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TRACKING INTELLIGENCE · TRACKING PROFILE

Kevin Durant

HOU · Forward · NBA 2025-26

Kevin Durant

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season78 box-score gamesTracking in 78 of 78 games

MOVEMENT

sample: 78 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.61km
  • average speed5.9km/h
  • speed on offense6.3km/h
  • speed on defense5.6km/h
  • km per minute0.10km per minute#414/414
  • meters per minute102.0meters per minute
  • minutes per game36.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 78 games · Possessions
  • touches64.3per game
  • front-court touches43.9per game
  • % of touches in the frontcourt68.3%
  • touches per minute1.8per minute
  • paint touches0.8per game#283/414
  • elbow touches1.8per game#49/414
  • post touches1.4per game
  • of his game goes through the inside9.1%
  • seconds per touch3.8s
  • dribbles per touch2.55
  • minutes with the ball4.0minutes
  • points per touch0.40#18/342
  • points per paint touch1.41
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 78 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made38.9per game
  • passes received52.2per game
  • passes received per pass made1.34
  • assists4.8per game
  • potential assists8.8per game
  • secondary assists1.0per game
  • free-throw assists0.8per game
  • points created12.2per game#51/414
  • % of passes ending in a basket12.3%
  • points created per point scored0.47
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives8.7per game#64/414
  • points7.4per game
  • passes made1.8per game
  • assists0.5per game
  • turnovers0.7per game
  • shooting foul0.6per game
  • attempts5.4per game
  • free throws1.2per game
  • FG%57.4%
  • passes20.8%
  • % ending in a turnover7.5%not stable year to year
  • % ending in a foul6.9%
  • points per drive0.85

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 78 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS32.6%

CATCH & SHOOT

sample: 78 games · CatchShoot
  • points5.6per game
  • attempts4.6per game
  • made2.0per game
  • FG%44.8%
  • effective FG%61.7%
  • threes attempted3.7per game
  • 3P%41.5%

PULL-UP

sample: 78 games · PullUpShot
  • points10.3per game
  • attempts9.5per game
  • made4.7per game
  • FG%50.1%
  • effective FG%54.2%
  • threes attempted1.9per game
  • 3P%40.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.73.8 %52.9 %53.9 %0.0100.0 %
tight (2-4 ft)9.856.4 %51.0 %54.7 %2.035.2 %
open (4-6 ft)5.632.3 %52.8 %62.8 %2.741.6 %
wide open (6+ ft)1.37.6 %56.3 %75.7 %1.053.3 %
all shots17.4100.0 %52.1 %58.9 %5.741.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 78 games · Defense

RIM DEFENCE

sample: 78 games · Defense
  • shots defended3.4per game#79/414
  • made on those shots2.2per game
  • opponent FG%64.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances8.2per game
  • rebounds secured5.4per game
  • offensive chances1.3per game
  • defensive chances7.1per game
  • conversion rate65.7%#6/283
  • offensive conversion40.2%not stable year to year
  • defensive conversion68.3%
  • contested28.8%
  • average rebound distance8.0ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.8 %4.22.354.9 %63.9 %-9.0 %
less than 10 ft41.8 %5.12.652.0 %59.6 %-7.6 %
two-pointers57.7 %7.03.347.1 %55.0 %-7.9 %
more than 15 ft50.2 %6.12.133.8 %36.8 %-2.9 %
three-pointers42.3 %5.11.835.6 %35.9 %-0.3 %
all shots100.0 %12.15.142.2 %46.9 %-4.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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