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TRACKING INTELLIGENCE · TRACKING PROFILE

Lawson Lovering

MEM · Center · NBA 2025-26

Lawson Lovering

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season2 box-score gamesTracking in 2 of 2 games

MOVEMENT

sample: 2 games · SpeedDistance
  • distance3.06km
  • on offense1.61km
  • on defense1.45km
  • average speed6.9km/h
  • speed on offense7.3km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute
  • meters per minute124.0meters per minute
  • minutes per game24.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 2 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.5per game
  • front-court touches12.0per game
  • % of touches in the frontcourt55.8%
  • touches per minute0.9per minute
  • paint touches7.0per game
  • elbow touches2.0per game
  • post touches1.0per game
  • of his game goes through the inside83.3%
  • seconds per touch1.1s
  • dribbles per touch0.24
  • minutes with the ball0.4minutes
  • points per touch0.33
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 2 games · Passing

He gives more than he receives: the play starts with him.

  • passes made15.0per game
  • passes received9.5per game
  • passes received per pass made0.63
  • assists1.5per game
  • potential assists1.0per game
  • secondary assists0.5per game
  • free-throw assists0.0per game
  • points created3.5per game
  • % of passes ending in a basket10.0%
  • points created per point scored0.50
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 2 games · CatchShoot
  • HOW IT CREATES ITS SHOTS· No attempts: no percentage

CATCH & SHOOT

sample: 2 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 2 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.020.0 %50.0 %50.0 %0.0
tight (2-4 ft)4.080.0 %62.5 %62.5 %0.0
all shots5.0100.0 %60.0 %60.0 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 2 games · Defense

RIM DEFENCE

sample: 2 games · Defense
  • shots defended5.5per game
  • made on those shots3.5per game
  • opponent FG%63.6%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances11.5per game
  • rebounds secured7.5per game
  • offensive chances4.0per game
  • defensive chances7.5per game
  • conversion rate65.2%
  • offensive conversion75.0%not stable year to year
  • defensive conversion60.0%
  • contested46.7%
  • average rebound distance7.1ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft55.6 %7.55.066.7 %63.9 %2.8 %
less than 10 ft70.4 %9.55.052.6 %61.1 %-8.5 %
two-pointers92.6 %12.56.552.0 %57.7 %-5.7 %
more than 15 ft18.5 %2.50.520.0 %35.1 %-15.1 %
three-pointers7.4 %1.00.00.0 %30.3 %-30.3 %
all shots100.0 %13.56.548.1 %49.5 %-1.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.