TRACKING INTELLIGENCE · TRACKING PROFILE
Lawson Lovering
MEM · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 2 games · SpeedDistance- distance3.06km
- on offense1.61km
- on defense1.45km
- average speed6.9km/h
- speed on offense7.3km/h
- speed on defense6.8km/h
- km per minute0.12km per minute
- meters per minute124.0meters per minute
- minutes per game24.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 2 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.5per game
- front-court touches12.0per game
- % of touches in the frontcourt55.8%
- touches per minute0.9per minute
- paint touches7.0per game
- elbow touches2.0per game
- post touches1.0per game
- of his game goes through the inside83.3%
- seconds per touch1.1s
- dribbles per touch0.24
- minutes with the ball0.4minutes
- points per touch0.33
- points per paint touch0.93
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 2 games · PassingHe gives more than he receives: the play starts with him.
- passes made15.0per game
- passes received9.5per game
- passes received per pass made0.63
- assists1.5per game
- potential assists1.0per game
- secondary assists0.5per game
- free-throw assists0.0per game
- points created3.5per game
- % of passes ending in a basket10.0%
- points created per point scored0.50
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.0per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes— · No attempts: no percentage
- % ending in a turnover— · No attempts: no percentage
- % ending in a foul— · No attempts: no percentage
- points per drive— · No attempts: no percentage
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 2 games · CatchShoot- HOW IT CREATES ITS SHOTS— · No attempts: no percentage
CATCH & SHOOT
sample: 2 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 2 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 20.0 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 4.0 | 80.0 % | 62.5 % | 62.5 % | 0.0 | — |
| all shots | 5.0 | 100.0 % | 60.0 % | 60.0 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 2 games · DefenseRIM DEFENCE
sample: 2 games · Defense- shots defended5.5per game
- made on those shots3.5per game
- opponent FG%63.6%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances11.5per game
- rebounds secured7.5per game
- offensive chances4.0per game
- defensive chances7.5per game
- conversion rate65.2%
- offensive conversion75.0%not stable year to year
- defensive conversion60.0%
- contested46.7%
- average rebound distance7.1ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 55.6 % | 7.5 | 5.0 | 66.7 % | 63.9 % | 2.8 % |
| less than 10 ft | 70.4 % | 9.5 | 5.0 | 52.6 % | 61.1 % | -8.5 % |
| two-pointers | 92.6 % | 12.5 | 6.5 | 52.0 % | 57.7 % | -5.7 % |
| more than 15 ft | 18.5 % | 2.5 | 0.5 | 20.0 % | 35.1 % | -15.1 % |
| three-pointers | 7.4 % | 1.0 | 0.0 | 0.0 % | 30.3 % | -30.3 % |
| all shots | 100.0 % | 13.5 | 6.5 | 48.1 % | 49.5 % | -1.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%60.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
