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TRACKING INTELLIGENCE · TRACKING PROFILE

Jahmyl Telfort

LAC · Guard · NBA 2025-26

Jahmyl Telfort

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season8 box-score gamesTracking in 8 of 8 games

MOVEMENT

sample: 8 games · SpeedDistance
  • distance0.48km
  • on offense0.16km
  • on defense0.16km
  • average speed6.9km/h
  • speed on offense7.1km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute
  • meters per minute121.0meters per minute
  • minutes per game4.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 8 games · Possessions
  • touches3.8per game
  • front-court touches1.4per game
  • % of touches in the frontcourt36.8%
  • touches per minute1.0per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch3.4s
  • dribbles per touch2.40
  • minutes with the ball0.2minutes
  • points per touch0.03
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 8 games · Passing
  • passes made2.9per game
  • passes received1.9per game
  • passes received per pass made0.66
  • assists0.1per game
  • potential assists0.4per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.4per game
  • % of passes ending in a basket4.3%
  • points created per point scored4.00
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.3per game
  • points0.0per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.0per game
  • free throws0.3per game
  • FG%· No attempts: no percentage
  • passes50.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul50.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 8 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 8 games · CatchShoot
  • points0.0per game
  • attempts0.4per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.4per game
  • 3P%0.0%

PULL-UP

sample: 8 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
open (4-6 ft)0.475.0 %0.0 %0.0 %0.40.0 %
wide open (6+ ft)0.125.0 %0.0 %0.0 %0.10.0 %
all shots0.5100.0 %0.0 %0.0 %0.50.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 8 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 8 games · Defense
  • shots defended0.0per game
  • made on those shots0.0per game
  • opponent FG%· No attempts: no percentage
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances0.4per game
  • rebounds secured0.4per game
  • offensive chances0.0per game
  • defensive chances0.4per game
  • conversion rate100.0%
  • offensive conversion· No attempts: no percentage
  • defensive conversion100.0%
  • contested0.0%
  • average rebound distance11.9ft
  • average rebound distance (m)3.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.9 %1.00.333.3 %62.4 %-29.1 %
less than 10 ft57.1 %1.30.750.0 %58.4 %-8.4 %
two-pointers71.4 %1.70.740.0 %54.3 %-14.3 %
more than 15 ft28.6 %0.70.00.0 %44.9 %-44.9 %
three-pointers28.6 %0.70.00.0 %44.8 %-44.8 %
all shots100.0 %2.30.728.6 %47.2 %-18.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%0.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.