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TRACKING INTELLIGENCE · TRACKING PROFILE

Al Horford

GSW · Center-Forward · NBA 2025-26

Al Horford

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season45 box-score gamesTracking in 45 of 45 games

MOVEMENT

sample: 45 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed6.5km/h
  • speed on offense6.9km/h
  • speed on defense6.2km/h
  • km per minute0.11km per minute#369/414
  • meters per minute112.0meters per minute
  • minutes per game21.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 45 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches43.3per game
  • front-court touches27.3per game
  • % of touches in the frontcourt63.0%
  • touches per minute2.0per minute
  • paint touches2.6per game#100/414
  • elbow touches1.4per game#70/414
  • post touches2.3per game
  • of his game goes through the inside23.1%
  • seconds per touch1.5s
  • dribbles per touch0.47
  • minutes with the ball1.1minutes
  • points per touch0.19#299/342
  • points per paint touch0.59
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 45 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.5per game
  • passes received30.0per game
  • passes received per pass made0.87
  • assists2.6per game
  • potential assists5.0per game
  • secondary assists0.6per game
  • free-throw assists0.1per game
  • points created6.7per game#145/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.81
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game#333/414
  • points0.6per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.1per game
  • FG%50.0%
  • passes38.6%
  • % ending in a turnover6.8%not stable year to year
  • % ending in a foul4.5%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 45 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS93.8%

CATCH & SHOOT

sample: 45 games · CatchShoot
  • points4.9per game
  • attempts4.5per game
  • made1.7per game
  • FG%37.3%
  • effective FG%54.5%
  • threes attempted4.3per game
  • 3P%35.9%

PULL-UP

sample: 45 games · PullUpShot
  • points0.3per game
  • attempts0.3per game
  • made0.1per game
  • FG%42.9%
  • effective FG%46.4%
  • threes attempted0.1per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.22.9 %66.7 %66.7 %0.0
tight (2-4 ft)1.622.8 %45.1 %46.5 %0.140.0 %
open (4-6 ft)1.724.7 %45.5 %56.5 %1.232.1 %
wide open (6+ ft)3.449.7 %38.1 %54.8 %3.236.6 %
all shots6.9100.0 %42.3 %53.7 %4.435.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 45 games · Defense

RIM DEFENCE

sample: 45 games · Defense
  • shots defended3.6per game#63/414
  • made on those shots2.1per game
  • opponent FG%59.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances7.4per game
  • rebounds secured4.8per game
  • offensive chances1.8per game
  • defensive chances5.6per game
  • conversion rate64.5%#9/283
  • offensive conversion51.9%not stable year to year
  • defensive conversion67.3%
  • contested41.8%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.4 %4.32.558.9 %63.3 %-4.4 %
less than 10 ft48.0 %5.53.054.9 %59.5 %-4.6 %
two-pointers66.9 %7.64.153.6 %55.5 %-1.9 %
more than 15 ft42.7 %4.91.530.6 %36.9 %-6.3 %
three-pointers33.1 %3.81.026.5 %35.4 %-9.0 %
all shots100.0 %11.45.144.6 %48.4 %-3.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.