TRACKING INTELLIGENCE · TRACKING PROFILE
Toby Okani
MEM · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 6 games · SpeedDistance- distance4.51km
- on offense2.25km
- on defense2.25km
- average speed7.2km/h
- speed on offense7.3km/h
- speed on defense7.0km/h
- km per minute0.12km per minute
- meters per minute124.0meters per minute
- minutes per game36.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 6 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches30.2per game
- front-court touches20.8per game
- % of touches in the frontcourt68.9%
- touches per minute0.8per minute
- paint touches1.8per game
- elbow touches1.0per game
- post touches0.2per game
- of his game goes through the inside14.4%
- seconds per touch1.7s
- dribbles per touch0.73
- minutes with the ball0.8minutes
- points per touch0.33
- points per paint touch0.55
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 6 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made17.0per game
- passes received20.7per game
- passes received per pass made1.22
- assists1.0per game
- potential assists2.5per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created3.2per game
- % of passes ending in a basket5.9%
- points created per point scored0.32
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives4.3per game
- points1.7per game
- passes made1.0per game
- assists0.3per game
- turnovers0.0per game
- shooting foul0.2per game
- attempts2.8per game
- free throws0.3per game
- FG%29.4%
- passes23.1%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul3.8%
- points per drive0.40
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 6 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS64.3%
CATCH & SHOOT
sample: 6 games · CatchShoot- points4.0per game
- attempts4.5per game
- made1.3per game
- FG%29.6%
- effective FG%44.4%
- threes attempted4.3per game
- 3P%30.8%
PULL-UP
sample: 6 games · PullUpShot- points1.5per game
- attempts2.5per game
- made0.7per game
- FG%26.7%
- effective FG%30.0%
- threes attempted0.8per game
- 3P%20.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 8.6 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 3.2 | 27.1 % | 42.1 % | 42.1 % | 0.0 | — |
| open (4-6 ft) | 3.0 | 25.7 % | 33.3 % | 38.9 % | 1.2 | 28.6 % |
| wide open (6+ ft) | 4.5 | 38.6 % | 33.3 % | 46.3 % | 4.0 | 29.2 % |
| all shots | 11.7 | 100.0 % | 35.7 % | 42.1 % | 5.2 | 29.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 6 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 6 games · Defense- shots defended5.7per game
- made on those shots3.8per game
- opponent FG%67.6%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.5per game
- rebounds secured3.5per game
- offensive chances3.3per game
- defensive chances4.2per game
- conversion rate46.7%
- offensive conversion45.0%not stable year to year
- defensive conversion48.0%
- contested33.3%
- average rebound distance9.3ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 55.1 % | 8.6 | 6.6 | 76.7 % | 62.4 % | 14.3 % |
| less than 10 ft | 62.8 % | 9.8 | 7.4 | 75.5 % | 59.6 % | 15.9 % |
| two-pointers | 75.6 % | 11.8 | 8.0 | 67.8 % | 54.8 % | 13.0 % |
| more than 15 ft | 30.8 % | 4.8 | 1.4 | 29.2 % | 37.3 % | -8.2 % |
| three-pointers | 24.4 % | 3.8 | 1.2 | 31.6 % | 37.5 % | -6.0 % |
| all shots | 100.0 % | 15.6 | 9.2 | 59.0 % | 46.8 % | 12.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%42.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
