TRACKING INTELLIGENCE · TRACKING PROFILE
Hayden Gray
UTA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 1 games · SpeedDistance- distance3.06km
- on offense1.61km
- on defense1.61km
- average speed7.0km/h
- speed on offense8.2km/h
- speed on defense6.7km/h
- km per minute0.12km per minute
- meters per minute123.0meters per minute
- minutes per game24.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 1 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches26.0per game
- front-court touches6.0per game
- % of touches in the frontcourt23.1%
- touches per minute1.1per minute
- paint touches0.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside0.0%
- seconds per touch4.6s
- dribbles per touch4.65
- minutes with the ball2.0minutes
- points per touch0.23
- points per paint touch— · No attempts: no percentage
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 1 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.0per game
- passes received20.0per game
- passes received per pass made0.95
- assists1.0per game
- potential assists3.0per game
- secondary assists0.0per game
- free-throw assists1.0per game
- points created3.0per game
- % of passes ending in a basket4.8%
- points created per point scored0.50
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.0per game
- points2.0per game
- passes made2.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul1.0per game
- attempts0.0per game
- free throws2.0per game
- FG%— · No attempts: no percentage
- passes66.7%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul33.3%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 1 games · CatchShoot- HOW IT CREATES ITS SHOTS0.0%
CATCH & SHOOT
sample: 1 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
PULL-UP
sample: 1 games · PullUpShot- points2.0per game
- attempts2.0per game
- made1.0per game
- FG%50.0%
- effective FG%50.0%
- threes attempted1.0per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 1.0 | 33.3 % | 100.0 % | 100.0 % | 0.0 | — |
| open (4-6 ft) | 2.0 | 66.7 % | 50.0 % | 50.0 % | 1.0 | 0.0 % |
| all shots | 3.0 | 100.0 % | 66.7 % | 66.7 % | 1.0 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 1 games · DefenseRIM DEFENCE
sample: 1 games · Defense- shots defended1.0per game
- made on those shots0.0per game
- opponent FG%0.0%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances— · This tracking family does not exist for this player and season
- rebounds secured— · This tracking family does not exist for this player and season
- offensive chances— · This tracking family does not exist for this player and season
- defensive chances— · This tracking family does not exist for this player and season
- conversion rate— · This tracking family does not exist for this player and season
- offensive conversion— · This tracking family does not exist for this player and season
- defensive conversion— · This tracking family does not exist for this player and season
- contested— · This tracking family does not exist for this player and season
- average rebound distance— · This tracking family does not exist for this player and season
- average rebound distance (m)— · This tracking family does not exist for this player and season
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 28.6 % | 4.0 | 4.0 | 100.0 % | 62.7 % | 37.3 % |
| less than 10 ft | 35.7 % | 5.0 | 4.0 | 80.0 % | 60.3 % | 19.7 % |
| two-pointers | 57.1 % | 8.0 | 5.0 | 62.5 % | 55.2 % | 7.3 % |
| more than 15 ft | 42.9 % | 6.0 | 3.0 | 50.0 % | 37.8 % | 12.2 % |
| three-pointers | 42.9 % | 6.0 | 3.0 | 50.0 % | 37.5 % | 12.5 % |
| all shots | 100.0 % | 14.0 | 8.0 | 57.1 % | 45.9 % | 11.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%66.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game) · Rebounding (This tracking family does not exist for this player and season)
