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TRACKING INTELLIGENCE · TRACKING PROFILE

Jayson Kent

POR · G · NBA 2025-26

Jayson Kent

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season5 box-score gamesTracking in 5 of 5 games

MOVEMENT

sample: 5 games · SpeedDistance
  • distance0.48km
  • on offense0.32km
  • on defense0.32km
  • average speed6.6km/h
  • speed on offense6.5km/h
  • speed on defense6.8km/h
  • km per minute0.11km per minute
  • meters per minute107.0meters per minute
  • minutes per game4.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 5 games · Possessions
  • touches3.8per game
  • front-court touches1.4per game
  • % of touches in the frontcourt36.8%
  • touches per minute0.8per minute
  • paint touches0.4per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside42.9%
  • seconds per touch1.4s
  • dribbles per touch0.37
  • minutes with the ball0.1minutes
  • points per touch0.53
  • points per paint touch2.50
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 5 games · Passing
  • passes made2.2per game
  • passes received2.0per game
  • passes received per pass made0.91
  • assists0.0per game
  • potential assists0.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.0per game
  • % of passes ending in a basket0.0%
  • points created per point scored0.00
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 5 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 5 games · CatchShoot
  • points0.6per game
  • attempts0.8per game
  • made0.2per game
  • FG%25.0%
  • effective FG%37.5%
  • threes attempted0.8per game
  • 3P%25.0%

PULL-UP

sample: 5 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.428.6 %100.0 %100.0 %0.0
open (4-6 ft)0.642.9 %33.3 %33.3 %0.40.0 %
wide open (6+ ft)0.428.6 %50.0 %75.0 %0.450.0 %
all shots1.4100.0 %57.1 %64.3 %0.825.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 5 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 5 games · Defense
  • shots defended1.0per game
  • made on those shots0.4per game
  • opponent FG%40.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.4per game
  • rebounds secured1.0per game
  • offensive chances0.0per game
  • defensive chances1.4per game
  • conversion rate71.4%
  • offensive conversion· No attempts: no percentage
  • defensive conversion71.4%
  • contested20.0%
  • average rebound distance7.2ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft55.6 %1.00.660.0 %68.1 %-8.1 %
less than 10 ft66.7 %1.20.650.0 %62.9 %-12.9 %
two-pointers77.8 %1.40.642.9 %57.7 %-14.9 %
more than 15 ft33.3 %0.60.466.7 %32.8 %33.9 %
three-pointers22.2 %0.40.4100.0 %36.4 %63.6 %
all shots100.0 %1.81.055.6 %45.8 %9.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%64.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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