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TRACKING INTELLIGENCE · TRACKING PROFILE

Andersson Garcia

UTA · Forward · NBA 2025-26

Andersson Garcia

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season5 box-score gamesTracking in 5 of 5 games

MOVEMENT

sample: 5 games · SpeedDistance
  • distance4.18km
  • on offense2.09km
  • on defense2.09km
  • average speed7.0km/h
  • speed on offense7.3km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute
  • meters per minute124.0meters per minute
  • minutes per game33.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 5 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches41.8per game
  • front-court touches20.0per game
  • % of touches in the frontcourt47.8%
  • touches per minute1.2per minute
  • paint touches5.2per game
  • elbow touches0.6per game
  • post touches0.0per game
  • of his game goes through the inside29.0%
  • seconds per touch1.7s
  • dribbles per touch0.85
  • minutes with the ball1.1minutes
  • points per touch0.12
  • points per paint touch0.23
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 5 games · Passing

He gives more than he receives: the play starts with him.

  • passes made33.2per game
  • passes received19.8per game
  • passes received per pass made0.60
  • assists2.8per game
  • potential assists4.2per game
  • secondary assists0.6per game
  • free-throw assists0.2per game
  • points created7.4per game
  • % of passes ending in a basket8.4%
  • points created per point scored1.42
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.6per game
  • points1.6per game
  • passes made1.2per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.4per game
  • attempts0.8per game
  • free throws0.8per game
  • FG%50.0%
  • passes46.2%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul15.4%
  • points per drive0.62

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 5 games · CatchShoot
  • HOW IT CREATES ITS SHOTS92.3%

CATCH & SHOOT

sample: 5 games · CatchShoot
  • points0.6per game
  • attempts2.4per game
  • made0.2per game
  • FG%8.3%
  • effective FG%12.5%
  • threes attempted2.4per game
  • 3P%8.3%

PULL-UP

sample: 5 games · PullUpShot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.2per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.46.9 %0.0 %0.0 %0.0
tight (2-4 ft)2.848.3 %50.0 %50.0 %0.20.0 %
open (4-6 ft)1.424.1 %14.3 %14.3 %1.20.0 %
wide open (6+ ft)1.220.7 %16.7 %25.0 %1.216.7 %
all shots5.8100.0 %31.0 %32.8 %2.67.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 5 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 5 games · Defense
  • shots defended5.2per game
  • made on those shots3.0per game
  • opponent FG%57.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances18.2per game
  • rebounds secured8.4per game
  • offensive chances7.8per game
  • defensive chances11.2per game
  • conversion rate46.2%
  • offensive conversion43.6%not stable year to year
  • defensive conversion44.6%
  • contested50.0%
  • average rebound distance5.2ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft45.3 %6.03.050.0 %62.1 %-12.1 %
less than 10 ft58.5 %7.84.558.1 %57.7 %0.3 %
two-pointers73.6 %9.85.353.8 %54.4 %-0.6 %
more than 15 ft34.0 %4.52.350.0 %39.9 %10.1 %
three-pointers26.4 %3.51.542.9 %38.5 %4.3 %
all shots100.0 %13.36.850.9 %47.0 %3.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%32.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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