
  • effective FG%57.0%
  • threes attempted2.8per game
  • 3P%38.0%

PULL-UP

sample: 18 games · PullUpShot
  • points2.8per game
  • attempts2.7per game
  • made1.1per game
  • FG%38.8%
  • effective FG%52.0%
  • threes attempted1.9per game
  • 3P%37.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.22.7 %33.3 %33.3 %0.0
tight (2-4 ft)0.610.0 %54.5 %68.2 %0.360.0 %
open (4-6 ft)2.032.7 %36.1 %48.6 %1.434.6 %
wide open (6+ ft)3.354.5 %40.0 %58.3 %3.238.6 %
all shots6.1100.0 %40.0 %55.5 %4.938.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 18 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 18 games · Defense
  • shots defended0.6per game
  • made on those shots0.3per game
  • opponent FG%60.0%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.3per game
  • rebounds secured1.4per game
  • offensive chances0.4per game
  • defensive chances1.9per game
  • conversion rate61.0%
  • offensive conversion57.1%not stable year to year
  • defensive conversion61.8%
  • contested16.0%
  • average rebound distance10.1ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft27.9 %1.50.962.5 %63.1 %-0.6 %
less than 10 ft38.4 %2.11.154.5 %58.8 %-4.3 %
two-pointers52.3 %2.81.655.6 %54.8 %0.7 %
more than 15 ft54.7 %2.91.551.1 %38.2 %12.9 %
three-pointers47.7 %2.61.348.8 %37.5 %11.3 %
all shots100.0 %5.42.852.3 %46.7 %5.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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