TRACKING INTELLIGENCE · TRACKING PROFILE
Chris Mañon
LAL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 9 games · SpeedDistance- distance0.64km
- on offense0.32km
- on defense0.32km
- average speed6.8km/h
- speed on offense6.6km/h
- speed on defense6.9km/h
- km per minute0.13km per minute
- meters per minute126.0meters per minute
- minutes per game5.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 9 games · Possessions- touches6.3per game
- front-court touches2.3per game
- % of touches in the frontcourt36.5%
- touches per minute1.2per minute
- paint touches0.7per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside39.1%
- seconds per touch2.1s
- dribbles per touch1.30
- minutes with the ball0.2minutes
- points per touch0.12
- points per paint touch0.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 9 games · Passing- passes made5.2per game
- passes received2.4per game
- passes received per pass made0.46
- assists0.3per game
- potential assists0.8per game
- secondary assists0.0per game
- free-throw assists0.2per game
- points created0.8per game
- % of passes ending in a basket6.4%
- points created per point scored1.00
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.7per game
- points0.1per game
- passes made0.3per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.1per game
- free throws0.2per game
- FG%0.0%
- passes50.0%
- % ending in a turnover16.7%not stable year to year
- % ending in a foul16.7%
- points per drive0.14
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 9 games · CatchShoot- HOW IT CREATES ITS SHOTS75.0%
CATCH & SHOOT
sample: 9 games · CatchShoot- points0.0per game
- attempts0.3per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.3per game
- 3P%0.0%
PULL-UP
sample: 9 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.2 | 33.3 % | 100.0 % | 100.0 % | 0.0 | — |
| open (4-6 ft) | 0.2 | 33.3 % | 0.0 % | 0.0 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 0.2 | 33.3 % | 0.0 % | 0.0 % | 0.2 | 0.0 % |
| all shots | 0.7 | 100.0 % | 33.3 % | 33.3 % | 0.3 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 9 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 9 games · Defense- shots defended1.2per game
- made on those shots0.9per game
- opponent FG%72.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.3per game
- rebounds secured1.1per game
- offensive chances0.5per game
- defensive chances1.9per game
- conversion rate47.6%
- offensive conversion40.0%not stable year to year
- defensive conversion47.1%
- contested40.0%
- average rebound distance8.8ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 68.2 % | 2.1 | 1.4 | 66.7 % | 60.1 % | 6.5 % |
| less than 10 ft | 72.7 % | 2.3 | 1.6 | 68.8 % | 57.1 % | 11.7 % |
| two-pointers | 72.7 % | 2.3 | 1.6 | 68.8 % | 54.6 % | 14.1 % |
| more than 15 ft | 27.3 % | 0.9 | 0.1 | 16.7 % | 35.2 % | -18.5 % |
| three-pointers | 27.3 % | 0.9 | 0.1 | 16.7 % | 34.8 % | -18.1 % |
| all shots | 100.0 % | 3.1 | 1.7 | 54.5 % | 47.3 % | 7.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%33.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
