TRACKING INTELLIGENCE · TRACKING PROFILE
Chaney Johnson
BKN · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 17 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.57km
- on offense1.29km
- on defense1.29km
- average speed6.9km/h
- speed on offense7.2km/h
- speed on defense6.6km/h
- km per minute0.13km per minute
- meters per minute126.0meters per minute
- minutes per game20.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 17 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches29.7per game
- front-court touches18.2per game
- % of touches in the frontcourt61.3%
- touches per minute1.5per minute
- paint touches3.1per game
- elbow touches1.8per game
- post touches0.1per game
- of his game goes through the inside27.5%
- seconds per touch2.1s
- dribbles per touch1.25
- minutes with the ball1.0minutes
- points per touch0.28
- points per paint touch0.77
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 17 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.8per game
- passes received17.6per game
- passes received per pass made0.81
- assists2.1per game
- potential assists3.1per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created5.6per game
- % of passes ending in a basket9.7%
- points created per point scored0.68
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives2.4per game
- points2.3per game
- passes made0.5per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.4per game
- attempts1.3per game
- free throws0.7per game
- FG%68.2%
- passes19.5%
- % ending in a turnover9.8%not stable year to year
- % ending in a foul14.6%
- points per drive0.96
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 17 games · CatchShoot- HOW IT CREATES ITS SHOTS68.2%
CATCH & SHOOT
sample: 17 games · CatchShoot- points1.2per game
- attempts1.5per game
- made0.4per game
- FG%28.0%
- effective FG%42.0%
- threes attempted1.5per game
- 3P%28.0%
PULL-UP
sample: 17 games · PullUpShot- points1.1per game
- attempts0.7per game
- made0.5per game
- FG%66.7%
- effective FG%75.0%
- threes attempted0.3per game
- 3P%40.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 10.6 % | 60.0 % | 60.0 % | 0.0 | — |
| tight (2-4 ft) | 2.5 | 44.7 % | 66.7 % | 66.7 % | 0.0 | — |
| open (4-6 ft) | 0.9 | 17.0 % | 43.8 % | 43.8 % | 0.3 | 0.0 % |
| wide open (6+ ft) | 1.5 | 27.7 % | 38.5 % | 55.8 % | 1.5 | 36.0 % |
| all shots | 5.5 | 100.0 % | 54.3 % | 59.0 % | 1.8 | 30.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 17 games · DefenseRIM DEFENCE
sample: 17 games · Defense- shots defended2.5per game
- made on those shots1.6per game
- opponent FG%64.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.1per game
- rebounds secured4.6per game
- offensive chances5.5per game
- defensive chances4.2per game
- conversion rate51.0%
- offensive conversion35.5%not stable year to year
- defensive conversion63.9%
- contested44.3%
- average rebound distance5.7ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.9 % | 2.8 | 1.6 | 59.1 % | 65.5 % | -6.4 % |
| less than 10 ft | 49.6 % | 3.5 | 2.0 | 57.1 % | 60.3 % | -3.1 % |
| two-pointers | 64.6 % | 4.6 | 2.3 | 49.3 % | 57.0 % | -7.7 % |
| more than 15 ft | 41.6 % | 2.9 | 0.9 | 29.8 % | 36.5 % | -6.7 % |
| three-pointers | 35.4 % | 2.5 | 0.8 | 30.0 % | 36.0 % | -6.0 % |
| all shots | 100.0 % | 7.1 | 3.0 | 42.5 % | 48.0 % | -5.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
