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TRACKING INTELLIGENCE · TRACKING PROFILE

CJ Huntley

PHX · F · NBA 2025-26

CJ Huntley

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season4 box-score gamesTracking in 4 of 4 games

MOVEMENT

sample: 4 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.48km
  • average speed6.9km/h
  • speed on offense6.9km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute
  • meters per minute127.0meters per minute
  • minutes per game10.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 4 games · Possessions
  • touches8.5per game
  • front-court touches4.8per game
  • % of touches in the frontcourt56.5%
  • touches per minute0.8per minute
  • paint touches1.5per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside31.3%
  • seconds per touch1.2s
  • dribbles per touch0.30
  • minutes with the ball0.2minutes
  • points per touch0.35
  • points per paint touch1.33
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 4 games · Passing
  • passes made5.0per game
  • passes received4.8per game
  • passes received per pass made0.96
  • assists0.5per game
  • potential assists0.8per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.3per game
  • % of passes ending in a basket10.0%
  • points created per point scored0.43
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.3per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 4 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 4 games · CatchShoot
  • points0.5per game
  • attempts1.0per game
  • made0.3per game
  • FG%25.0%
  • effective FG%25.0%
  • threes attempted0.8per game
  • 3P%0.0%

PULL-UP

sample: 4 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.39.1 %100.0 %100.0 %0.0
tight (2-4 ft)0.827.3 %66.7 %66.7 %0.0
open (4-6 ft)1.036.4 %50.0 %50.0 %0.30.0 %
wide open (6+ ft)0.827.3 %33.3 %33.3 %0.50.0 %
all shots2.8100.0 %54.5 %54.5 %0.80.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 4 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 4 games · Defense
  • shots defended1.3per game
  • made on those shots1.3per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.0per game
  • rebounds secured1.3per game
  • offensive chances1.0per game
  • defensive chances1.0per game
  • conversion rate62.5%
  • offensive conversion50.0%not stable year to year
  • defensive conversion75.0%
  • contested20.0%
  • average rebound distance6.9ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.7 %5.03.060.0 %64.9 %-4.9 %
less than 10 ft41.7 %5.03.060.0 %56.4 %3.6 %
two-pointers50.0 %6.03.050.0 %55.4 %-5.4 %
more than 15 ft50.0 %6.02.033.3 %39.2 %-5.9 %
three-pointers50.0 %6.02.033.3 %38.0 %-4.6 %
all shots100.0 %12.05.041.7 %46.5 %-4.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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