SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Kyle Lowry

PHI · Guard · NBA 2025-26

Kyle Lowry

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season14 box-score gamesTracking in 14 of 14 games

MOVEMENT

sample: 14 games · SpeedDistance
  • distance0.97km
  • on offense0.48km
  • on defense0.48km
  • average speed6.2km/h
  • speed on offense6.7km/h
  • speed on defense5.7km/h
  • km per minute0.12km per minute
  • meters per minute115.0meters per minute
  • minutes per game8.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 14 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches12.5per game
  • front-court touches7.0per game
  • % of touches in the frontcourt56.0%
  • touches per minute1.5per minute
  • paint touches0.0per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside1.4%
  • seconds per touch1.9s
  • dribbles per touch1.13
  • minutes with the ball0.4minutes
  • points per touch0.10
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 14 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made10.1per game
  • passes received9.0per game
  • passes received per pass made0.89
  • assists0.8per game
  • potential assists1.5per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.1per game
  • % of passes ending in a basket7.8%
  • points created per point scored1.75
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.4per game
  • points0.0per game
  • passes made0.3per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes80.0%
  • % ending in a turnover20.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 14 games · CatchShoot
  • HOW IT CREATES ITS SHOTS83.3%

CATCH & SHOOT

sample: 14 games · CatchShoot
  • points0.6per game
  • attempts1.5per game
  • made0.2per game
  • FG%14.3%
  • effective FG%21.4%
  • threes attempted1.5per game
  • 3P%14.3%

PULL-UP

sample: 14 games · PullUpShot
  • points0.2per game
  • attempts0.3per game
  • made0.1per game
  • FG%25.0%
  • effective FG%37.5%
  • threes attempted0.3per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.13.8 %0.0 %0.0 %0.10.0 %
open (4-6 ft)0.842.3 %9.1 %13.6 %0.89.1 %
wide open (6+ ft)1.053.8 %21.4 %32.1 %1.021.4 %
all shots1.9100.0 %15.4 %23.1 %1.915.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 14 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 14 games · Defense
  • shots defended0.6per game
  • made on those shots0.4per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances1.4per game
  • rebounds secured0.6per game
  • offensive chances0.1per game
  • defensive chances1.3per game
  • conversion rate45.0%
  • offensive conversion0.0%not stable year to year
  • defensive conversion50.0%
  • contested22.2%
  • average rebound distance8.5ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.5 %1.40.860.0 %60.3 %-0.3 %
less than 10 ft46.2 %1.60.955.6 %57.8 %-2.3 %
two-pointers59.0 %2.11.152.2 %54.4 %-2.2 %
more than 15 ft41.0 %1.50.637.5 %36.0 %1.5 %
three-pointers41.0 %1.50.637.5 %35.6 %1.9 %
all shots100.0 %3.61.646.2 %45.4 %0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%24.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.