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TRACKING INTELLIGENCE · TRACKING PROFILE

Hayden Gray

UTA · G · NBA 2025-26

Hayden Gray

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season1 box-score gamesTracking in 1 of 1 games

MOVEMENT

sample: 1 games · SpeedDistance
  • distance3.06km
  • on offense1.61km
  • on defense1.61km
  • average speed7.0km/h
  • speed on offense8.2km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute
  • meters per minute123.0meters per minute
  • minutes per game24.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 1 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches26.0per game
  • front-court touches6.0per game
  • % of touches in the frontcourt23.1%
  • touches per minute1.1per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch4.6s
  • dribbles per touch4.65
  • minutes with the ball2.0minutes
  • points per touch0.23
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 1 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made21.0per game
  • passes received20.0per game
  • passes received per pass made0.95
  • assists1.0per game
  • potential assists3.0per game
  • secondary assists0.0per game
  • free-throw assists1.0per game
  • points created3.0per game
  • % of passes ending in a basket4.8%
  • points created per point scored0.50
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.0per game
  • points2.0per game
  • passes made2.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul1.0per game
  • attempts0.0per game
  • free throws2.0per game
  • FG%· No attempts: no percentage
  • passes66.7%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul33.3%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 1 games · CatchShoot
  • HOW IT CREATES ITS SHOTS0.0%

CATCH & SHOOT

sample: 1 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

PULL-UP

sample: 1 games · PullUpShot
  • points2.0per game
  • attempts2.0per game
  • made1.0per game
  • FG%50.0%
  • effective FG%50.0%
  • threes attempted1.0per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)1.033.3 %100.0 %100.0 %0.0
open (4-6 ft)2.066.7 %50.0 %50.0 %1.00.0 %
all shots3.0100.0 %66.7 %66.7 %1.00.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 1 games · Defense

RIM DEFENCE

sample: 1 games · Defense
  • shots defended1.0per game
  • made on those shots0.0per game
  • opponent FG%0.0%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances· This tracking family does not exist for this player and season
  • rebounds secured· This tracking family does not exist for this player and season
  • offensive chances· This tracking family does not exist for this player and season
  • defensive chances· This tracking family does not exist for this player and season
  • conversion rate· This tracking family does not exist for this player and season
  • offensive conversion· This tracking family does not exist for this player and season
  • defensive conversion· This tracking family does not exist for this player and season
  • contested· This tracking family does not exist for this player and season
  • average rebound distance· This tracking family does not exist for this player and season
  • average rebound distance (m)· This tracking family does not exist for this player and season

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft28.6 %4.04.0100.0 %62.7 %37.3 %
less than 10 ft35.7 %5.04.080.0 %60.3 %19.7 %
two-pointers57.1 %8.05.062.5 %55.2 %7.3 %
more than 15 ft42.9 %6.03.050.0 %37.8 %12.2 %
three-pointers42.9 %6.03.050.0 %37.5 %12.5 %
all shots100.0 %14.08.057.1 %45.9 %11.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%66.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game) · Rebounding (This tracking family does not exist for this player and season)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.