TRACKING INTELLIGENCE · TRACKING PROFILE
Andersson Garcia
UTA · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 5 games · SpeedDistance- distance4.18km
- on offense2.09km
- on defense2.09km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.8km/h
- km per minute0.12km per minute
- meters per minute124.0meters per minute
- minutes per game33.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 5 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches41.8per game
- front-court touches20.0per game
- % of touches in the frontcourt47.8%
- touches per minute1.2per minute
- paint touches5.2per game
- elbow touches0.6per game
- post touches0.0per game
- of his game goes through the inside29.0%
- seconds per touch1.7s
- dribbles per touch0.85
- minutes with the ball1.1minutes
- points per touch0.12
- points per paint touch0.23
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 5 games · PassingHe gives more than he receives: the play starts with him.
- passes made33.2per game
- passes received19.8per game
- passes received per pass made0.60
- assists2.8per game
- potential assists4.2per game
- secondary assists0.6per game
- free-throw assists0.2per game
- points created7.4per game
- % of passes ending in a basket8.4%
- points created per point scored1.42
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.6per game
- points1.6per game
- passes made1.2per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.4per game
- attempts0.8per game
- free throws0.8per game
- FG%50.0%
- passes46.2%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul15.4%
- points per drive0.62
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 5 games · CatchShoot- HOW IT CREATES ITS SHOTS92.3%
CATCH & SHOOT
sample: 5 games · CatchShoot- points0.6per game
- attempts2.4per game
- made0.2per game
- FG%8.3%
- effective FG%12.5%
- threes attempted2.4per game
- 3P%8.3%
PULL-UP
sample: 5 games · PullUpShot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.2per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 6.9 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 2.8 | 48.3 % | 50.0 % | 50.0 % | 0.2 | 0.0 % |
| open (4-6 ft) | 1.4 | 24.1 % | 14.3 % | 14.3 % | 1.2 | 0.0 % |
| wide open (6+ ft) | 1.2 | 20.7 % | 16.7 % | 25.0 % | 1.2 | 16.7 % |
| all shots | 5.8 | 100.0 % | 31.0 % | 32.8 % | 2.6 | 7.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 5 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 5 games · Defense- shots defended5.2per game
- made on those shots3.0per game
- opponent FG%57.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances18.2per game
- rebounds secured8.4per game
- offensive chances7.8per game
- defensive chances11.2per game
- conversion rate46.2%
- offensive conversion43.6%not stable year to year
- defensive conversion44.6%
- contested50.0%
- average rebound distance5.2ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.3 % | 6.0 | 3.0 | 50.0 % | 62.1 % | -12.1 % |
| less than 10 ft | 58.5 % | 7.8 | 4.5 | 58.1 % | 57.7 % | 0.3 % |
| two-pointers | 73.6 % | 9.8 | 5.3 | 53.8 % | 54.4 % | -0.6 % |
| more than 15 ft | 34.0 % | 4.5 | 2.3 | 50.0 % | 39.9 % | 10.1 % |
| three-pointers | 26.4 % | 3.5 | 1.5 | 42.9 % | 38.5 % | 4.3 % |
| all shots | 100.0 % | 13.3 | 6.8 | 50.9 % | 47.0 % | 3.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%32.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
