TRACKING INTELLIGENCE · TRACKING PROFILE
Al Horford
GSW · Center-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 45 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed6.5km/h
- speed on offense6.9km/h
- speed on defense6.2km/h
- km per minute0.11km per minute#369/414
- meters per minute112.0meters per minute
- minutes per game21.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 45 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches43.3per game
- front-court touches27.3per game
- % of touches in the frontcourt63.0%
- touches per minute2.0per minute
- paint touches2.6per game#100/414
- elbow touches1.4per game#70/414
- post touches2.3per game
- of his game goes through the inside23.1%
- seconds per touch1.5s
- dribbles per touch0.47
- minutes with the ball1.1minutes
- points per touch0.19#299/342
- points per paint touch0.59
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 45 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made34.5per game
- passes received30.0per game
- passes received per pass made0.87
- assists2.6per game
- potential assists5.0per game
- secondary assists0.6per game
- free-throw assists0.1per game
- points created6.7per game#145/414
- % of passes ending in a basket7.5%
- points created per point scored0.81
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game#333/414
- points0.6per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.5per game
- free throws0.1per game
- FG%50.0%
- passes38.6%
- % ending in a turnover6.8%not stable year to year
- % ending in a foul4.5%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 45 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS93.8%
CATCH & SHOOT
sample: 45 games · CatchShoot- points4.9per game
- attempts4.5per game
- made1.7per game
- FG%37.3%
- effective FG%54.5%
- threes attempted4.3per game
- 3P%35.9%
PULL-UP
sample: 45 games · PullUpShot- points0.3per game
- attempts0.3per game
- made0.1per game
- FG%42.9%
- effective FG%46.4%
- threes attempted0.1per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 2.9 % | 66.7 % | 66.7 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 22.8 % | 45.1 % | 46.5 % | 0.1 | 40.0 % |
| open (4-6 ft) | 1.7 | 24.7 % | 45.5 % | 56.5 % | 1.2 | 32.1 % |
| wide open (6+ ft) | 3.4 | 49.7 % | 38.1 % | 54.8 % | 3.2 | 36.6 % |
| all shots | 6.9 | 100.0 % | 42.3 % | 53.7 % | 4.4 | 35.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 45 games · DefenseRIM DEFENCE
sample: 45 games · Defense- shots defended3.6per game#63/414
- made on those shots2.1per game
- opponent FG%59.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances7.4per game
- rebounds secured4.8per game
- offensive chances1.8per game
- defensive chances5.6per game
- conversion rate64.5%#9/283
- offensive conversion51.9%not stable year to year
- defensive conversion67.3%
- contested41.8%
- average rebound distance5.8ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.4 % | 4.3 | 2.5 | 58.9 % | 63.3 % | -4.4 % |
| less than 10 ft | 48.0 % | 5.5 | 3.0 | 54.9 % | 59.5 % | -4.6 % |
| two-pointers | 66.9 % | 7.6 | 4.1 | 53.6 % | 55.5 % | -1.9 % |
| more than 15 ft | 42.7 % | 4.9 | 1.5 | 30.6 % | 36.9 % | -6.3 % |
| three-pointers | 33.1 % | 3.8 | 1.0 | 26.5 % | 35.4 % | -9.0 % |
| all shots | 100.0 % | 11.4 | 5.1 | 44.6 % | 48.4 % | -3.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
